{ "ammunition": "Bolts", "ammunition_markdown": "[Bolts](/Weapons.aspx?ID=81)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "weapon", "damage": "1d10 P", "damage_die": 10, "deity": [ "Zohls" ], "deity_markdown": "[Zohls](/Deities.aspx?ID=133)", "exclude_from_search": false, "favored_weapon": [ "Zohls" ], "favored_weapon_markdown": "[Zohls](/Deities.aspx?ID=133)", "hands": "2", "id": "weapon-70", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Heavy Crossbow](/Weapons.aspx?ID=70)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\n\n**Favored Weapon** [Zohls](/Deities.aspx?ID=133)\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 2\r\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n\r\n---\r\n\r\nThis large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Heavy Crossbow", "pfs": "Standard", "price": 400, "price_raw": "4 gp", "range": 120, "range_raw": "120 ft.", "rarity": "common", "release_date": "2019-08-01", "reload": 2, "reload_raw": "2", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 2\r\n\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 281" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0", "speed": {}, "summary": "This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.", "summary_markdown": "This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.", "text": " Heavy Crossbow Source Core Rulebook pg. 281 4.0 Favored Weapon Zohls Price 4 gp Damage 1d10 P Bulk 2 Hands 2 Range 120 ft. Reload 2 Category Simple Group Bow Ammunition Bolts --- This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait_markdown": "", "type": "Weapon", "url": "/Weapons.aspx?ID=70", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Bow", "weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)", "weapon_type": "Ranged" }