{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "weapon", "damage": "1d6 B", "damage_die": 6, "deity": [ "Ayrzul", "Milani", "The Godclaw", "Tlehar" ], "deity_markdown": "[Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)", "exclude_from_search": false, "favored_weapon": [ "Ayrzul", "Milani", "The Godclaw", "Tlehar" ], "favored_weapon_markdown": "[Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)", "hands": "1", "id": "weapon-8", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Morningstar](/Weapons.aspx?ID=8)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\n\n**Favored Weapon** [Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\n\n\r\n\r\n---\r\n\r\nThis weapon has a short shaft ending in a metal ball studded with spikes.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Ankylostar](/Equipment.aspx?ID=644), [Vampire-Fang Morningstar](/Equipment.aspx?ID=1888)", "name": "Morningstar", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a short shaft ending in a metal ball studded with spikes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 280" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0", "speed": {}, "summary": "This weapon has a short shaft ending in a metal ball studded with spikes.", "summary_markdown": "This weapon has a short shaft ending in a metal ball studded with spikes.", "text": " Morningstar Source Core Rulebook pg. 280 4.0 Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- This weapon has a short shaft ending in a metal ball studded with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ankylostar, Vampire-Fang Morningstar", "trait": [ "Versatile" ], "trait_markdown": "[Versatile P](/Traits.aspx?ID=200)", "trait_raw": [ "Versatile P" ], "type": "Weapon", "url": "/Weapons.aspx?ID=8", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Club", "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)", "weapon_type": "Melee" }