{ "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles", "ammunition": "Firearm Ammunition (10 rounds)", "ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "weapon", "damage": "1d8 P", "damage_die": 8, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-203", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 1, "markdown": "\r\n[Jezail](/Weapons.aspx?ID=203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 90 ft.\r\n\r\n**Reload** 1\r\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nJezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an [arquebus](/Weapons.aspx?ID=195) or the raw force of a [harmona gun](/Weapons.aspx?ID=202), the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Boastful Hunter](/Equipment.aspx?ID=1178), [Iris of the Sky](/Equipment.aspx?ID=1182)", "name": "Jezail", "pfs": "Standard", "price": 1100, "price_raw": "11 gp", "range": 90, "range_raw": "90 ft.", "rarity": "uncommon", "release_date": "2021-10-13", "reload": 1, "reload_raw": "1", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 90 ft.\r\n\r\n**Reload** 1\r\n\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nJezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 153", "speed": {}, "summary": "Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …", "summary_markdown": "Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …", "text": " Jezail Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d8 P Bulk 1 Hands 1 Range 90 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Boastful Hunter, Iris of the Sky", "trait": [ "Concussive", "Fatal Aim", "Uncommon" ], "trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Fatal Aim d12](/Traits.aspx?ID=404), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concussive", "Fatal Aim d12", "Uncommon" ], "type": "Weapon", "url": "/Weapons.aspx?ID=203", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Firearm", "weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)", "weapon_type": "Ranged" }