Root Worker.json 3.2 KB

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  1. {
  2. "ability": [
  3. "Intelligence",
  4. "Wisdom"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "background",
  8. "exclude_from_search": false,
  9. "feat": [
  10. "Root Magic"
  11. ],
  12. "feat_markdown": "[Root Magic](/Feats.aspx?ID=2147)",
  13. "id": "background-175",
  14. "is_general_background": true,
  15. "markdown": "<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Root Worker](/Backgrounds.aspx?ID=175)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\n\n</column>\r\n\r\nSome ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Herbalism Lore](/skills/lore) skill. You gain the [Root Magic](/Feats.aspx?ID=2147) skill feat.",
  16. "name": "Root Worker",
  17. "pfs": "Standard",
  18. "rarity": "common",
  19. "release_date": "2020-07-30",
  20. "resistance": {},
  21. "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Herbalism [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Root Magic](/Feats.aspx?ID=2147)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSome ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …\r\n</summary>",
  22. "skill": [
  23. "Occultism",
  24. "Herbalism Lore"
  25. ],
  26. "skill_markdown": "[Occultism](/Skills.aspx?ID=11), Herbalism [Lore](/Skills.aspx?ID=8)",
  27. "source": [
  28. "Advanced Player's Guide"
  29. ],
  30. "source_raw": [
  31. "Advanced Player's Guide pg. 49"
  32. ],
  33. "source_category": "Rulebooks",
  34. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 49 <sup>2.0</sup></row>",
  35. "speed": {},
  36. "summary": "Some ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …",
  37. "summary_markdown": "Some ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …",
  38. "text": " Root Worker Source Advanced Player's Guide pg. 49 2.0 Some ailments can’t be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Occultism skill, and the Herbalism Lore skill. You gain the Root Magic skill feat.",
  39. "trait_markdown": "",
  40. "type": "Background",
  41. "url": "/Backgrounds.aspx?ID=175",
  42. "weakness": {}
  43. }