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- {
- "actions": "Two Actions",
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-1456",
- "markdown": "<title level=\"1\" right=\"Action\">[Wind them Up](/Actions.aspx?ID=1456) <actions string=\"Two Actions\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n</column>\r\n\r\n---\r\n\r\nShould foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your [combination](/Traits.aspx?ID=417) weapon, and then attempt a [Thievery](/Skills.aspx?ID=17) check with a –5 penalty to [Steal](/Actions.aspx?ID=68) from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is [flat-footed](/Conditions.aspx?ID=16) against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack. These effects occur even if your target has no objects to Steal.",
- "name": "Wind them Up",
- "rarity": "common",
- "release_date": "2022-11-16",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShould foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, …\r\n</summary>",
- "source": [
- "Impossible Lands"
- ],
- "source_raw": [
- "Impossible Lands pg. 108"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>",
- "speed": {},
- "summary": "Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, …",
- "summary_markdown": "Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, …",
- "text": " Wind them Up Two Actions Source Impossible Lands pg. 108 --- Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, and then attempt a Thievery check with a –5 penalty to Steal from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is flat-footed against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack. These effects occur even if your target has no objects to Steal.",
- "trait": [
- "Gunslinger"
- ],
- "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)",
- "trait_raw": [
- "Gunslinger"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=1456",
- "weakness": {}
- }
|