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- {
- "actions": "Single Action",
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-34",
- "markdown": "<title level=\"1\" right=\"Action\">[Force Open](/Actions.aspx?ID=34) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nUsing your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open. \r\n\r\n**Critical Success** You open the door, window, container, or gate and can avoid damaging it in the process.<br />\r\n**Success** You break the door, window, container, or gate open, and the door, window, container, or gate gains the broken condition. If it’s especially sturdy, the GM might have it take damage but not be broken.<br />\r\n**Critical Failure** Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open.\r\n\r\n<title level=\"2\">Sample Force Open Tasks</title>\n\n**Untrained** fabric, flimsy glass<br />\r\n**Trained** ice, sturdy glass<br />\r\n**Expert** flimsy wooden door, wooden portcullis<br />\r\n**Master** sturdy wooden door, iron portcullis, metal bar<br />\r\n**Legendary** stone or iron door",
- "name": "Force Open",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUsing your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 242"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 242 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you …",
- "summary_markdown": "Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you …",
- "text": " Force Open Single Action Source Core Rulebook pg. 242 4.0 --- Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open. Critical Success You open the door, window, container, or gate and can avoid damaging it in the process. Success You break the door, window, container, or gate open, and the door, window, container, or gate gains the broken condition. If it’s especially sturdy, the GM might have it take damage but not be broken. Critical Failure Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open. Sample Force Open Tasks Untrained fabric, flimsy glass Trained ice, sturdy glass Expert flimsy wooden door, wooden portcullis Master sturdy wooden door, iron portcullis, metal bar Legendary stone or iron door",
- "trait": [
- "Attack"
- ],
- "trait_markdown": "[Attack](/Traits.aspx?ID=15)",
- "trait_raw": [
- "Attack"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=34",
- "weakness": {}
- }
|