{ "access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles", "ammunition": "Firearm Ammunition (10 rounds)", "ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "weapon", "damage": "1d8 P", "damage_die": 8, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "2", "id": "weapon-195", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Arquebus](/Weapons.aspx?ID=195)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a [tripod](/Equipment.aspx?ID=1207) or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Hex Blaster](/Equipment.aspx?ID=1597), [Mindlance](/Equipment.aspx?ID=1891), [Reaper's Grasp](/Equipment.aspx?ID=1184)", "name": "Arquebus", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "range": 150, "range_raw": "150 ft.", "rarity": "uncommon", "release_date": "2021-10-13", "reload": 1, "reload_raw": "1", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152", "speed": {}, "summary": "This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …", "summary_markdown": "This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …", "text": " Arquebus Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 150 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hex Blaster, Mindlance, Reaper's Grasp", "trait": [ "Concussive", "Fatal", "Kickback", "Uncommon" ], "trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Fatal d12](/Traits.aspx?ID=178), [Kickback](/Traits.aspx?ID=409), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concussive", "Fatal d12", "Kickback", "Uncommon" ], "type": "Weapon", "url": "/Weapons.aspx?ID=195", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Firearm", "weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)", "weapon_type": "Ranged" }