{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "damage": "1d6 P", "damage_die": 6, "deity": [ "Kurgess" ], "deity_markdown": "[Kurgess](/Deities.aspx?ID=42)", "exclude_from_search": false, "favored_weapon": [ "Kurgess" ], "favored_weapon_markdown": "[Kurgess](/Deities.aspx?ID=42)", "hands": "1", "id": "weapon-71", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Javelin](/Weapons.aspx?ID=71)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0\n\n**Favored Weapon** [Kurgess](/Deities.aspx?ID=42)\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\n\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n\n\n\r\n\r\n---\r\n\r\nThis thin spear is well balanced for throwing but is not designed for melee use. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Stoneraiser Javelin](/Equipment.aspx?ID=648)", "name": "Javelin", "pfs": "Standard", "price": 10, "price_raw": "1 sp", "range": 30, "range_raw": "30 ft.", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis thin spear is well balanced for throwing but is not designed for melee use. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 282" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0", "speed": {}, "summary": "This thin spear is well balanced for throwing but is not designed for melee use. ", "summary_markdown": "This thin spear is well balanced for throwing but is not designed for melee use. ", "text": " Javelin Source Core Rulebook pg. 282 4.0 Favored Weapon Kurgess Price 1 sp Damage 1d6 P Bulk L Hands 1 Range 30 ft. Category Simple Group Dart --- This thin spear is well balanced for throwing but is not designed for melee use. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Stoneraiser Javelin", "trait": [ "Thrown" ], "trait_markdown": "[Thrown](/Traits.aspx?ID=195)", "trait_raw": [ "Thrown" ], "type": "Weapon", "url": "/Weapons.aspx?ID=71", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Dart", "weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)", "weapon_type": "Ranged" }