{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "weapon", "damage": "1d10 S", "damage_die": 10, "deity": [ "Saloc" ], "deity_markdown": "[Saloc](/Deities.aspx?ID=146)", "exclude_from_search": false, "favored_weapon": [ "Saloc" ], "favored_weapon_markdown": "[Saloc](/Deities.aspx?ID=146)", "hands": "2", "id": "weapon-25", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Guisarme](/Weapons.aspx?ID=25)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\n\n**Favored Weapon** [Saloc](/Deities.aspx?ID=146)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\n\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n\n\n\r\n\r\n---\r\n\r\nThis polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Guisarme", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 280" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0", "speed": {}, "summary": "This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …", "summary_markdown": "This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …", "text": " Guisarme Source Core Rulebook pg. 280 4.0 Favored Weapon Saloc Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Reach", "Trip" ], "trait_markdown": "[Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)", "trait_raw": [ "Reach", "Trip" ], "type": "Weapon", "url": "/Weapons.aspx?ID=25", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Polearm", "weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)", "weapon_type": "Melee" }