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- {
- "breadcrumbs_spa": [],
- "category": "creature-family",
- "creature_family": "Raven",
- "creature_family_markdown": "Raven",
- "exclude_from_search": false,
- "id": "creature-family-147",
- "markdown": "<title level=\"1\" right=\"Creature Family\">[Raven](/MonsterFamilies.aspx?ID=147)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 221 <sup>2.0</sup></row>\n\nFew birds are as cunning and social as the raven.\r\n\r\n<title level=\"2\">Members</title>\r\n[Raven](/Monsters.aspx?ID=781) (Creature -1), [Raven Swarm](/Monsters.aspx?ID=782) (Creature 3)\n\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Raven Traders</title>\r\n\r\nGiven enough time to develop the relationship and establish what you want, it is possible to engage a raven in a sort of trade. Placing a small, shiny object where the raven can take it might entice it to grab the prize and fly off, returning 3d6 minutes later with something from its own stash. Convincing a raven to trade requires a DC 20 [Nature](/Skills.aspx?ID=10) check to [Command an Animal](/Actions.aspx?ID=58) and, of course, a raven who has the inclination to trade with you in the first place.\r\n</aside>",
- "name": "Raven",
- "rarity": "common",
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 221 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFew birds are as cunning and social as the raven.\r\n</summary>",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 221"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 221 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "Few birds are as cunning and social as the raven.",
- "summary_markdown": "Few birds are as cunning and social as the raven.",
- "text": " Raven Source Bestiary 2 pg. 221 2.0 Few birds are as cunning and social as the raven. Members Raven (Creature -1), Raven Swarm (Creature 3) Raven Traders Given enough time to develop the relationship and establish what you want, it is possible to engage a raven in a sort of trade. Placing a small, shiny object where the raven can take it might entice it to grab the prize and fly off, returning 3d6 minutes later with something from its own stash. Convincing a raven to trade requires a DC 20 Nature check to Command an Animal and, of course, a raven who has the inclination to trade with you in the first place. ",
- "type": "Creature Family",
- "url": "/MonsterFamilies.aspx?ID=147",
- "weakness": {}
- }
|