Demoralize.json 3.7 KB

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  1. {
  2. "actions": "Single Action",
  3. "breadcrumbs_spa": [],
  4. "category": "action",
  5. "exclude_from_search": false,
  6. "id": "action-53",
  7. "markdown": "<title level=\"1\" right=\"Action\">[Demoralize](/Actions.aspx?ID=53) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nWith a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an [Intimidation](/Skills.aspx?ID=7) check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a –4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes.\r\n\r\n**Critical Success** The target becomes frightened 2.<br />\r\n**Success** The target becomes frightened 1.",
  8. "name": "Demoralize",
  9. "rarity": "common",
  10. "release_date": "2019-08-01",
  11. "resistance": {},
  12. "search_markdown": "<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're …\r\n</summary>",
  13. "source": [
  14. "Core Rulebook"
  15. ],
  16. "source_raw": [
  17. "Core Rulebook pg. 247"
  18. ],
  19. "source_category": "Rulebooks",
  20. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 247 <sup>4.0</sup></row>",
  21. "speed": {},
  22. "summary": "With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're …",
  23. "summary_markdown": "With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're …",
  24. "text": " Demoralize Single Action Source Core Rulebook pg. 247 4.0 --- With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an Intimidation check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a –4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes. Critical Success The target becomes frightened 2. Success The target becomes frightened 1.",
  25. "trait": [
  26. "Auditory",
  27. "Concentrate",
  28. "Emotion",
  29. "Fear",
  30. "Mental"
  31. ],
  32. "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)",
  33. "trait_raw": [
  34. "Auditory",
  35. "Concentrate",
  36. "Emotion",
  37. "Fear",
  38. "Mental"
  39. ],
  40. "type": "Action",
  41. "url": "/Actions.aspx?ID=53",
  42. "weakness": {}
  43. }