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- {
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-1490",
- "markdown": "<title level=\"1\" right=\"Action\">[Undead Guardians](/Actions.aspx?ID=1490) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nAs the party preps the campsite, Jaethal takes an hour to establish contact with the spirits of the dead who linger in the region, be they slain bandits, doomed adventurers, or even just wild animals who succumbed to the laws of nature. If the camp is attacked during the period of rest, these spirits of the dead rise up as [undead](/Traits.aspx?ID=160) guardians to defend Jaethal and her allies.\n\n These undead guardians manifest as shrieking ghostlike spirits. While their exact shape is determined by the GM, their effect in battle remains the same. Each round during combat, one PC can choose to be defended by the undead guardians (and gain a +1 status bonus to AC for 1 round) or to have them aid their attacks (and gain a +1 status bonus to all melee Strikes for 1 round).",
- "name": "Undead Guardians",
- "rarity": "common",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion ). As the party preps the …\r\n</summary>",
- "source": [
- "Kingmaker Companion Guide"
- ],
- "source_raw": [
- "Kingmaker Companion Guide pg. 97"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 97</row>",
- "speed": {},
- "summary": " Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion ). As the party preps the …",
- "summary_markdown": " Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion ). As the party preps the …",
- "text": " Undead Guardians Source Kingmaker Companion Guide pg. 97 --- Nethys note: This camping activity requires that Jaethal is camping with the PCs (but see Learn from a Companion). As the party preps the campsite, Jaethal takes an hour to establish contact with the spirits of the dead who linger in the region, be they slain bandits, doomed adventurers, or even just wild animals who succumbed to the laws of nature. If the camp is attacked during the period of rest, these spirits of the dead rise up as undead guardians to defend Jaethal and her allies. These undead guardians manifest as shrieking ghostlike spirits. While their exact shape is determined by the GM, their effect in battle remains the same. Each round during combat, one PC can choose to be defended by the undead guardians (and gain a +1 status bonus to AC for 1 round) or to have them aid their attacks (and gain a +1 status bonus to all melee Strikes for 1 round).",
- "trait": [
- "Camping",
- "Concentrate",
- "Evil"
- ],
- "trait_markdown": "[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32), [Evil](/Traits.aspx?ID=64)",
- "trait_raw": [
- "Camping",
- "Concentrate",
- "Evil"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=1490",
- "weakness": {}
- }
|