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- {
- "ac": 0,
- "armor_category": "Unarmored",
- "armor_group": "Cloth",
- "armor_group_markdown": "[Cloth](/ArmorGroups.aspx?ID=5)",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "armor",
- "dex_cap": 5,
- "exclude_from_search": false,
- "id": "armor-22",
- "item_category": "Armor",
- "item_subcategory": "Base Armor",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Armor 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gi](/Armor.aspx?ID=22)\r\n</title>\n\n<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** Cloth\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAlso called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use.\r\n\r\n<title level=\"2\">Armor Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n<document level=\"2\" id=\"armor-group-5\" />",
- "name": "Gi",
- "pfs": "Standard",
- "price": 20,
- "price_raw": "2 sp",
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Comfort\" url=\"/Traits.aspx?ID=203\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**AC Bonus** +0\r\n\r\n**Dex Cap** +5\r\n\r\n**Check Penalty** —\r\n\r\n**Speed Penalty** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Strength** —\r\n\r\n**Bulk** L\r\n\r\n**Category** Unarmored\r\n\r\n**Group** [Cloth](/ArmorGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 10"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 10 <sup>1.1</sup></row>",
- "speed": {},
- "summary": "Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …",
- "summary_markdown": "Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …",
- "text": "<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Gi Source Treasure Vault pg. 10 1.1 Price 2 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ",
- "trait": [
- "Comfort"
- ],
- "trait_markdown": "[Comfort](/Traits.aspx?ID=203)",
- "trait_raw": [
- "Comfort"
- ],
- "type": "Armor",
- "url": "/Armor.aspx?ID=22",
- "weakness": {}
- }
|