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- {
- "ac": 1,
- "armor_category": "Light",
- "armor_group": "Leather",
- "armor_group_markdown": "[Leather](/ArmorGroups.aspx?ID=3)",
- "breadcrumbs_spa": [],
- "bulk": 1,
- "bulk_raw": "1",
- "category": "armor",
- "check_penalty": -1,
- "dex_cap": 4,
- "exclude_from_search": false,
- "id": "armor-4",
- "item_category": "Armor",
- "item_subcategory": "Base Armor",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Leather Armor](/Armor.aspx?ID=4)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Leather\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Armor</title>\r\n[Ancestral Embrace](/Equipment.aspx?ID=1528), [Arachnid Harness](/Equipment.aspx?ID=1839), [Crushing Coils](/Equipment.aspx?ID=2377), [Electric Eelskin](/Equipment.aspx?ID=152), [Scarab Cuirass](/Equipment.aspx?ID=1243)",
- "name": "Leather Armor",
- "pfs": "Standard",
- "price": 200,
- "price_raw": "2 gp",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**AC Bonus** +1\r\n\r\n**Dex Cap** +4\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 10\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Leather](/ArmorGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 275"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>",
- "speed": {},
- "strength": 10,
- "summary": "A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.",
- "summary_markdown": "A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.",
- "text": "<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leather Armor Source Core Rulebook pg. 275 4.0 Price 2 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength 10 Bulk 1 Category Light Group Leather --- A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ancestral Embrace, Arachnid Harness, Crushing Coils, Electric Eelskin, Scarab Cuirass",
- "trait_markdown": "",
- "type": "Armor",
- "url": "/Armor.aspx?ID=4",
- "weakness": {}
- }
|