Magistrates.json 3.8 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "creature-family",
  4. "creature_family": "Magistrates",
  5. "creature_family_markdown": "Magistrates",
  6. "exclude_from_search": false,
  7. "id": "creature-family-189",
  8. "markdown": "<title level=\"1\" right=\"Creature Family\">[Magistrates](/MonsterFamilies.aspx?ID=189)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 224</row>\n\nMagistrates are the cogs and gears that keep bureaucracy running, moving the machine along under the inertia of the status quo.\r\n\r\n<title level=\"2\">Members</title>\r\n[Harbormaster](/NPCs.aspx?ID=919) (Creature 3), [Judge](/NPCs.aspx?ID=917) (Creature -1), [Tax Collector](/NPCs.aspx?ID=918) (Creature -1), [Warden](/NPCs.aspx?ID=920) (Creature 6)\n\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">At Your Service</title>\r\n\r\nMagistrates can conscript others into service in a variety of positions. \n\n**[Harbormaster](/NPCs.aspx?ID=919)**: [Bosun](/NPCs.aspx?ID=953), [dockhand](/NPCs.aspx?ID=913), [guard](/NPCs.aspx?ID=933), [ship captain](/NPCs.aspx?ID=954). <br />**[Judge](/NPCs.aspx?ID=917)**: [Captain of the guard](/NPCs.aspx?ID=937), [executioner](/NPCs.aspx?ID=938), [guard](/NPCs.aspx?ID=933), [jailer](/NPCs.aspx?ID=935) <br />**[Tax Collector](/NPCs.aspx?ID=918)**: [Captain of the guard](/NPCs.aspx?ID=937), [guard](/NPCs.aspx?ID=933), [jailer](/NPCs.aspx?ID=935), [watch officer](/NPCs.aspx?ID=936)\r\n</aside>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Delaying Tactics</title>\r\n\r\nA magistrate can weaponize the bureaucracy. A [judge](/NPCs.aspx?ID=917) might enforce an archaic law generally ignored yet still on the books. A [tax collector](/NPCs.aspx?ID=918) could ask for the seal of a lord who is out of the region. The [harbormaster](/NPCs.aspx?ID=919) could require all fees in local coin, fully aware money changers won't be open for days.\r\n</aside>",
  9. "name": "Magistrates",
  10. "rarity": "common",
  11. "release_date": "2020-02-26",
  12. "resistance": {},
  13. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 224</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagistrates are the cogs and gears that keep bureaucracy running, moving the machine along under the inertia of the status quo.\r\n</summary>",
  14. "source": [
  15. "Gamemastery Guide"
  16. ],
  17. "source_raw": [
  18. "Gamemastery Guide pg. 224"
  19. ],
  20. "source_category": "Rulebooks",
  21. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 224</row>",
  22. "speed": {},
  23. "summary": "Magistrates are the cogs and gears that keep bureaucracy running, moving the machine along under the inertia of the status quo.",
  24. "summary_markdown": "Magistrates are the cogs and gears that keep bureaucracy running, moving the machine along under the inertia of the status quo.",
  25. "text": " Magistrates Source Gamemastery Guide pg. 224 Magistrates are the cogs and gears that keep bureaucracy running, moving the machine along under the inertia of the status quo. Members Harbormaster (Creature 3), Judge (Creature -1), Tax Collector (Creature -1), Warden (Creature 6) At Your Service Magistrates can conscript others into service in a variety of positions. Harbormaster : Bosun, dockhand, guard, ship captain. Judge : Captain of the guard, executioner, guard, jailer Tax Collector : Captain of the guard, guard, jailer, watch officer Delaying Tactics A magistrate can weaponize the bureaucracy. A judge might enforce an archaic law generally ignored yet still on the books. A tax collector could ask for the seal of a lord who is out of the region. The harbormaster could require all fees in local coin, fully aware money changers won't be open for days. ",
  26. "type": "Creature Family",
  27. "url": "/MonsterFamilies.aspx?ID=189",
  28. "weakness": {}
  29. }