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- {
- "ability": [
- "Strength",
- "Constitution"
- ],
- "breadcrumbs_spa": [],
- "category": "background",
- "exclude_from_search": false,
- "feat": [
- "Group Coercion"
- ],
- "feat_markdown": "[Group Coercion](/Feats.aspx?ID=788)",
- "id": "background-341",
- "is_general_background": false,
- "markdown": "<title level=\"1\" right=\"Background \" pfs=\"\">[Local Brigand](/Backgrounds.aspx?ID=341)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\n\n</column>\r\n\r\nYou hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, avoid the law, and camp where no one can find you. Recently, you've run into some trouble, either with the law or with other bandits, and you're looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over. \r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Constitution, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Banditry Lore](/skills/lore) skill. You gain the [Group Coercion](/Feats.aspx?ID=788) skill feat.",
- "name": "Local Brigand",
- "rarity": "rare",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>\r\n\r\n**Abilities**\r\nStrength, Constitution\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Banditry [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Group Coercion](/Feats.aspx?ID=788)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, …\r\n</summary>",
- "skill": [
- "Intimidation",
- "Banditry Lore"
- ],
- "skill_markdown": "[Intimidation](/Skills.aspx?ID=7), Banditry [Lore](/Skills.aspx?ID=8)",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 13"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 13</row>",
- "speed": {},
- "spoilers": "Kingmaker",
- "summary": "You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, …",
- "summary_markdown": "You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, …",
- "text": " Local Brigand Source Kingmaker Adventure Path pg. 13 You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, avoid the law, and camp where no one can find you. Recently, you've run into some trouble, either with the law or with other bandits, and you're looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Intimidation skill, and the Banditry Lore skill. You gain the Group Coercion skill feat.",
- "trait": [
- "Rare"
- ],
- "trait_markdown": "[Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Rare"
- ],
- "type": "Background",
- "url": "/Backgrounds.aspx?ID=341",
- "weakness": {}
- }
|