{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "weapon", "damage": "1d8 B", "damage_die": 8, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-262", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Gada](/Weapons.aspx?ID=262)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\n\n\r\n\r\n---\r\n\r\nA large spherical head with a spike on top sits mounted to a long shaft.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Gada", "pfs": "Standard", "price": 100, "price_raw": "1 gp", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA large spherical head with a spike on top sits mounted to a long shaft.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 220" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 220", "speed": {}, "summary": "A large spherical head with a spike on top sits mounted to a long shaft.", "summary_markdown": "A large spherical head with a spike on top sits mounted to a long shaft.", "text": " Gada Source Impossible Lands pg. 220 Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Category Advanced Group Club --- A large spherical head with a spike on top sits mounted to a long shaft. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Backswing", "Two-Hand", "Vanara" ], "trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Two-Hand d12](/Traits.aspx?ID=198), [Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Backswing", "Two-Hand d12", "Vanara" ], "type": "Weapon", "url": "/Weapons.aspx?ID=262", "weakness": {}, "weapon_category": "Advanced", "weapon_group": "Club", "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)", "weapon_type": "Melee" }