Medicinal Clocksmith.json 3.5 KB

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  1. {
  2. "ability": [
  3. "Intelligence",
  4. "Wisdom"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "background",
  8. "exclude_from_search": false,
  9. "feat": [
  10. "Risky Surgery"
  11. ],
  12. "feat_markdown": "[Risky Surgery](/Feats.aspx?ID=2146)",
  13. "id": "background-258",
  14. "is_general_background": true,
  15. "markdown": "<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Medicinal Clocksmith](/Backgrounds.aspx?ID=258)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 45</row>\n\n</column>\r\n\r\nWhile others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Risky Surgery](/Feats.aspx?ID=2146) skill feat.",
  16. "name": "Medicinal Clocksmith",
  17. "pfs": "Standard",
  18. "rarity": "common",
  19. "release_date": "2021-10-13",
  20. "resistance": {},
  21. "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 45</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Risky Surgery](/Feats.aspx?ID=2146)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …\r\n</summary>",
  22. "skill": [
  23. "Medicine",
  24. "Engineering Lore"
  25. ],
  26. "skill_markdown": "[Medicine](/Skills.aspx?ID=9), Engineering [Lore](/Skills.aspx?ID=8)",
  27. "source": [
  28. "Guns & Gears"
  29. ],
  30. "source_raw": [
  31. "Guns & Gears pg. 45"
  32. ],
  33. "source_category": "Rulebooks",
  34. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 45</row>",
  35. "speed": {},
  36. "summary": "While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …",
  37. "summary_markdown": "While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …",
  38. "text": " Medicinal Clocksmith Source Guns &amp; Gears pg. 45 While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Engineering Lore skill. You gain the Risky Surgery skill feat.",
  39. "trait_markdown": "",
  40. "type": "Background",
  41. "url": "/Backgrounds.aspx?ID=258",
  42. "weakness": {}
  43. }