{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "weapon", "damage": "1d8 B", "damage_die": 8, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "2", "id": "weapon-244", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Thundermace](/Weapons.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\n\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\n\n\r\n\r\n---\r\n\r\nThis deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Thundermace", "pfs": "Standard", "price": 20, "price_raw": "2 sp", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106", "speed": {}, "summary": "This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.", "summary_markdown": "This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.", "text": " Thundermace Source Grand Bazaar pg. 106 Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Category Simple Group Club --- This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Backswing", "Uncommon" ], "trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Backswing", "Uncommon" ], "type": "Weapon", "url": "/Weapons.aspx?ID=244", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Club", "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)", "weapon_type": "Melee" }