Create a Diversion.json 4.5 KB

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  1. {
  2. "actions": "Single Action",
  3. "breadcrumbs_spa": [],
  4. "category": "action",
  5. "exclude_from_search": false,
  6. "id": "action-45",
  7. "markdown": "<title level=\"1\" right=\"Action\">[Create a Diversion](/Actions.aspx?ID=45) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nWith a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the [manipulate](/Traits.aspx?ID=104) trait. If you use distracting words, it gains the [auditory](/Traits.aspx?ID=16) and [linguistic](/Traits.aspx?ID=101) traits. \n\nAttempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.\r\n\r\n**Success** You become [hidden](/Conditions.aspx?ID=22) to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to [Sneak](/Actions.aspx?ID=63) away.) This lasts until the end of your turn or until you do anything except Step or use the [Hide](/Actions.aspx?ID=62) or the Sneak action of the [Stealth](/Skills.aspx?ID=15) skill. If you Strike a creature, the creature remains [flat-footed](/Conditions.aspx?ID=16) against that attack, and you then become [observed](/Conditions.aspx?ID=27). If you do anything else, you become observed just before you act unless the GM determines otherwise.<br />\r\n**Failure** You don’t divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.",
  8. "name": "Create a Diversion",
  9. "rarity": "common",
  10. "release_date": "2019-08-01",
  11. "resistance": {},
  12. "search_markdown": "<traits>\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or …\r\n</summary>",
  13. "source": [
  14. "Core Rulebook"
  15. ],
  16. "source_raw": [
  17. "Core Rulebook pg. 245"
  18. ],
  19. "source_category": "Rulebooks",
  20. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 245 <sup>4.0</sup></row>",
  21. "speed": {},
  22. "summary": "With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or …",
  23. "summary_markdown": "With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or …",
  24. "text": " Create a Diversion Single Action Source Core Rulebook pg. 245 4.0 --- With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits. Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute. Success You become hidden to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to Sneak away.) This lasts until the end of your turn or until you do anything except Step or use the Hide or the Sneak action of the Stealth skill. If you Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. Failure You don’t divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.",
  25. "trait": [
  26. "Mental"
  27. ],
  28. "trait_markdown": "[Mental](/Traits.aspx?ID=106)",
  29. "trait_raw": [
  30. "Mental"
  31. ],
  32. "type": "Action",
  33. "url": "/Actions.aspx?ID=45",
  34. "weakness": {}
  35. }