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- {
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-1375",
- "markdown": "<title level=\"1\" right=\"Action\">[Establish Settlement](/Actions.aspx?ID=1375) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>\n\n**Requirements** The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic Engineering, Industry, Politics, or Scholarship check. If you cannot pay the RP required by the result of this check, treat your result as a critical failure. A settlement always starts as a village. See page 540 for further details about building settlements.\r\n\r\n**Critical Success** You establish the settlement largely with the aid of enthusiastic volunteers. Spend 1d6 RP.<br />\r\n**Success** You establish the settlement. Spend 3d6 RP.<br />\r\n**Failure** You establish the settlement, but inefficiently and at great expense. Spend 6d6 RP.<br />\r\n**Critical Failure** You fail to establish the settlement.",
- "name": "Establish Settlement",
- "rarity": "common",
- "release_date": "2022-10-26",
- "requirement": "The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.",
- "requirement_markdown": "The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>\n\n**Requirement**\r\nThe hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic …\r\n</summary>",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 519"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 519</row>",
- "speed": {},
- "summary": "You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic …",
- "summary_markdown": "You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic …",
- "text": " Establish Settlement Source Kingmaker Adventure Path pg. 519 Requirements The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it. --- You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic Engineering, Industry, Politics, or Scholarship check. If you cannot pay the RP required by the result of this check, treat your result as a critical failure. A settlement always starts as a village. See page 540 for further details about building settlements. Critical Success You establish the settlement largely with the aid of enthusiastic volunteers. Spend 1d6 RP. Success You establish the settlement. Spend 3d6 RP. Failure You establish the settlement, but inefficiently and at great expense. Spend 6d6 RP. Critical Failure You fail to establish the settlement.",
- "trait": [
- "Downtime",
- "Region"
- ],
- "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)",
- "trait_raw": [
- "Downtime",
- "Region"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=1375",
- "weakness": {}
- }
|