{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "weapon", "damage": "1d10 P", "damage_die": 10, "deity": [ "Dajermube" ], "deity_markdown": "[Dajermube](/Deities.aspx?ID=235)", "exclude_from_search": false, "favored_weapon": [ "Dajermube" ], "favored_weapon_markdown": "[Dajermube](/Deities.aspx?ID=235)", "hands": "2", "id": "weapon-23", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Greatpick](/Weapons.aspx?ID=23)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\n\n**Favored Weapon** [Dajermube](/Deities.aspx?ID=235)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\n\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n\n\n\r\n\r\n---\r\n\r\nThis pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Mattock of the Titans](/Equipment.aspx?ID=391)", "name": "Greatpick", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 280" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0", "speed": {}, "summary": "This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.", "summary_markdown": "This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.", "text": " Greatpick Source Core Rulebook pg. 280 4.0 Favored Weapon Dajermube Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Pick --- This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mattock of the Titans", "trait": [ "Fatal" ], "trait_markdown": "[Fatal 1d12](/Traits.aspx?ID=178)", "trait_raw": [ "Fatal 1d12" ], "type": "Weapon", "url": "/Weapons.aspx?ID=23", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Pick", "weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)", "weapon_type": "Melee" }