Fortune Teller.json 3.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. {
  2. "ability": [
  3. "Intelligence",
  4. "Charisma"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "background",
  8. "exclude_from_search": false,
  9. "feat": [
  10. "Oddity Identification"
  11. ],
  12. "feat_markdown": "[Oddity Identification](/Feats.aspx?ID=817)",
  13. "id": "background-16",
  14. "is_general_background": true,
  15. "markdown": "<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Fortune Teller](/Backgrounds.aspx?ID=16)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\n\n</column>\r\n\r\nThe strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Occultism](/Skills.aspx?ID=11) skill, and the [Fortune-Telling Lore](/skills/lore) skill. You gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.",
  16. "name": "Fortune Teller",
  17. "pfs": "Standard",
  18. "rarity": "common",
  19. "release_date": "2019-08-01",
  20. "resistance": {},
  21. "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Occultism](/Skills.aspx?ID=11), Fortune-Telling [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Oddity Identification](/Feats.aspx?ID=817)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …\r\n</summary>",
  22. "skill": [
  23. "Occultism",
  24. "Fortune-Telling Lore"
  25. ],
  26. "skill_markdown": "[Occultism](/Skills.aspx?ID=11), Fortune-Telling [Lore](/Skills.aspx?ID=8)",
  27. "source": [
  28. "Core Rulebook"
  29. ],
  30. "source_raw": [
  31. "Core Rulebook pg. 62"
  32. ],
  33. "source_category": "Rulebooks",
  34. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 62 <sup>4.0</sup></row>",
  35. "speed": {},
  36. "summary": "The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …",
  37. "summary_markdown": "The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …",
  38. "text": " Fortune Teller Source Core Rulebook pg. 62 4.0 The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Occultism skill, and the Fortune-Telling Lore skill. You gain the Oddity Identification skill feat.",
  39. "trait_markdown": "",
  40. "type": "Background",
  41. "url": "/Backgrounds.aspx?ID=16",
  42. "weakness": {}
  43. }