{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "damage": "1d6 B", "damage_die": 6, "deity": [ "Brigh", "Droskar", "Grundinnar", "Keepers of the Hearth", "Kols", "Nivi Rhombodazzle", "Pillars of Knowledge" ], "deity_markdown": "[Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)", "exclude_from_search": false, "favored_weapon": [ "Brigh", "Droskar", "Grundinnar", "Keepers of the Hearth", "Kols", "Nivi Rhombodazzle", "Pillars of Knowledge" ], "favored_weapon_markdown": "[Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)", "hands": "1", "id": "weapon-29", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Light Hammer](/Weapons.aspx?ID=29)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\n\n**Favored Weapon** [Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\n\n\r\n\r\n---\r\n\r\nThis smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Cayden's Tankard](/Equipment.aspx?ID=2360)", "name": "Light Hammer", "pfs": "Standard", "price": 30, "price_raw": "3 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 281" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0", "speed": {}, "summary": "This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.", "summary_markdown": "This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.", "text": " Light Hammer Source Core Rulebook pg. 281 4.0 Favored Weapon Brigh, Droskar, Grundinnar, Keepers of the Hearth, Kols, Nivi Rhombodazzle, Pillars of Knowledge Price 3 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Hammer --- This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cayden's Tankard", "trait": [ "Agile", "Thrown" ], "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Thrown 20 ft.](/Traits.aspx?ID=195)", "trait_raw": [ "Agile", "Thrown 20 ft." ], "type": "Weapon", "url": "/Weapons.aspx?ID=29", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Hammer", "weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)", "weapon_type": "Melee" }