Alkenstar Sojourner.json 3.4 KB

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  1. {
  2. "ability": [
  3. "Intelligence",
  4. "Charisma"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "background",
  8. "exclude_from_search": false,
  9. "feat": [
  10. "Streetwise"
  11. ],
  12. "feat_markdown": "[Streetwise](/Feats.aspx?ID=846)",
  13. "id": "background-281",
  14. "is_general_background": true,
  15. "markdown": "<title level=\"1\" right=\"Background \" pfs=\"Standard\">[Alkenstar Sojourner](/Backgrounds.aspx?ID=281)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 124</row>\n\n</column>\r\n\r\nYou came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves.\r\n\r\nChoose two ability boosts. One must be to Intelligence\r\nor Charisma, and one is a free ability boost.\r\n\r\nYou're trained in the [Society](/Skills.aspx?ID=14) skill, and the [Engineering Lore](/skills/lore) skill. You gain the [Streetwise](/Feats.aspx?ID=846) skill feat.",
  16. "name": "Alkenstar Sojourner",
  17. "pfs": "Standard",
  18. "rarity": "uncommon",
  19. "release_date": "2021-10-13",
  20. "resistance": {},
  21. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 124</row>\r\n\r\n**Abilities**\r\nIntelligence, Charisma\r\n\r\n**Skills**\r\n[Society](/Skills.aspx?ID=14), Engineering [Lore](/Skills.aspx?ID=8)\r\n\r\n**Feat**\r\n[Streetwise](/Feats.aspx?ID=846)\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …\r\n</summary>",
  22. "skill": [
  23. "Society",
  24. "Engineering Lore"
  25. ],
  26. "skill_markdown": "[Society](/Skills.aspx?ID=14), Engineering [Lore](/Skills.aspx?ID=8)",
  27. "source": [
  28. "Guns & Gears"
  29. ],
  30. "source_raw": [
  31. "Guns & Gears pg. 124"
  32. ],
  33. "source_category": "Rulebooks",
  34. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 124</row>",
  35. "speed": {},
  36. "summary": "You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …",
  37. "summary_markdown": "You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …",
  38. "text": " Alkenstar Sojourner Source Guns &amp; Gears pg. 124 You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Streetwise skill feat.",
  39. "trait": [
  40. "Uncommon"
  41. ],
  42. "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
  43. "trait_raw": [
  44. "Uncommon"
  45. ],
  46. "type": "Background",
  47. "url": "/Backgrounds.aspx?ID=281",
  48. "weakness": {}
  49. }