{ "ammunition": "Bolts", "ammunition_markdown": "[Bolts](/Weapons.aspx?ID=81)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "weapon", "damage": "1d8 P", "damage_die": 8, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-338", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Rotary Bow](/Weapons.aspx?ID=338)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 1.1\n\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n\r\n---\r\n\r\nThis one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Rotary Bow", "pfs": "Standard", "price": 800, "price_raw": "8 gp", "range": 80, "range_raw": "80 ft.", "rarity": "common", "release_date": "2023-02-22", "reload": 1, "reload_raw": "1", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 1.1\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 31 1.1", "speed": {}, "summary": "This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …", "summary_markdown": "This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …", "text": " Rotary Bow Source Treasure Vault pg. 31 1.1 Price 8 gp Damage 1d8 P Bulk 1 Hands 1 Range 80 ft. Reload 1 Category Martial Group Bow Ammunition Bolts --- This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Capacity" ], "trait_markdown": "[Capacity 4](/Traits.aspx?ID=399)", "trait_raw": [ "Capacity 4" ], "type": "Weapon", "url": "/Weapons.aspx?ID=338", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Bow", "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)", "weapon_type": "Ranged" }