{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "damage": "1d4 B", "damage_die": 4, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-112", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Poi](/Weapons.aspx?ID=112)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n\n\n\r\n\r\n---\r\n\r\nPoi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Poi", "pfs": "Limited", "price": 20, "price_raw": "2 sp", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nPoi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 77" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77", "speed": {}, "spoilers": "Extinction Curse", "summary": "Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.", "summary_markdown": "Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.", "text": " Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Flail --- Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Agile", "Backswing", "Finesse", "Nonlethal", "Uncommon" ], "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Agile", "Backswing", "Finesse", "Nonlethal", "Uncommon" ], "type": "Weapon", "url": "/Weapons.aspx?ID=112", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Flail", "weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)", "weapon_type": "Melee" }