Devotees.json 4.5 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "creature-family",
  4. "creature_family": "Devotees",
  5. "creature_family_markdown": "Devotees",
  6. "exclude_from_search": false,
  7. "id": "creature-family-183",
  8. "markdown": "<title level=\"1\" right=\"Creature Family\">[Devotees](/MonsterFamilies.aspx?ID=183)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 212</row>\n\nReligions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.\r\n\r\n<title level=\"2\">Members</title>\r\n[Acolyte of Nethys](/NPCs.aspx?ID=893) (Creature 1), [Priest of Pharasma](/NPCs.aspx?ID=896) (Creature 6), [Prophet](/NPCs.aspx?ID=894) (Creature 2), [Zealot of Asmodeus](/NPCs.aspx?ID=895) (Creature 4)\n\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Spell Swap Example</title>\r\n\r\nTo make a NE [acolyte](/NPCs.aspx?ID=893) or [priest](/NPCs.aspx?ID=896) of [Urgathoa](/Deities.aspx?ID=19), you can use these spells. **3rd** [_bind undead_](/Spells.aspx?ID=22), [_circle of protection_](/Spells.aspx?ID=38), [_harm_](/Spells.aspx?ID=146) (×3), [_vampiric touch_](/Spells.aspx?ID=354); **2nd** [_dispel magic_](/Spells.aspx?ID=78), [_false life_](/Spells.aspx?ID=108), [_ghoulish cravings_](/Spells.aspx?ID=134); **1st** [_bane_](/Spells.aspx?ID=18), [_fear_](/Spells.aspx?ID=110), [_ray of enfeeblement_](/Spells.aspx?ID=244); **Cantrips** [_chill touch_](/Spells.aspx?ID=35), [_detect magic_](/Spells.aspx?ID=66), [_divine lance_](/Spells.aspx?ID=84), [_guidance_](/Spells.aspx?ID=142), [_shield_](/Spells.aspx?ID=280); **Cleric Domain Spell** [_undeath's blessing_](/Spells.aspx?ID=518)\r\n</aside>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Swapping Deities</title>\r\n\r\nCustomize an [acolyte](/NPCs.aspx?ID=893) or [priest](/NPCs.aspx?ID=896) by matching their deity's alignment and favored weapon, adding the deity's divine skill at +14 (or +7), and swapping spells. An example appears on the facing page. (An acolyte gains only the 1st-level spells, domain spell, and cantrips, and has two 1st-level [_heal_](/Spells.aspx?ID=148) spells instead of three 3rd-level heal spells.) If you swap [_harm_](/Spells.aspx?ID=146) spells for heal, replace [Healing Hands](/Feats.aspx?ID=267) with the [Selective Energy](/Feats.aspx?ID=283) cleric feat.\r\n</aside>",
  9. "name": "Devotees",
  10. "rarity": "common",
  11. "release_date": "2020-02-26",
  12. "resistance": {},
  13. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 212</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReligions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.\r\n</summary>",
  14. "source": [
  15. "Gamemastery Guide"
  16. ],
  17. "source_raw": [
  18. "Gamemastery Guide pg. 212"
  19. ],
  20. "source_category": "Rulebooks",
  21. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 212</row>",
  22. "speed": {},
  23. "summary": "Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.",
  24. "summary_markdown": "Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.",
  25. "text": " Devotees Source Gamemastery Guide pg. 212 Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives. Members Acolyte of Nethys (Creature 1), Priest of Pharasma (Creature 6), Prophet (Creature 2), Zealot of Asmodeus (Creature 4) Spell Swap Example To make a NE acolyte or priest of Urgathoa, you can use these spells. 3rd bind undead , circle of protection , harm (×3), vampiric touch ; 2nd dispel magic , false life , ghoulish cravings ; 1st bane , fear , ray of enfeeblement ; Cantrips chill touch , detect magic , divine lance , guidance , shield ; Cleric Domain Spell undeath's blessing Swapping Deities Customize an acolyte or priest by matching their deity's alignment and favored weapon, adding the deity's divine skill at +14 (or +7), and swapping spells. An example appears on the facing page. (An acolyte gains only the 1st-level spells, domain spell, and cantrips, and has two 1st-level heal spells instead of three 3rd-level heal spells.) If you swap harm spells for heal, replace Healing Hands with the Selective Energy cleric feat. ",
  26. "type": "Creature Family",
  27. "url": "/MonsterFamilies.aspx?ID=183",
  28. "weakness": {}
  29. }