Set Alarms.json 3.2 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "action",
  4. "exclude_from_search": false,
  5. "id": "action-1493",
  6. "markdown": "<title level=\"1\" right=\"Action\">[Set Alarms](/Actions.aspx?ID=1493) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys note: This camping activity requires that Octavia is camping with the PCs (but see [Learn from a Companion](/Actions.aspx?ID=1477))._\n\nOctavia places magical alarms at key places along the campsite's perimeter in order to catch ambushers before they can spring their attack on sleeping PCs. The first time the campsite is attacked by enemies during the next 24 hours, the alarms trigger and alert the PCs. Sleeping characters do not take the normal –4 status penalty when rolling initiative during such an attack, while characters who are awake gain a +2 circumstance bonus to their initiative check.",
  7. "name": "Set Alarms",
  8. "rarity": "common",
  9. "release_date": "2022-10-26",
  10. "resistance": {},
  11. "search_markdown": "<traits>\r\n<trait label=\"Camping\" url=\"/Traits.aspx?ID=465\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion ). Octavia places magical alarms …\r\n</summary>",
  12. "source": [
  13. "Kingmaker Companion Guide"
  14. ],
  15. "source_raw": [
  16. "Kingmaker Companion Guide pg. 103"
  17. ],
  18. "source_category": "Adventure Paths",
  19. "source_group": "Kingmaker",
  20. "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>",
  21. "speed": {},
  22. "summary": " Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion ). Octavia places magical alarms …",
  23. "summary_markdown": " Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion ). Octavia places magical alarms …",
  24. "text": " Set Alarms Source Kingmaker Companion Guide pg. 103 --- Nethys note: This camping activity requires that Octavia is camping with the PCs (but see Learn from a Companion). Octavia places magical alarms at key places along the campsite's perimeter in order to catch ambushers before they can spring their attack on sleeping PCs. The first time the campsite is attacked by enemies during the next 24 hours, the alarms trigger and alert the PCs. Sleeping characters do not take the normal –4 status penalty when rolling initiative during such an attack, while characters who are awake gain a +2 circumstance bonus to their initiative check.",
  25. "trait": [
  26. "Camping",
  27. "Concentrate"
  28. ],
  29. "trait_markdown": "[Camping](/Traits.aspx?ID=465), [Concentrate](/Traits.aspx?ID=32)",
  30. "trait_raw": [
  31. "Camping",
  32. "Concentrate"
  33. ],
  34. "type": "Action",
  35. "url": "/Actions.aspx?ID=1493",
  36. "weakness": {}
  37. }