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- {
- "ability": [
- "Strength",
- "Charisma"
- ],
- "breadcrumbs_spa": [],
- "category": "background",
- "exclude_from_search": false,
- "feat": [
- "Quick Coercion"
- ],
- "feat_markdown": "[Quick Coercion](/Feats.aspx?ID=822)",
- "id": "background-19",
- "is_general_background": true,
- "markdown": "<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Guard](/Backgrounds.aspx?ID=19)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nYou served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.\r\n\r\nChoose two ability boosts. One must be to Strength\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Intimidation](/Skills.aspx?ID=7) skill, and the [Legal Lore](/skills/lore) skill or Warfare Lore skill. You gain the [Quick Coercion](/Feats.aspx?ID=822) skill feat.",
- "name": "Guard",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nStrength, Charisma\r\n\r\n**Skills**\r\n[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8) or Warfare Lore skill.\r\n\r\n**Feat**\r\n[Quick Coercion](/Feats.aspx?ID=822)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …\r\n</summary>",
- "skill": [
- "Intimidation",
- "Legal Lore or Warfare Lore skill."
- ],
- "skill_markdown": "[Intimidation](/Skills.aspx?ID=7), Legal [Lore](/Skills.aspx?ID=8) or Warfare Lore skill.",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 62"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …",
- "summary_markdown": "You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …",
- "text": " Guard Source Core Rulebook pg. 62 4.0 You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Legal Lore skill or Warfare Lore skill. You gain the Quick Coercion skill feat.",
- "trait_markdown": "",
- "type": "Background",
- "url": "/Backgrounds.aspx?ID=19",
- "weakness": {}
- }
|