| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- {
- "actions": "Single Action",
- "breadcrumbs_spa": [],
- "category": "action",
- "exclude_from_search": false,
- "id": "action-14",
- "markdown": "<title level=\"1\" right=\"Action\">[Badger Rage](/Actions.aspx?ID=14) <actions string=\"Single Action\" /></title>\r\n\r\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirements** The badger isn’t [fatigued](/Conditions.aspx?ID=15) or raging.\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls [unconscious](/Conditions.aspx?ID=38), whichever comes first. It can’t voluntarily stop raging. While raging, the badger is affected in the following ways. \n<ul><li>It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks.</li> <li>It takes a –1 penalty to AC.</li> <li>It can’t use actions that have the [concentrate](/Traits.aspx?ID=32) trait unless they also have the [rage](/Traits.aspx?ID=135) trait. The animal companion can [Seek](/Actions.aspx?ID=84) even while raging.</li></ul> After it has stopped raging, it can’t use Badger Rage again for 1 minute.",
- "name": "Badger Rage",
- "rarity": "common",
- "release_date": "2019-08-01",
- "requirement": "The badger isn’t fatigued or raging.",
- "requirement_markdown": "The badger isn’t [fatigued](/Conditions.aspx?ID=15) or raging.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>\n\n**Requirement**\r\nThe badger isn’t [fatigued](/Conditions.aspx?ID=15) or raging.\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious , …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 215"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 215 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious , …",
- "summary_markdown": "The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious , …",
- "text": " Badger Rage Single Action Source Core Rulebook pg. 215 4.0 Requirements The badger isn’t fatigued or raging. --- The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. It can’t voluntarily stop raging. While raging, the badger is affected in the following ways. It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks. It takes a –1 penalty to AC. It can’t use actions that have the concentrate trait unless they also have the rage trait. The animal companion can Seek even while raging. After it has stopped raging, it can’t use Badger Rage again for 1 minute.",
- "trait": [
- "Concentrate",
- "Emotion",
- "Mental"
- ],
- "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)",
- "trait_raw": [
- "Concentrate",
- "Emotion",
- "Mental"
- ],
- "type": "Action",
- "url": "/Actions.aspx?ID=14",
- "weakness": {}
- }
|