{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "weapon", "damage": "1d8 S", "damage_die": 8, "deity": [ "Horus" ], "deity_markdown": "[Horus](/Deities.aspx?ID=53)", "exclude_from_search": false, "favored_weapon": [ "Horus" ], "favored_weapon_markdown": "[Horus](/Deities.aspx?ID=53)", "hands": "1", "id": "weapon-290", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Khopesh](/Weapons.aspx?ID=290)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road_\r\n\r\n**Favored Weapon** [Horus](/Deities.aspx?ID=53)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\n\n\r\n\r\n---\r\n\r\nThis curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so it can be used to disarm an opponent's shield or weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Khopesh", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0", "speed": {}, "summary": "This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …", "summary_markdown": "This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …", "text": " Khopesh Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 120 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road Favored Weapon Horus Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so it can be used to disarm an opponent's shield or weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Trip", "Uncommon" ], "trait_markdown": "[Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Trip", "Uncommon" ], "type": "Weapon", "url": "/Weapons.aspx?ID=290", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Sword", "weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)", "weapon_type": "Melee" }