{ "ammunition_markdown": "", "breadcrumbs_spa": [], "category": "weapon", "damage": "1d6 P", "damage_die": 6, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-42", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Shield Spikes](/Weapons.aspx?ID=42)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** —\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n\n\n\r\n\r\n---\r\n\r\nThese metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Jawbreaker Shield](/Equipment.aspx?ID=645)", "name": "Shield Spikes", "pfs": "Standard", "price": 50, "price_raw": "5 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n \r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 281" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0", "speed": {}, "summary": "These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.", "summary_markdown": "These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.", "text": " Shield Spikes Source Core Rulebook pg. 281 4.0 Price 5 sp Damage 1d6 P Bulk — Hands 1 Category Martial Group Shield --- These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jawbreaker Shield", "trait": [ "Attached" ], "trait_markdown": "[Attached to Shield](/Traits.aspx?ID=171)", "trait_raw": [ "Attached to Shield" ], "type": "Weapon", "url": "/Weapons.aspx?ID=42", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Shield", "weapon_group_markdown": "[Shield](/WeaponGroups.aspx?ID=12)", "weapon_type": "Melee" }