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- {
- "ability": [
- "Intelligence",
- "Wisdom"
- ],
- "breadcrumbs_spa": [],
- "category": "background",
- "exclude_from_search": false,
- "feat": [
- "Assurance"
- ],
- "feat_markdown": "[Assurance](/Feats.aspx?ID=756)",
- "id": "background-211",
- "is_general_background": false,
- "markdown": "<title level=\"1\" right=\"Background \" pfs=\"\">[Eldritch Anatomist](/Backgrounds.aspx?ID=211)</title>\r\n\r\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\n\n</column>\r\n\r\nYou're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do certain subterranean societies you hope to one day study— preferably from a safe and clinical distance.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Wisdom, and one is a free ability boost.\r\n\r\nYou're trained in the [Medicine](/Skills.aspx?ID=9) skill, and the [Fleshwarp Lore](/skills/lore) skill. You gain the [Assurance](/Feats.aspx?ID=756) skill feat with Medicine",
- "name": "Eldritch Anatomist",
- "rarity": "common",
- "release_date": "2021-01-15",
- "resistance": {},
- "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>\r\n\r\n**Abilities**\r\nIntelligence, Wisdom\r\n\r\n**Skills**\r\n[Medicine](/Skills.aspx?ID=9), Fleshwarp [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Assurance](/Feats.aspx?ID=756)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to …\r\n</summary>",
- "skill": [
- "Medicine",
- "Fleshwarp Lore"
- ],
- "skill_markdown": "[Medicine](/Skills.aspx?ID=9), Fleshwarp [Lore](/Skills.aspx?ID=8)",
- "source": [
- "Abomination Vaults Player's Guide"
- ],
- "source_raw": [
- "Abomination Vaults Player's Guide pg. 4"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Abomination Vaults",
- "source_markdown": "<row gap=\"tiny\">[Abomination Vaults Player's Guide](/Sources.aspx?ID=69) pg. 4</row>",
- "speed": {},
- "summary": "You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to …",
- "summary_markdown": "You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to …",
- "text": " Eldritch Anatomist Source Abomination Vaults Player's Guide pg. 4 You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do certain subterranean societies you hope to one day study— preferably from a safe and clinical distance. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Fleshwarp Lore skill. You gain the Assurance skill feat with Medicine",
- "trait_markdown": "",
- "type": "Background",
- "url": "/Backgrounds.aspx?ID=211",
- "weakness": {}
- }
|