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- {
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-1383",
- "markdown": "<title level=\"1\" right=\"Action\">[Establish Farmland](/Actions.aspx?ID=1383) <actions string=\"\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n**Requirements** Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting to Establish Farmland in a hex that is predominantly plains, you must spend 1 RP and the check is against your Control DC. If you're targeting a hex that is predominantly hills, you must spend 2 RP and the check is against your Control DC + 5.\r\n\r\n**Critical Success** You establish two adjacent Farmland hexes instead of one. If your target hex was a hills hex, the additional hex may be a hills hex or a plains hex; otherwise, the additional hex must be a plains hex. If no appropriate hex is available, treat this result as a regular success instead.<br />\r\n**Success** You establish one Farmland hex.<br />\r\n**Failure** You fail to establish a Farmland hex.<br />\r\n**Critical Failure** You fail to establish a Farmland hex, and your attempt potentially causes the spread of a blight. At the start of each of the next two Event phases, attempt a DC 6 flat check; on a failure, your kingdom experiences a Crop Failure event in this and all adjacent hexes.",
- "name": "Establish Farmland",
- "rarity": "common",
- "release_date": "2022-10-26",
- "requirement": "Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.",
- "requirement_markdown": "Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"Region\" url=\"/Traits.aspx?ID=440\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>\n\n**Requirement**\r\nPlains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting …\r\n</summary>",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 522"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 522</row>",
- "speed": {},
- "summary": "You plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting …",
- "summary_markdown": "You plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting …",
- "text": " Establish Farmland Source Kingmaker Adventure Path pg. 522 Requirements Plains or hills are the predominant terrain feature in the hex; the hex is in the influence of one of your settlements. --- You plant crops and establish livestock in permanent farms, ranches, and other growing operations to create Farmland (page 535). If you're attempting to Establish Farmland in a hex that is predominantly plains, you must spend 1 RP and the check is against your Control DC. If you're targeting a hex that is predominantly hills, you must spend 2 RP and the check is against your Control DC + 5. Critical Success You establish two adjacent Farmland hexes instead of one. If your target hex was a hills hex, the additional hex may be a hills hex or a plains hex; otherwise, the additional hex must be a plains hex. If no appropriate hex is available, treat this result as a regular success instead. Success You establish one Farmland hex. Failure You fail to establish a Farmland hex. Critical Failure You fail to establish a Farmland hex, and your attempt potentially causes the spread of a blight. At the start of each of the next two Event phases, attempt a DC 6 flat check; on a failure, your kingdom experiences a Crop Failure event in this and all adjacent hexes.",
- "trait": [
- "Downtime",
- "Region"
- ],
- "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [Region](/Traits.aspx?ID=440)",
- "trait_raw": [
- "Downtime",
- "Region"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=1383",
- "weakness": {}
- }
|