{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "damage": "1d4 B", "damage_die": 4, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-111", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Juggling Club](/Weapons.aspx?ID=111)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\n\n\r\n\r\n---\r\n\r\nA juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for [Juggling](/Feats.aspx?ID=1199).\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Juggling Club", "pfs": "Limited", "price": 10, "price_raw": "1 sp", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 77" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77", "speed": {}, "spoilers": "Extinction Curse", "summary": "A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …", "summary_markdown": "A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …", "text": " Juggling Club May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 1 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Agile", "Nonlethal", "Thrown", "Uncommon" ], "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Agile", "Nonlethal", "Thrown 20 ft.", "Uncommon" ], "type": "Weapon", "url": "/Weapons.aspx?ID=111", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Club", "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)", "weapon_type": "Melee" }