{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "weapon", "damage": "1d6 B", "damage_die": 6, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "1", "id": "weapon-85", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Aklys](/Weapons.aspx?ID=85)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 85\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\n\n\r\n\r\n---\r\n\r\nThe aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n", "name": "Aklys", "pfs": "Standard", "price": 500, "price_raw": "5 gp", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 85\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …\r\n", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 85" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 85", "speed": {}, "summary": "The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …", "summary_markdown": "The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …", "text": " Aklys Source Bestiary pg. 85 Price 5 gp Damage 1d6 B Bulk 1 Hands 1 Category Advanced Group Club --- The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ", "trait": [ "Ranged Trip", "Tethered", "Thrown", "Trip", "Uncommon" ], "trait_markdown": "[Ranged Trip](/Traits.aspx?ID=251), [Tethered](/Traits.aspx?ID=252), [Thrown 20 feet](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Ranged Trip", "Tethered", "Thrown 20 feet", "Trip", "Uncommon" ], "type": "Weapon", "url": "/Weapons.aspx?ID=85", "weakness": {}, "weapon_category": "Advanced", "weapon_group": "Club", "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)", "weapon_type": "Melee" }