{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "damage": "1d6 B", "damage_die": 6, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-37", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Sap](/Weapons.aspx?ID=37)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\n\n\r\n\r\n---\r\n\r\nA sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Spore Sap](/Equipment.aspx?ID=647)", "name": "Sap", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 281" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0", "speed": {}, "summary": "A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …", "summary_markdown": "A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …", "text": " Sap Source Core Rulebook pg. 281 4.0 Price 1 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spore Sap", "trait": [ "Agile", "Nonlethal" ], "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)", "trait_raw": [ "Agile", "Nonlethal" ], "type": "Weapon", "url": "/Weapons.aspx?ID=37", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Club", "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)", "weapon_type": "Melee" }