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- {
- "ability": [
- "Strength",
- "Charisma"
- ],
- "breadcrumbs_spa": [],
- "category": "background",
- "exclude_from_search": false,
- "feat": [
- "Quick Coercion"
- ],
- "feat_markdown": "[Quick Coercion](/Feats.aspx?ID=822)",
- "id": "background-305",
- "is_general_background": true,
- "markdown": "<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Night Watch](/Backgrounds.aspx?ID=305)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\n\n</column>\r\n\r\nWhen everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about.\n\n Choose two ability boosts. One must be to **Strength** or **Charisma**, and one is a free ability boost.<br /> <br /> You're trained in the [Intimidation](/Skills.aspx?ID=7) skill and either [Legal Lore](/Skills.aspx?ID=8) or the Lore skill for your home settlement. You gain the [Quick Coercion](/Feats.aspx?ID=822) skill feat.",
- "name": "Night Watch",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2022-04-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Quick Coercion](/Feats.aspx?ID=822)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a …\r\n</summary>",
- "skill": [
- "Intimidation",
- "Legal Lore"
- ],
- "skill_markdown": "[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8)",
- "source": [
- "Book of the Dead"
- ],
- "source_raw": [
- "Book of the Dead pg. 16"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 16</row>",
- "speed": {},
- "summary": "When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a …",
- "summary_markdown": "When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a …",
- "text": " Night Watch Source Book of the Dead pg. 16 When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. You're trained in the Intimidation skill and either Legal Lore or the Lore skill for your home settlement. You gain the Quick Coercion skill feat.",
- "trait_markdown": "",
- "type": "Background",
- "url": "/Backgrounds.aspx?ID=305",
- "weakness": {}
- }
|