Quilted Armor.json 4.5 KB

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  1. {
  2. "ac": 2,
  3. "armor_category": "Light",
  4. "armor_group": "Cloth",
  5. "armor_group_markdown": "[Cloth](/ArmorGroups.aspx?ID=5)",
  6. "breadcrumbs_spa": [],
  7. "bulk": 1,
  8. "bulk_raw": "1",
  9. "category": "armor",
  10. "check_penalty": -1,
  11. "dex_cap": 2,
  12. "exclude_from_search": false,
  13. "id": "armor-33",
  14. "item_category": "Armor",
  15. "item_subcategory": "Base Armor",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Quilted Armor](/Armor.aspx?ID=33)\r\n</title>\n\n<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Cloth\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nQuilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-5\" />",
  18. "name": "Quilted Armor",
  19. "pfs": "Standard",
  20. "price": 300,
  21. "price_raw": "3 gp",
  22. "rarity": "common",
  23. "release_date": "2023-02-22",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +2\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Cloth](/ArmorGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …\r\n</summary>",
  26. "source": [
  27. "Treasure Vault"
  28. ],
  29. "source_raw": [
  30. "Treasure Vault pg. 11"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 11 <sup>1.1</sup></row>",
  34. "speed": {},
  35. "strength": 12,
  36. "summary": "Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …",
  37. "summary_markdown": "Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …",
  38. "text": "<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Quilted Armor Source Treasure Vault pg. 11 1.1 Price 3 gp AC Bonus +2 Dex Cap +2 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Cloth --- Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ",
  39. "trait": [
  40. "Comfort"
  41. ],
  42. "trait_markdown": "[Comfort](/Traits.aspx?ID=203)",
  43. "trait_raw": [
  44. "Comfort"
  45. ],
  46. "type": "Armor",
  47. "url": "/Armor.aspx?ID=33",
  48. "weakness": {}
  49. }