{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "damage": "1d4 P", "damage_die": 4, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-13", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Clan Dagger](/Weapons.aspx?ID=13)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\n\n\r\n\r\n---\r\n\r\nThis broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Clan Dagger", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 280" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0", "speed": {}, "summary": "This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …", "summary_markdown": "This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …", "text": " Clan Dagger Source Core Rulebook pg. 280 4.0 Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Agile", "Dwarf", "Parry", "Uncommon", "Versatile" ], "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Dwarf](/Traits.aspx?ID=54), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159), [Versatile B](/Traits.aspx?ID=200)", "trait_raw": [ "Agile", "Dwarf", "Parry", "Uncommon", "Versatile B" ], "type": "Weapon", "url": "/Weapons.aspx?ID=13", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Knife", "weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)", "weapon_type": "Melee" }