{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "id": "weapon-82", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Sling Bullets](/Weapons.aspx?ID=82)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0\n\n\r\n**Price** 1 cp (price for 10)\n\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** \n\n\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n\n\n\r\n\r\n---\r\n\r\nThese are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Sling Bullets", "pfs": "Standard", "price": 1, "price_raw": "1 cp (price for 10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0\r\n\r\n\r\n**Price** 1 cp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 282" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0", "speed": {}, "summary": "These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n", "summary_markdown": "These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n", "text": " Sling Bullets Source Core Rulebook pg. 282 4.0 Price 1 cp (price for 10) Bulk L Hands Category Ammunition Group Sling --- These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait_markdown": "", "type": "Weapon", "url": "/Weapons.aspx?ID=82", "weakness": {}, "weapon_category": "Ammunition", "weapon_group": "Sling", "weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)", "weapon_type": "Ranged" }