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- {
- "ac": 6,
- "access": "A character who is a member of the Hellknights has access to Hellknight plate.",
- "armor_category": "Heavy",
- "armor_group": "Plate",
- "armor_group_markdown": "[Plate](/ArmorGroups.aspx?ID=4)",
- "breadcrumbs_spa": [],
- "bulk": 4,
- "bulk_raw": "4",
- "category": "armor",
- "check_penalty": -3,
- "dex_cap": 0,
- "exclude_from_search": false,
- "id": "armor-25",
- "item_category": "Armor",
- "item_subcategory": "Base Armor",
- "level": 2,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Armor 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Plate](/Armor.aspx?ID=25)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup>, [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** Plate\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFew armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-4\" />",
- "name": "Hellknight Plate",
- "pfs": "Standard",
- "price": 3500,
- "price_raw": "35 gp",
- "rarity": "uncommon",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bulwark\" url=\"/Traits.aspx?ID=202\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup>, [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 35 gp\r\n\r\n**AC Bonus** +6\r\n\r\n**Dex Cap** +0\r\n\r\n**Check Penalty** -3\r\n\r\n**Speed Penalty** -10 ft.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** 18\r\n\r\n**Bulk** 4\r\n\r\n**Category** Heavy\r\n\r\n**Group** [Plate](/ArmorGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFew armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 10"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup>, [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>",
- "speed": {},
- "speed_penalty": "-10 ft.",
- "strength": 18,
- "summary": "Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …",
- "summary_markdown": "Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …",
- "text": "<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Hellknight Plate Source Treasure Vault pg. 10 1.1 , Character Guide pg. 80 2.0 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength 18 Bulk 4 Category Heavy Group Plate --- Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ",
- "trait": [
- "Bulwark",
- "Uncommon"
- ],
- "trait_markdown": "[Bulwark](/Traits.aspx?ID=202), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Bulwark",
- "Uncommon"
- ],
- "type": "Armor",
- "url": "/Armor.aspx?ID=25",
- "weakness": {}
- }
|