[
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity": [
"Adanye",
"Angazhan",
"Apsu",
"Bastet",
"Dahak",
"Irori",
"Kabriri",
"Kalekot",
"Korada",
"Lahkgya",
"Monad",
"Nalinivati",
"Ravithra",
"Sekhmet",
"Ydajisk"
],
"deity_markdown": "[Adanye](/Deities.aspx?ID=223), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Bastet](/Deities.aspx?ID=50), [Dahak](/Deities.aspx?ID=150), [Irori](/Deities.aspx?ID=10), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Korada](/Deities.aspx?ID=123), [Lahkgya](/Deities.aspx?ID=191), [Monad](/Deities.aspx?ID=141), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Sekhmet](/Deities.aspx?ID=58), [Ydajisk](/Deities.aspx?ID=148)",
"exclude_from_search": false,
"favored_weapon": [
"Adanye",
"Angazhan",
"Apsu",
"Bastet",
"Dahak",
"Irori",
"Kabriri",
"Kalekot",
"Korada",
"Lahkgya",
"Monad",
"Nalinivati",
"Ravithra",
"Sekhmet",
"Ydajisk"
],
"favored_weapon_markdown": "[Adanye](/Deities.aspx?ID=223), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Bastet](/Deities.aspx?ID=50), [Dahak](/Deities.aspx?ID=150), [Irori](/Deities.aspx?ID=10), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Korada](/Deities.aspx?ID=123), [Lahkgya](/Deities.aspx?ID=191), [Monad](/Deities.aspx?ID=141), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Sekhmet](/Deities.aspx?ID=58), [Ydajisk](/Deities.aspx?ID=148)",
"hands": "1",
"id": "weapon-1",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "
\r\n[Fist](/Weapons.aspx?ID=1)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Adanye](/Deities.aspx?ID=223), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Bastet](/Deities.aspx?ID=50), [Dahak](/Deities.aspx?ID=150), [Irori](/Deities.aspx?ID=10), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Korada](/Deities.aspx?ID=123), [Lahkgya](/Deities.aspx?ID=191), [Monad](/Deities.aspx?ID=141), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Sekhmet](/Deities.aspx?ID=58), [Ydajisk](/Deities.aspx?ID=148)\n\n\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Unarmed\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\n_Nethys Note: no description was provided for this item_\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Fist",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n \r\n\r\n**Damage** 1d4 B\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Unarmed\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\n Nethys Note: no description was provided for this item \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": " Nethys Note: no description was provided for this item ",
"summary_markdown": " Nethys Note: no description was provided for this item ",
"text": " Fist Source Core Rulebook pg. 280 4.0 Favored Weapon Adanye, Angazhan, Apsu, Bastet, Dahak, Irori, Kabriri, Kalekot, Korada, Lahkgya, Monad, Nalinivati, Ravithra, Sekhmet, Ydajisk Price — Damage 1d4 B Bulk — Hands 1 Category Unarmed Group Brawling --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Nonlethal",
"Unarmed"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Unarmed](/Traits.aspx?ID=199)",
"trait_raw": [
"Agile",
"Finesse",
"Nonlethal",
"Unarmed"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=1",
"weakness": {},
"weapon_category": "Unarmed",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity": [
"Barzahk",
"Halcamora"
],
"deity_markdown": "[Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)",
"exclude_from_search": false,
"favored_weapon": [
"Barzahk",
"Halcamora"
],
"favored_weapon_markdown": "[Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)",
"hands": "1",
"id": "weapon-2",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Club](/Weapons.aspx?ID=2)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)\n\n\r\n**Price** —\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Cane of the Maelstrom](/Equipment.aspx?ID=899), [Habu's Cudgel](/Equipment.aspx?ID=1088), [Hunter's Dawn](/Equipment.aspx?ID=674), [Nightmare Cudgel](/Equipment.aspx?ID=890), [Stargazer](/Equipment.aspx?ID=1880)",
"name": "Club",
"pfs": "Standard",
"price": 0,
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** \r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …",
"summary_markdown": "This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …",
"text": " Club Source Core Rulebook pg. 280 4.0 Favored Weapon Barzahk, Halcamora Price — Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cane of the Maelstrom, Habu's Cudgel, Hunter's Dawn, Nightmare Cudgel, Stargazer",
"trait": [
"Thrown"
],
"trait_markdown": "[Thrown 10 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Thrown 10 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=2",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Alseta",
"Ardad Lili",
"Conqueror Worm",
"Eritrice",
"Fandarra",
"Gravelady's Guard",
"Gyronna",
"Kalekot",
"Kitumu",
"Lao Shu Po",
"Naderi",
"Nocticula",
"Pharasma",
"Shax",
"Thamir",
"The Lantern King",
"The Last Breath",
"Urban Prosperity",
"Vildeis",
"Ydersius",
"Yog-Sothoth",
"Yuelral"
],
"deity_markdown": "[Alseta](/Deities.aspx?ID=30), [Ardad Lili](/Deities.aspx?ID=167), [Conqueror Worm](/Deities.aspx?ID=234), [Eritrice](/Deities.aspx?ID=118), [Fandarra](/Deities.aspx?ID=236), [Gravelady's Guard](/Deities.aspx?ID=247), [Gyronna](/Deities.aspx?ID=153), [Kalekot](/Deities.aspx?ID=225), [Kitumu](/Deities.aspx?ID=229), [Lao Shu Po](/Deities.aspx?ID=180), [Naderi](/Deities.aspx?ID=157), [Nocticula](/Deities.aspx?ID=45), [Pharasma](/Deities.aspx?ID=14), [Shax](/Deities.aspx?ID=80), [Thamir](/Deities.aspx?ID=158), [The Lantern King](/Deities.aspx?ID=95), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Vildeis](/Deities.aspx?ID=130), [Ydersius](/Deities.aspx?ID=211), [Yog-Sothoth](/Deities.aspx?ID=166), [Yuelral](/Deities.aspx?ID=111)",
"exclude_from_search": false,
"favored_weapon": [
"Alseta",
"Ardad Lili",
"Conqueror Worm",
"Eritrice",
"Fandarra",
"Gravelady's Guard",
"Gyronna",
"Kalekot",
"Kitumu",
"Lao Shu Po",
"Naderi",
"Nocticula",
"Pharasma",
"Shax",
"Thamir",
"The Lantern King",
"The Last Breath",
"Urban Prosperity",
"Vildeis",
"Ydersius",
"Yog-Sothoth",
"Yuelral"
],
"favored_weapon_markdown": "[Alseta](/Deities.aspx?ID=30), [Ardad Lili](/Deities.aspx?ID=167), [Conqueror Worm](/Deities.aspx?ID=234), [Eritrice](/Deities.aspx?ID=118), [Fandarra](/Deities.aspx?ID=236), [Gravelady's Guard](/Deities.aspx?ID=247), [Gyronna](/Deities.aspx?ID=153), [Kalekot](/Deities.aspx?ID=225), [Kitumu](/Deities.aspx?ID=229), [Lao Shu Po](/Deities.aspx?ID=180), [Naderi](/Deities.aspx?ID=157), [Nocticula](/Deities.aspx?ID=45), [Pharasma](/Deities.aspx?ID=14), [Shax](/Deities.aspx?ID=80), [Thamir](/Deities.aspx?ID=158), [The Lantern King](/Deities.aspx?ID=95), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Vildeis](/Deities.aspx?ID=130), [Ydersius](/Deities.aspx?ID=211), [Yog-Sothoth](/Deities.aspx?ID=166), [Yuelral](/Deities.aspx?ID=111)",
"hands": "1",
"id": "weapon-3",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dagger](/Weapons.aspx?ID=3)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Alseta](/Deities.aspx?ID=30), [Ardad Lili](/Deities.aspx?ID=167), [Conqueror Worm](/Deities.aspx?ID=234), [Eritrice](/Deities.aspx?ID=118), [Fandarra](/Deities.aspx?ID=236), [Gravelady's Guard](/Deities.aspx?ID=247), [Gyronna](/Deities.aspx?ID=153), [Kalekot](/Deities.aspx?ID=225), [Kitumu](/Deities.aspx?ID=229), [Lao Shu Po](/Deities.aspx?ID=180), [Naderi](/Deities.aspx?ID=157), [Nocticula](/Deities.aspx?ID=45), [Pharasma](/Deities.aspx?ID=14), [Shax](/Deities.aspx?ID=80), [Thamir](/Deities.aspx?ID=158), [The Lantern King](/Deities.aspx?ID=95), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Vildeis](/Deities.aspx?ID=130), [Ydersius](/Deities.aspx?ID=211), [Yog-Sothoth](/Deities.aspx?ID=166), [Yuelral](/Deities.aspx?ID=111)\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Bellicose Dagger](/Equipment.aspx?ID=2374), [Blink Blade](/Equipment.aspx?ID=2455), [Dagger of Venom](/Equipment.aspx?ID=383), [Dog-Bone Knife](/Equipment.aspx?ID=1637), [Flaying Knife](/Equipment.aspx?ID=787), [Ghast Stiletto](/Equipment.aspx?ID=1886), [Gloaming Shard](/Equipment.aspx?ID=1058), [Heartripper Blade](/Equipment.aspx?ID=1730), [Lady's Knife](/Equipment.aspx?ID=1437), [Little Love](/Equipment.aspx?ID=1483), [Poisonous Dagger](/Equipment.aspx?ID=910), [Spellender](/Equipment.aspx?ID=1092), [Spiral Athame](/Equipment.aspx?ID=1817), [Undead Scourge](/Equipment.aspx?ID=1577)",
"name": "Dagger",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.",
"summary_markdown": "This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.",
"text": " Dagger Source Core Rulebook pg. 280 4.0 Favored Weapon Alseta, Ardad Lili, Conqueror Worm, Eritrice, Fandarra, Gravelady's Guard, Gyronna, Kalekot, Kitumu, Lao Shu Po, Naderi, Nocticula, Pharasma, Shax, Thamir, The Lantern King, The Last Breath, Urban Prosperity, Vildeis, Ydersius, Yog-Sothoth, Yuelral Price 2 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bellicose Dagger, Blink Blade, Dagger of Venom, Dog-Bone Knife, Flaying Knife, Ghast Stiletto, Gloaming Shard, Heartripper Blade, Lady's Knife, Little Love, Poisonous Dagger, Spellender, Spiral Athame, Undead Scourge",
"trait": [
"Agile",
"Finesse",
"Thrown",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Finesse",
"Thrown 10 ft.",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=3",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity": [
"Ng"
],
"deity_markdown": "[Ng](/Deities.aspx?ID=98)",
"exclude_from_search": false,
"favored_weapon": [
"Ng"
],
"favored_weapon_markdown": "[Ng](/Deities.aspx?ID=98)",
"hands": "1",
"id": "weapon-4",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Gauntlet](/Weapons.aspx?ID=4)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Ng](/Deities.aspx?ID=98)\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nA pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Grasp of Droskar](/Equipment.aspx?ID=1729)",
"name": "Gauntlet",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …",
"summary_markdown": "A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …",
"text": " Gauntlet Source Core Rulebook pg. 280 4.0 Favored Weapon Ng Price 2 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Brawling --- A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grasp of Droskar",
"trait": [
"Agile",
"Free-Hand"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181)",
"trait_raw": [
"Agile",
"Free-Hand"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=4",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity": [
"Erecura",
"Ravithra",
"Shyka",
"Wadjet"
],
"deity_markdown": "[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)",
"exclude_from_search": false,
"favored_weapon": [
"Erecura",
"Ravithra",
"Shyka",
"Wadjet"
],
"favored_weapon_markdown": "[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)",
"hands": "1",
"id": "weapon-5",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Light Mace](/Weapons.aspx?ID=5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)\n\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Polarizing Mace](/Equipment.aspx?ID=1875), [Sonic Tuning Mace](/Equipment.aspx?ID=1075)",
"name": "Light Mace",
"pfs": "Standard",
"price": 40,
"price_raw": "4 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …",
"summary_markdown": "A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …",
"text": " Light Mace Source Core Rulebook pg. 280 4.0 Favored Weapon Erecura, Ravithra, Shyka, Wadjet Price 4 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Polarizing Mace, Sonic Tuning Mace",
"trait": [
"Agile",
"Finesse",
"Shove"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Shove](/Traits.aspx?ID=193)",
"trait_raw": [
"Agile",
"Finesse",
"Shove"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=5",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity": [
"Lubaiko"
],
"deity_markdown": "[Lubaiko](/Deities.aspx?ID=226)",
"exclude_from_search": false,
"favored_weapon": [
"Lubaiko"
],
"favored_weapon_markdown": "[Lubaiko](/Deities.aspx?ID=226)",
"hands": "2",
"id": "weapon-6",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Longspear](/Weapons.aspx?ID=6)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Lubaiko](/Deities.aspx?ID=226)\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThis very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Spear of the Destroyer's Flame](/Equipment.aspx?ID=1472)",
"name": "Longspear",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …",
"summary_markdown": "This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …",
"text": " Longspear Source Core Rulebook pg. 280 4.0 Favored Weapon Lubaiko Price 5 sp Damage 1d8 P Bulk 2 Hands 2 Category Simple Group Spear --- This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spear of the Destroyer's Flame",
"trait": [
"Reach"
],
"trait_markdown": "[Reach](/Traits.aspx?ID=192)",
"trait_raw": [
"Reach"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=6",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity": [
"Asmodeus",
"Bolka",
"Dispater",
"Nurgal",
"Orcus",
"Otolmens",
"Qi Zhong",
"Ragdya",
"Winlas"
],
"deity_markdown": "[Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)",
"exclude_from_search": false,
"favored_weapon": [
"Asmodeus",
"Bolka",
"Dispater",
"Nurgal",
"Orcus",
"Otolmens",
"Qi Zhong",
"Ragdya",
"Winlas"
],
"favored_weapon_markdown": "[Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)",
"hands": "1",
"id": "weapon-7",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Mace](/Weapons.aspx?ID=7)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nWith a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Auspicious Scepter](/Equipment.aspx?ID=1039)",
"name": "Mace",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nWith a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.",
"summary_markdown": "With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.",
"text": " Mace Source Core Rulebook pg. 280 4.0 Favored Weapon Asmodeus, Bolka, Dispater, Nurgal, Orcus, Otolmens, Qi Zhong, Ragdya, Winlas Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Auspicious Scepter",
"trait": [
"Shove"
],
"trait_markdown": "[Shove](/Traits.aspx?ID=193)",
"trait_raw": [
"Shove"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=7",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity": [
"Ayrzul",
"Milani",
"The Godclaw",
"Tlehar"
],
"deity_markdown": "[Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)",
"exclude_from_search": false,
"favored_weapon": [
"Ayrzul",
"Milani",
"The Godclaw",
"Tlehar"
],
"favored_weapon_markdown": "[Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)",
"hands": "1",
"id": "weapon-8",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Morningstar](/Weapons.aspx?ID=8)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon has a short shaft ending in a metal ball studded with spikes.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Ankylostar](/Equipment.aspx?ID=644), [Vampire-Fang Morningstar](/Equipment.aspx?ID=1888)",
"name": "Morningstar",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a short shaft ending in a metal ball studded with spikes.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This weapon has a short shaft ending in a metal ball studded with spikes.",
"summary_markdown": "This weapon has a short shaft ending in a metal ball studded with spikes.",
"text": " Morningstar Source Core Rulebook pg. 280 4.0 Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- This weapon has a short shaft ending in a metal ball studded with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ankylostar, Vampire-Fang Morningstar",
"trait": [
"Versatile"
],
"trait_markdown": "[Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=8",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity": [
"Green Man",
"Hearth and Harvest",
"Mother Vulture",
"Shei",
"The Green Mother",
"Thoth"
],
"deity_markdown": "[Green Man](/Deities.aspx?ID=221), [Hearth and Harvest](/Deities.aspx?ID=252), [Mother Vulture](/Deities.aspx?ID=142), [Shei](/Deities.aspx?ID=127), [The Green Mother](/Deities.aspx?ID=93), [Thoth](/Deities.aspx?ID=61)",
"exclude_from_search": false,
"favored_weapon": [
"Green Man",
"Hearth and Harvest",
"Mother Vulture",
"Shei",
"The Green Mother",
"Thoth"
],
"favored_weapon_markdown": "[Green Man](/Deities.aspx?ID=221), [Hearth and Harvest](/Deities.aspx?ID=252), [Mother Vulture](/Deities.aspx?ID=142), [Shei](/Deities.aspx?ID=127), [The Green Mother](/Deities.aspx?ID=93), [Thoth](/Deities.aspx?ID=61)",
"hands": "1",
"id": "weapon-9",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sickle](/Weapons.aspx?ID=9)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Green Man](/Deities.aspx?ID=221), [Hearth and Harvest](/Deities.aspx?ID=252), [Mother Vulture](/Deities.aspx?ID=142), [Shei](/Deities.aspx?ID=127), [The Green Mother](/Deities.aspx?ID=93), [Thoth](/Deities.aspx?ID=61)\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nOriginally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Reaper's Crescent](/Equipment.aspx?ID=1879), [Wordreaper](/Equipment.aspx?ID=1500)",
"name": "Sickle",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nOriginally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …",
"summary_markdown": "Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …",
"text": " Sickle Source Core Rulebook pg. 280 4.0 Favored Weapon Green Man, Hearth and Harvest, Mother Vulture, Shei, The Green Mother, Thoth Price 2 sp Damage 1d4 S Bulk L Hands 1 Category Simple Group Knife --- Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Crescent, Wordreaper",
"trait": [
"Agile",
"Finesse",
"Trip"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Agile",
"Finesse",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=9",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity": [
"Angazhan",
"Arqueros",
"Baalzebul",
"Chamidu",
"Ghlaunder",
"Lysianassa",
"Mammon",
"Ra",
"Set",
"Tsukiyo",
"Walkena",
"Xhamen-Dor"
],
"deity_markdown": "[Angazhan](/Deities.aspx?ID=72), [Arqueros](/Deities.aspx?ID=244), [Baalzebul](/Deities.aspx?ID=63), [Chamidu](/Deities.aspx?ID=188), [Ghlaunder](/Deities.aspx?ID=36), [Lysianassa](/Deities.aspx?ID=105), [Mammon](/Deities.aspx?ID=68), [Ra](/Deities.aspx?ID=57), [Set](/Deities.aspx?ID=242), [Tsukiyo](/Deities.aspx?ID=48), [Walkena](/Deities.aspx?ID=159), [Xhamen-Dor](/Deities.aspx?ID=165)",
"exclude_from_search": false,
"favored_weapon": [
"Angazhan",
"Arqueros",
"Baalzebul",
"Chamidu",
"Ghlaunder",
"Lysianassa",
"Mammon",
"Ra",
"Set",
"Tsukiyo",
"Walkena",
"Xhamen-Dor"
],
"favored_weapon_markdown": "[Angazhan](/Deities.aspx?ID=72), [Arqueros](/Deities.aspx?ID=244), [Baalzebul](/Deities.aspx?ID=63), [Chamidu](/Deities.aspx?ID=188), [Ghlaunder](/Deities.aspx?ID=36), [Lysianassa](/Deities.aspx?ID=105), [Mammon](/Deities.aspx?ID=68), [Ra](/Deities.aspx?ID=57), [Set](/Deities.aspx?ID=242), [Tsukiyo](/Deities.aspx?ID=48), [Walkena](/Deities.aspx?ID=159), [Xhamen-Dor](/Deities.aspx?ID=165)",
"hands": "1",
"id": "weapon-10",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Spear](/Weapons.aspx?ID=10)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Angazhan](/Deities.aspx?ID=72), [Arqueros](/Deities.aspx?ID=244), [Baalzebul](/Deities.aspx?ID=63), [Chamidu](/Deities.aspx?ID=188), [Ghlaunder](/Deities.aspx?ID=36), [Lysianassa](/Deities.aspx?ID=105), [Mammon](/Deities.aspx?ID=68), [Ra](/Deities.aspx?ID=57), [Set](/Deities.aspx?ID=242), [Tsukiyo](/Deities.aspx?ID=48), [Walkena](/Deities.aspx?ID=159), [Xhamen-Dor](/Deities.aspx?ID=165)\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nA long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Anchor Spear](/Equipment.aspx?ID=654), [Deepdread Claw](/Equipment.aspx?ID=768), [Fulminating Spear](/Equipment.aspx?ID=1087), [Gluttonous Spear](/Equipment.aspx?ID=788), [Golden Blade of Mzali](/Equipment.aspx?ID=1449)",
"name": "Spear",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.",
"summary_markdown": "A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.",
"text": " Spear Source Core Rulebook pg. 280 4.0 Favored Weapon Angazhan, Arqueros, Baalzebul, Chamidu, Ghlaunder, Lysianassa, Mammon, Ra, Set, Tsukiyo, Walkena, Xhamen-Dor Price 1 sp Damage 1d6 P Bulk 1 Hands 1 Category Simple Group Spear --- A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Anchor Spear, Deepdread Claw, Fulminating Spear, Gluttonous Spear, Golden Blade of Mzali",
"trait": [
"Thrown"
],
"trait_markdown": "[Thrown 20 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Thrown 20 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=10",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Marishi",
"The Divine Dare",
"Trelmarixian",
"Zevgavizeb"
],
"deity_markdown": "[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)",
"exclude_from_search": false,
"favored_weapon": [
"Marishi",
"The Divine Dare",
"Trelmarixian",
"Zevgavizeb"
],
"favored_weapon_markdown": "[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)",
"hands": "1",
"id": "weapon-11",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Spiked Gauntlet](/Weapons.aspx?ID=11)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nProviding the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Cinderclaw Gauntlet](/Equipment.aspx?ID=482)",
"name": "Spiked Gauntlet",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nProviding the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …",
"summary_markdown": "Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …",
"text": " Spiked Gauntlet Source Core Rulebook pg. 280 4.0 Favored Weapon Marishi, The Divine Dare, Trelmarixian, Zevgavizeb Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Brawling --- Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cinderclaw Gauntlet",
"trait": [
"Agile",
"Free-Hand"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181)",
"trait_raw": [
"Agile",
"Free-Hand"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=11",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity": [
"Andoletta",
"Apsu",
"Arundhat",
"Barbatos",
"Bergelmir",
"Charon",
"Findeladlara",
"Folgrit",
"Isis",
"Kofusachi",
"Lorthact",
"Nethys",
"Nyarlathotep (The Crawling Chaos)",
"Rowdrosh",
"The Enlightened Scholar's Path",
"The Lost Prince",
"Wards of the Pharaoh",
"Yelayne"
],
"deity_markdown": "[Andoletta](/Deities.aspx?ID=112), [Apsu](/Deities.aspx?ID=149), [Arundhat](/Deities.aspx?ID=186), [Barbatos](/Deities.aspx?ID=64), [Bergelmir](/Deities.aspx?ID=237), [Charon](/Deities.aspx?ID=135), [Findeladlara](/Deities.aspx?ID=109), [Folgrit](/Deities.aspx?ID=87), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Rowdrosh](/Deities.aspx?ID=240), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [The Lost Prince](/Deities.aspx?ID=96), [Wards of the Pharaoh](/Deities.aspx?ID=208), [Yelayne](/Deities.aspx?ID=268)",
"exclude_from_search": false,
"favored_weapon": [
"Andoletta",
"Apsu",
"Arundhat",
"Barbatos",
"Bergelmir",
"Charon",
"Findeladlara",
"Folgrit",
"Isis",
"Kofusachi",
"Lorthact",
"Nethys",
"Nyarlathotep (The Crawling Chaos)",
"Rowdrosh",
"The Enlightened Scholar's Path",
"The Lost Prince",
"Wards of the Pharaoh",
"Yelayne"
],
"favored_weapon_markdown": "[Andoletta](/Deities.aspx?ID=112), [Apsu](/Deities.aspx?ID=149), [Arundhat](/Deities.aspx?ID=186), [Barbatos](/Deities.aspx?ID=64), [Bergelmir](/Deities.aspx?ID=237), [Charon](/Deities.aspx?ID=135), [Findeladlara](/Deities.aspx?ID=109), [Folgrit](/Deities.aspx?ID=87), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Rowdrosh](/Deities.aspx?ID=240), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [The Lost Prince](/Deities.aspx?ID=96), [Wards of the Pharaoh](/Deities.aspx?ID=208), [Yelayne](/Deities.aspx?ID=268)",
"hands": "1",
"id": "weapon-12",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Staff](/Weapons.aspx?ID=12)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Andoletta](/Deities.aspx?ID=112), [Apsu](/Deities.aspx?ID=149), [Arundhat](/Deities.aspx?ID=186), [Barbatos](/Deities.aspx?ID=64), [Bergelmir](/Deities.aspx?ID=237), [Charon](/Deities.aspx?ID=135), [Findeladlara](/Deities.aspx?ID=109), [Folgrit](/Deities.aspx?ID=87), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Rowdrosh](/Deities.aspx?ID=240), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [The Lost Prince](/Deities.aspx?ID=96), [Wards of the Pharaoh](/Deities.aspx?ID=208), [Yelayne](/Deities.aspx?ID=268)\n\n\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis long piece of wood can aid in walking and deliver a mighty blow.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Scrollstaff](/Equipment.aspx?ID=521), [Twining Staff](/Equipment.aspx?ID=396)",
"name": "Staff",
"pfs": "Standard",
"price": 0,
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** \r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis long piece of wood can aid in walking and deliver a mighty blow.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This long piece of wood can aid in walking and deliver a mighty blow.",
"summary_markdown": "This long piece of wood can aid in walking and deliver a mighty blow.",
"text": " Staff Source Core Rulebook pg. 280 4.0 Favored Weapon Andoletta, Apsu, Arundhat, Barbatos, Bergelmir, Charon, Findeladlara, Folgrit, Isis, Kofusachi, Lorthact, Nethys, Nyarlathotep (The Crawling Chaos), Rowdrosh, The Enlightened Scholar's Path, The Lost Prince, Wards of the Pharaoh, Yelayne Price — Damage 1d4 B Bulk 1 Hands 1 Category Simple Group Club --- This long piece of wood can aid in walking and deliver a mighty blow. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scrollstaff, Twining Staff",
"trait": [
"Two-Hand"
],
"trait_markdown": "[Two-Hand 1d8](/Traits.aspx?ID=198)",
"trait_raw": [
"Two-Hand 1d8"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=12",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-13",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Clan Dagger](/Weapons.aspx?ID=13)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Clan Dagger",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …",
"summary_markdown": "This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …",
"text": " Clan Dagger Source Core Rulebook pg. 280 4.0 Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Dwarf",
"Parry",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Dwarf](/Traits.aspx?ID=54), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159), [Versatile B](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Dwarf",
"Parry",
"Uncommon",
"Versatile B"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=13",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Atreia"
],
"deity_markdown": "[Atreia](/Deities.aspx?ID=101)",
"exclude_from_search": false,
"favored_weapon": [
"Atreia"
],
"favored_weapon_markdown": "[Atreia](/Deities.aspx?ID=101)",
"hands": "1",
"id": "weapon-14",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Katar](/Weapons.aspx?ID=14)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands_\r\n\r\n**Favored Weapon** [Atreia](/Deities.aspx?ID=101)\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nAlso known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Katar",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAlso known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.",
"summary_markdown": "Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.",
"text": " Katar Source Core Rulebook pg. 280 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands Favored Weapon Atreia Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Deadly",
"Monk",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Deadly d6",
"Monk",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=14",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity": [
"Ragathiel",
"Sorrow's Sword"
],
"deity_markdown": "[Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249)",
"exclude_from_search": false,
"favored_weapon": [
"Ragathiel",
"Sorrow's Sword"
],
"favored_weapon_markdown": "[Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249)",
"hands": "1",
"id": "weapon-15",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bastard Sword](/Weapons.aspx?ID=15)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249)\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Briar](/Equipment.aspx?ID=1743), [Crimson Brand](/Equipment.aspx?ID=515), [Gearblade](/Equipment.aspx?ID=896), [Serithtial](/Equipment.aspx?ID=618)",
"name": "Bastard Sword",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …",
"summary_markdown": "This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …",
"text": " Bastard Sword Source Core Rulebook pg. 280 4.0 Favored Weapon Ragathiel, Sorrow's Sword Price 4 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Briar, Crimson Brand, Gearblade, Serithtial",
"trait": [
"Two-Hand"
],
"trait_markdown": "[Two-Hand 1d12](/Traits.aspx?ID=198)",
"trait_raw": [
"Two-Hand 1d12"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=15",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity": [
"Haagenti",
"Lahkgya",
"Sekhmet",
"Treerazer"
],
"deity_markdown": "[Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)",
"exclude_from_search": false,
"favored_weapon": [
"Haagenti",
"Lahkgya",
"Sekhmet",
"Treerazer"
],
"favored_weapon_markdown": "[Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)",
"hands": "1",
"id": "weapon-16",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Battle Axe](/Weapons.aspx?ID=16)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThese axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Buzzsaw Axe](/Equipment.aspx?ID=1045), [Man-Feller](/Equipment.aspx?ID=1732)",
"name": "Battle Axe",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …",
"summary_markdown": "These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …",
"text": " Battle Axe Source Core Rulebook pg. 280 4.0 Favored Weapon Haagenti, Lahkgya, Sekhmet, Treerazer Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Axe --- These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Buzzsaw Axe, Man-Feller",
"trait": [
"Sweep"
],
"trait_markdown": "[Sweep](/Traits.aspx?ID=194)",
"trait_raw": [
"Sweep"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=16",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 B",
"damage_die": 8,
"deity": [
"Sun Wukong"
],
"deity_markdown": "[Sun Wukong](/Deities.aspx?ID=183)",
"exclude_from_search": false,
"favored_weapon": [
"Sun Wukong"
],
"favored_weapon_markdown": "[Sun Wukong](/Deities.aspx?ID=183)",
"hands": "2",
"id": "weapon-17",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bo Staff](/Weapons.aspx?ID=17)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Sun Wukong](/Deities.aspx?ID=183)\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Acrobat's Staff](/Equipment.aspx?ID=581), [Dragonscale Staff](/Equipment.aspx?ID=1884), [Twining Staff](/Equipment.aspx?ID=396)",
"name": "Bo Staff",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.",
"summary_markdown": "This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.",
"text": " Bo Staff Source Core Rulebook pg. 280 4.0 Favored Weapon Sun Wukong Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Category Martial Group Club --- This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Acrobat's Staff, Dragonscale Staff, Twining Staff",
"trait": [
"Monk",
"Parry",
"Reach",
"Trip"
],
"trait_markdown": "[Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Monk",
"Parry",
"Reach",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=17",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 S",
"damage_die": 10,
"deity": [
"Lamashtu",
"Sobek"
],
"deity_markdown": "[Lamashtu](/Deities.aspx?ID=11), [Sobek](/Deities.aspx?ID=60)",
"exclude_from_search": false,
"favored_weapon": [
"Lamashtu",
"Sobek"
],
"favored_weapon_markdown": "[Lamashtu](/Deities.aspx?ID=11), [Sobek](/Deities.aspx?ID=60)",
"hands": "2",
"id": "weapon-18",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Falchion](/Weapons.aspx?ID=18)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Lamashtu](/Deities.aspx?ID=11), [Sobek](/Deities.aspx?ID=60)\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Falchion",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing …",
"summary_markdown": "This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing …",
"text": " Falchion Source Core Rulebook pg. 280 4.0 Favored Weapon Lamashtu, Sobek Price 3 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Sword --- This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Forceful",
"Sweep"
],
"trait_markdown": "[Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)",
"trait_raw": [
"Forceful",
"Sweep"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=18",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity": [
"Anubis",
"Arshea",
"Daikitsu",
"Kabriri",
"Nhimbaloth",
"Osiris",
"The Offering Plate"
],
"deity_markdown": "[Anubis](/Deities.aspx?ID=49), [Arshea](/Deities.aspx?ID=113), [Daikitsu](/Deities.aspx?ID=174), [Kabriri](/Deities.aspx?ID=76), [Nhimbaloth](/Deities.aspx?ID=163), [Osiris](/Deities.aspx?ID=56), [The Offering Plate](/Deities.aspx?ID=254)",
"exclude_from_search": false,
"favored_weapon": [
"Anubis",
"Arshea",
"Daikitsu",
"Kabriri",
"Nhimbaloth",
"Osiris",
"The Offering Plate"
],
"favored_weapon_markdown": "[Anubis](/Deities.aspx?ID=49), [Arshea](/Deities.aspx?ID=113), [Daikitsu](/Deities.aspx?ID=174), [Kabriri](/Deities.aspx?ID=76), [Nhimbaloth](/Deities.aspx?ID=163), [Osiris](/Deities.aspx?ID=56), [The Offering Plate](/Deities.aspx?ID=254)",
"hands": "1",
"id": "weapon-19",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Flail](/Weapons.aspx?ID=19)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Anubis](/Deities.aspx?ID=49), [Arshea](/Deities.aspx?ID=113), [Daikitsu](/Deities.aspx?ID=174), [Kabriri](/Deities.aspx?ID=76), [Nhimbaloth](/Deities.aspx?ID=163), [Osiris](/Deities.aspx?ID=56), [The Offering Plate](/Deities.aspx?ID=254)\n\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Flail",
"pfs": "Standard",
"price": 80,
"price_raw": "8 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. ",
"summary_markdown": "This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. ",
"text": " Flail Source Core Rulebook pg. 280 4.0 Favored Weapon Anubis, Arshea, Daikitsu, Kabriri, Nhimbaloth, Osiris, The Offering Plate Price 8 sp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Flail --- This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Sweep",
"Trip"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Disarm",
"Sweep",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=19",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity": [
"Baphomet",
"Shelyn"
],
"deity_markdown": "[Baphomet](/Deities.aspx?ID=73), [Shelyn](/Deities.aspx?ID=17)",
"exclude_from_search": false,
"favored_weapon": [
"Baphomet",
"Shelyn"
],
"favored_weapon_markdown": "[Baphomet](/Deities.aspx?ID=73), [Shelyn](/Deities.aspx?ID=17)",
"hands": "2",
"id": "weapon-20",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Glaive](/Weapons.aspx?ID=20)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Baphomet](/Deities.aspx?ID=73), [Shelyn](/Deities.aspx?ID=17)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nThis polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Glaive of the Artist](/Equipment.aspx?ID=567), [Songbird's Brush](/Equipment.aspx?ID=1760), [Whisperer of Souls](/Equipment.aspx?ID=2367)",
"name": "Glaive",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.",
"summary_markdown": "This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.",
"text": " Glaive Source Core Rulebook pg. 280 4.0 Favored Weapon Baphomet, Shelyn Price 1 gp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Glaive of the Artist, Songbird's Brush, Whisperer of Souls",
"trait": [
"Deadly",
"Forceful",
"Reach"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Reach](/Traits.aspx?ID=192)",
"trait_raw": [
"Deadly d8",
"Forceful",
"Reach"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=20",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d12 S",
"damage_die": 12,
"deity": [
"Angradd",
"Dammerich",
"Narakaas",
"Rovagug"
],
"deity_markdown": "[Angradd](/Deities.aspx?ID=84), [Dammerich](/Deities.aspx?ID=117), [Narakaas](/Deities.aspx?ID=143), [Rovagug](/Deities.aspx?ID=15)",
"exclude_from_search": false,
"favored_weapon": [
"Angradd",
"Dammerich",
"Narakaas",
"Rovagug"
],
"favored_weapon_markdown": "[Angradd](/Deities.aspx?ID=84), [Dammerich](/Deities.aspx?ID=117), [Narakaas](/Deities.aspx?ID=143), [Rovagug](/Deities.aspx?ID=15)",
"hands": "2",
"id": "weapon-21",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Greataxe](/Weapons.aspx?ID=21)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Angradd](/Deities.aspx?ID=84), [Dammerich](/Deities.aspx?ID=117), [Narakaas](/Deities.aspx?ID=143), [Rovagug](/Deities.aspx?ID=15)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThis large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Blackaxe](/Equipment.aspx?ID=490), [Retribution Axe](/Equipment.aspx?ID=393)",
"name": "Greataxe",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …",
"summary_markdown": "This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …",
"text": " Greataxe Source Core Rulebook pg. 280 4.0 Favored Weapon Angradd, Dammerich, Narakaas, Rovagug Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Category Martial Group Axe --- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blackaxe, Retribution Axe",
"trait": [
"Sweep"
],
"trait_markdown": "[Sweep](/Traits.aspx?ID=194)",
"trait_raw": [
"Sweep"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=21",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 B",
"damage_die": 10,
"deity": [
"Balumbdar",
"Yamatsumi",
"Ydajisk"
],
"deity_markdown": "[Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)",
"exclude_from_search": false,
"favored_weapon": [
"Balumbdar",
"Yamatsumi",
"Ydajisk"
],
"favored_weapon_markdown": "[Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)",
"hands": "2",
"id": "weapon-22",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Greatclub](/Weapons.aspx?ID=22)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nWhile many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Conflagration Club](/Equipment.aspx?ID=1051), [Deflecting Branch](/Equipment.aspx?ID=1448), [Gearblade](/Equipment.aspx?ID=896)",
"name": "Greatclub",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nWhile many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …",
"summary_markdown": "While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …",
"text": " Greatclub Source Core Rulebook pg. 280 4.0 Favored Weapon Balumbdar, Yamatsumi, Ydajisk Price 1 gp Damage 1d10 B Bulk 2 Hands 2 Category Martial Group Club --- While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Conflagration Club, Deflecting Branch, Gearblade",
"trait": [
"Backswing",
"Shove"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Shove](/Traits.aspx?ID=193)",
"trait_raw": [
"Backswing",
"Shove"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=22",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity": [
"Dajermube"
],
"deity_markdown": "[Dajermube](/Deities.aspx?ID=235)",
"exclude_from_search": false,
"favored_weapon": [
"Dajermube"
],
"favored_weapon_markdown": "[Dajermube](/Deities.aspx?ID=235)",
"hands": "2",
"id": "weapon-23",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Greatpick](/Weapons.aspx?ID=23)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Dajermube](/Deities.aspx?ID=235)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\n\n\r\n\r\n---\r\n\r\nThis pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Mattock of the Titans](/Equipment.aspx?ID=391)",
"name": "Greatpick",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.",
"summary_markdown": "This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.",
"text": " Greatpick Source Core Rulebook pg. 280 4.0 Favored Weapon Dajermube Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Pick --- This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mattock of the Titans",
"trait": [
"Fatal"
],
"trait_markdown": "[Fatal 1d12](/Traits.aspx?ID=178)",
"trait_raw": [
"Fatal 1d12"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=23",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Pick",
"weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d12 S",
"damage_die": 12,
"deity": [
"Ashukharma",
"Gorum",
"Szuriel"
],
"deity_markdown": "[Ashukharma](/Deities.aspx?ID=187), [Gorum](/Deities.aspx?ID=7), [Szuriel](/Deities.aspx?ID=136)",
"exclude_from_search": false,
"favored_weapon": [
"Ashukharma",
"Gorum",
"Szuriel"
],
"favored_weapon_markdown": "[Ashukharma](/Deities.aspx?ID=187), [Gorum](/Deities.aspx?ID=7), [Szuriel](/Deities.aspx?ID=136)",
"hands": "2",
"id": "weapon-24",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Greatsword](/Weapons.aspx?ID=24)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Ashukharma](/Deities.aspx?ID=187), [Gorum](/Deities.aspx?ID=7), [Szuriel](/Deities.aspx?ID=136)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Blade of the Black Sovereign](/Equipment.aspx?ID=775), [Frost Brand](/Equipment.aspx?ID=387), [Gearblade](/Equipment.aspx?ID=896), [Ovinrbaane](/Equipment.aspx?ID=1748), [Ridill](/Equipment.aspx?ID=1473), [Skyrider Sword](/Equipment.aspx?ID=1432)",
"name": "Greatsword",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …",
"summary_markdown": "This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …",
"text": " Greatsword Source Core Rulebook pg. 280 4.0 Favored Weapon Ashukharma, Gorum, Szuriel Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Category Martial Group Sword --- This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of the Black Sovereign, Frost Brand, Gearblade, Ovinrbaane, Ridill, Skyrider Sword",
"trait": [
"Versatile"
],
"trait_markdown": "[Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=24",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 S",
"damage_die": 10,
"deity": [
"Saloc"
],
"deity_markdown": "[Saloc](/Deities.aspx?ID=146)",
"exclude_from_search": false,
"favored_weapon": [
"Saloc"
],
"favored_weapon_markdown": "[Saloc](/Deities.aspx?ID=146)",
"hands": "2",
"id": "weapon-25",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Guisarme](/Weapons.aspx?ID=25)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Saloc](/Deities.aspx?ID=146)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nThis polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Guisarme",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …",
"summary_markdown": "This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …",
"text": " Guisarme Source Core Rulebook pg. 280 4.0 Favored Weapon Saloc Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Reach",
"Trip"
],
"trait_markdown": "[Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Reach",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=25",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-26",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Halberd](/Weapons.aspx?ID=26)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Rod of Razors](/Equipment.aspx?ID=1751)",
"name": "Halberd",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ",
"summary_markdown": "This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ",
"text": " Halberd Source Core Rulebook pg. 280 4.0 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rod of Razors",
"trait": [
"Reach",
"Versatile"
],
"trait_markdown": "[Reach](/Traits.aspx?ID=192), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Reach",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=26",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity": [
"Immonhiel",
"Likha",
"Narriseminek"
],
"deity_markdown": "[Immonhiel](/Deities.aspx?ID=238), [Likha](/Deities.aspx?ID=192), [Narriseminek](/Deities.aspx?ID=144)",
"exclude_from_search": false,
"favored_weapon": [
"Immonhiel",
"Likha",
"Narriseminek"
],
"favored_weapon_markdown": "[Immonhiel](/Deities.aspx?ID=238), [Likha](/Deities.aspx?ID=192), [Narriseminek](/Deities.aspx?ID=144)",
"hands": "1",
"id": "weapon-27",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Hatchet](/Weapons.aspx?ID=27)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n**Favored Weapon** [Immonhiel](/Deities.aspx?ID=238), [Likha](/Deities.aspx?ID=192), [Narriseminek](/Deities.aspx?ID=144)\n\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThis small axe can be used in close combat or thrown.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Hatchet",
"pfs": "Standard",
"price": 40,
"price_raw": "4 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small axe can be used in close combat or thrown.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This small axe can be used in close combat or thrown.",
"summary_markdown": "This small axe can be used in close combat or thrown.",
"text": " Hatchet Source Core Rulebook pg. 280 4.0 Favored Weapon Immonhiel, Likha, Narriseminek Price 4 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Axe --- This small axe can be used in close combat or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Sweep",
"Thrown"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194), [Thrown 10 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Agile",
"Sweep",
"Thrown 10 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=27",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-28",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Lance](/Weapons.aspx?ID=28)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThis spear-like weapon is used by a mounted creature to deal a great deal of damage.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Alicorn Lance](/Equipment.aspx?ID=1882), [Blast Lance](/Equipment.aspx?ID=1600), [Knight Captain's Lance](/Equipment.aspx?ID=1573), [Radiant Lance](/Equipment.aspx?ID=517)",
"name": "Lance",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis spear-like weapon is used by a mounted creature to deal a great deal of damage.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 280"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0
",
"speed": {},
"summary": "This spear-like weapon is used by a mounted creature to deal a great deal of damage.",
"summary_markdown": "This spear-like weapon is used by a mounted creature to deal a great deal of damage.",
"text": " Lance Source Core Rulebook pg. 280 4.0 Price 1 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Spear --- This spear-like weapon is used by a mounted creature to deal a great deal of damage. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alicorn Lance, Blast Lance, Knight Captain's Lance, Radiant Lance",
"trait": [
"Deadly",
"Jousting",
"Reach"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Jousting 1d6](/Traits.aspx?ID=186), [Reach](/Traits.aspx?ID=192)",
"trait_raw": [
"Deadly d8",
"Jousting 1d6",
"Reach"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=28",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity": [
"Brigh",
"Droskar",
"Grundinnar",
"Keepers of the Hearth",
"Kols",
"Nivi Rhombodazzle",
"Pillars of Knowledge"
],
"deity_markdown": "[Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)",
"exclude_from_search": false,
"favored_weapon": [
"Brigh",
"Droskar",
"Grundinnar",
"Keepers of the Hearth",
"Kols",
"Nivi Rhombodazzle",
"Pillars of Knowledge"
],
"favored_weapon_markdown": "[Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)",
"hands": "1",
"id": "weapon-29",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Light Hammer](/Weapons.aspx?ID=29)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\n\n\r\n\r\n---\r\n\r\nThis smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Cayden's Tankard](/Equipment.aspx?ID=2360)",
"name": "Light Hammer",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.",
"summary_markdown": "This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.",
"text": " Light Hammer Source Core Rulebook pg. 281 4.0 Favored Weapon Brigh, Droskar, Grundinnar, Keepers of the Hearth, Kols, Nivi Rhombodazzle, Pillars of Knowledge Price 3 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Hammer --- This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cayden's Tankard",
"trait": [
"Agile",
"Thrown"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Thrown 20 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Agile",
"Thrown 20 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=29",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Hammer",
"weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Dranngvit"
],
"deity_markdown": "[Dranngvit](/Deities.aspx?ID=86)",
"exclude_from_search": false,
"favored_weapon": [
"Dranngvit"
],
"favored_weapon_markdown": "[Dranngvit](/Deities.aspx?ID=86)",
"hands": "1",
"id": "weapon-30",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Light Pick](/Weapons.aspx?ID=30)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Dranngvit](/Deities.aspx?ID=86)\n\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\n\n\r\n\r\n---\r\n\r\nA light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Light Pick",
"pfs": "Standard",
"price": 40,
"price_raw": "4 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.",
"summary_markdown": "A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.",
"text": " Light Pick Source Core Rulebook pg. 281 4.0 Favored Weapon Dranngvit Price 4 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Pick --- A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Fatal"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Fatal 1d8](/Traits.aspx?ID=178)",
"trait_raw": [
"Agile",
"Fatal 1d8"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=30",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Pick",
"weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity": [
"Falayna",
"Iomedae",
"Lymnieris",
"Pazuzu",
"Vineshvakhi",
"Ymeri"
],
"deity_markdown": "[Falayna](/Deities.aspx?ID=119), [Iomedae](/Deities.aspx?ID=9), [Lymnieris](/Deities.aspx?ID=124), [Pazuzu](/Deities.aspx?ID=79), [Vineshvakhi](/Deities.aspx?ID=262), [Ymeri](/Deities.aspx?ID=108)",
"exclude_from_search": false,
"favored_weapon": [
"Falayna",
"Iomedae",
"Lymnieris",
"Pazuzu",
"Vineshvakhi",
"Ymeri"
],
"favored_weapon_markdown": "[Falayna](/Deities.aspx?ID=119), [Iomedae](/Deities.aspx?ID=9), [Lymnieris](/Deities.aspx?ID=124), [Pazuzu](/Deities.aspx?ID=79), [Vineshvakhi](/Deities.aspx?ID=262), [Ymeri](/Deities.aspx?ID=108)",
"hands": "1",
"id": "weapon-31",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Longsword](/Weapons.aspx?ID=31)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Falayna](/Deities.aspx?ID=119), [Iomedae](/Deities.aspx?ID=9), [Lymnieris](/Deities.aspx?ID=124), [Pazuzu](/Deities.aspx?ID=79), [Vineshvakhi](/Deities.aspx?ID=262), [Ymeri](/Deities.aspx?ID=108)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nLongswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Cooperative Blade](/Equipment.aspx?ID=922), [Final Rest](/Equipment.aspx?ID=1537), [Flame Tongue](/Equipment.aspx?ID=386), [Gearblade](/Equipment.aspx?ID=896), [Holy Avenger](/Equipment.aspx?ID=389), [Kortos Diamond](/Equipment.aspx?ID=675), [Singing Sword](/Equipment.aspx?ID=597), [Smoking Sword](/Equipment.aspx?ID=908), [Spellcutter](/Equipment.aspx?ID=1457)",
"name": "Longsword",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nLongswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. ",
"summary_markdown": "Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. ",
"text": " Longsword Source Core Rulebook pg. 281 4.0 Favored Weapon Falayna, Iomedae, Lymnieris, Pazuzu, Vineshvakhi, Ymeri Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cooperative Blade, Final Rest, Flame Tongue, Gearblade, Holy Avenger, Kortos Diamond, Singing Sword, Smoking Sword, Spellcutter",
"trait": [
"Versatile"
],
"trait_markdown": "[Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=31",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Sturovenen"
],
"deity_markdown": "[Sturovenen](/Deities.aspx?ID=173)",
"exclude_from_search": false,
"favored_weapon": [
"Sturovenen"
],
"favored_weapon_markdown": "[Sturovenen](/Deities.aspx?ID=173)",
"hands": "1",
"id": "weapon-32",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Main-gauche](/Weapons.aspx?ID=32)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Sturovenen](/Deities.aspx?ID=173)\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis parrying dagger features a robust guard to protect the wielder’s hand. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Spellguard Blade](/Equipment.aspx?ID=746)",
"name": "Main-gauche",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis parrying dagger features a robust guard to protect the wielder’s hand. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This parrying dagger features a robust guard to protect the wielder’s hand. ",
"summary_markdown": "This parrying dagger features a robust guard to protect the wielder’s hand. ",
"text": " Main-gauche Source Core Rulebook pg. 281 4.0 Favored Weapon Sturovenen Price 5 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- This parrying dagger features a robust guard to protect the wielder’s hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spellguard Blade",
"trait": [
"Agile",
"Disarm",
"Finesse",
"Parry",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Disarm",
"Finesse",
"Parry",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=32",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d12 B",
"damage_die": 12,
"deity": [
"Uvuko"
],
"deity_markdown": "[Uvuko](/Deities.aspx?ID=228)",
"exclude_from_search": false,
"favored_weapon": [
"Uvuko"
],
"favored_weapon_markdown": "[Uvuko](/Deities.aspx?ID=228)",
"hands": "2",
"id": "weapon-33",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Maul](/Weapons.aspx?ID=33)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Uvuko](/Deities.aspx?ID=228)\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\n\n\r\n\r\n---\r\n\r\nMauls are massive warhammers that must be swung with two hands.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Maul",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nMauls are massive warhammers that must be swung with two hands.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Mauls are massive warhammers that must be swung with two hands.",
"summary_markdown": "Mauls are massive warhammers that must be swung with two hands.",
"text": " Maul Source Core Rulebook pg. 281 4.0 Favored Weapon Uvuko Price 3 gp Damage 1d12 B Bulk 2 Hands 2 Category Martial Group Hammer --- Mauls are massive warhammers that must be swung with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Shove"
],
"trait_markdown": "[Shove](/Traits.aspx?ID=193)",
"trait_raw": [
"Shove"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=33",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Hammer",
"weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity": [
"Sairazul",
"Soralyon",
"Zyphus"
],
"deity_markdown": "[Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Zyphus](/Deities.aspx?ID=160)",
"exclude_from_search": false,
"favored_weapon": [
"Sairazul",
"Soralyon",
"Zyphus"
],
"favored_weapon_markdown": "[Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Zyphus](/Deities.aspx?ID=160)",
"hands": "1",
"id": "weapon-34",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Pick](/Weapons.aspx?ID=34)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Zyphus](/Deities.aspx?ID=160)\n\n\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\n\n\r\n\r\n---\r\n\r\nA pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Pick",
"pfs": "Standard",
"price": 70,
"price_raw": "7 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.",
"summary_markdown": "A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.",
"text": " Pick Source Core Rulebook pg. 281 4.0 Favored Weapon Sairazul, Soralyon, Zyphus Price 7 sp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Pick --- A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Fatal"
],
"trait_markdown": "[Fatal 1d10](/Traits.aspx?ID=178)",
"trait_raw": [
"Fatal 1d10"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=34",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Pick",
"weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity": [
"Belial",
"Stag Mother of the Forest of Stones"
],
"deity_markdown": "[Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)",
"exclude_from_search": false,
"favored_weapon": [
"Belial",
"Stag Mother of the Forest of Stones"
],
"favored_weapon_markdown": "[Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)",
"hands": "2",
"id": "weapon-35",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Ranseur](/Weapons.aspx?ID=35)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nThis polearm is a long trident with a central prong that’s longer than the other two.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Ranseur",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis polearm is a long trident with a central prong that’s longer than the other two.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This polearm is a long trident with a central prong that’s longer than the other two.",
"summary_markdown": "This polearm is a long trident with a central prong that’s longer than the other two.",
"text": " Ranseur Source Core Rulebook pg. 281 4.0 Favored Weapon Belial, Stag Mother of the Forest of Stones Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm is a long trident with a central prong that’s longer than the other two. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Reach"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Reach](/Traits.aspx?ID=192)",
"trait_raw": [
"Disarm",
"Reach"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=35",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity": [
"Arazni",
"Besmara",
"Cayden Cailean",
"Count Ranalc",
"Hastur",
"Seafarer's Hope",
"Touch of the Sun",
"Zura"
],
"deity_markdown": "[Arazni](/Deities.aspx?ID=31), [Besmara](/Deities.aspx?ID=32), [Cayden Cailean](/Deities.aspx?ID=4), [Count Ranalc](/Deities.aspx?ID=92), [Hastur](/Deities.aspx?ID=162), [Seafarer's Hope](/Deities.aspx?ID=255), [Touch of the Sun](/Deities.aspx?ID=233), [Zura](/Deities.aspx?ID=83)",
"exclude_from_search": false,
"favored_weapon": [
"Arazni",
"Besmara",
"Cayden Cailean",
"Count Ranalc",
"Hastur",
"Seafarer's Hope",
"Touch of the Sun",
"Zura"
],
"favored_weapon_markdown": "[Arazni](/Deities.aspx?ID=31), [Besmara](/Deities.aspx?ID=32), [Cayden Cailean](/Deities.aspx?ID=4), [Count Ranalc](/Deities.aspx?ID=92), [Hastur](/Deities.aspx?ID=162), [Seafarer's Hope](/Deities.aspx?ID=255), [Touch of the Sun](/Deities.aspx?ID=233), [Zura](/Deities.aspx?ID=83)",
"hands": "1",
"id": "weapon-36",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Rapier](/Weapons.aspx?ID=36)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Arazni](/Deities.aspx?ID=31), [Besmara](/Deities.aspx?ID=32), [Cayden Cailean](/Deities.aspx?ID=4), [Count Ranalc](/Deities.aspx?ID=92), [Hastur](/Deities.aspx?ID=162), [Seafarer's Hope](/Deities.aspx?ID=255), [Touch of the Sun](/Deities.aspx?ID=233), [Zura](/Deities.aspx?ID=83)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThe rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Azarim](/Equipment.aspx?ID=1725), [Brilliant Rapier](/Equipment.aspx?ID=1237), [Piereta](/Equipment.aspx?ID=666), [Rime Foil](/Equipment.aspx?ID=1876), [Storm Flash](/Equipment.aspx?ID=395), [Viper Rapier](/Equipment.aspx?ID=2145)",
"name": "Rapier",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. ",
"summary_markdown": "The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. ",
"text": " Rapier Source Core Rulebook pg. 281 4.0 Favored Weapon Arazni, Besmara, Cayden Cailean, Count Ranalc, Hastur, Seafarer's Hope, Touch of the Sun, Zura Price 2 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Sword --- The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Azarim, Brilliant Rapier, Piereta, Rime Foil, Storm Flash, Viper Rapier",
"trait": [
"Deadly",
"Disarm",
"Finesse"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179)",
"trait_raw": [
"Deadly d8",
"Disarm",
"Finesse"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=36",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-37",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sap](/Weapons.aspx?ID=37)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nA sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Spore Sap](/Equipment.aspx?ID=647)",
"name": "Sap",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …",
"summary_markdown": "A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …",
"text": " Sap Source Core Rulebook pg. 281 4.0 Price 1 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spore Sap",
"trait": [
"Agile",
"Nonlethal"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)",
"trait_raw": [
"Agile",
"Nonlethal"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=37",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity": [
"Cyth-V'sug",
"Diomazul",
"Sarenrae"
],
"deity_markdown": "[Cyth-V'sug](/Deities.aspx?ID=74), [Diomazul](/Deities.aspx?ID=190), [Sarenrae](/Deities.aspx?ID=16)",
"exclude_from_search": false,
"favored_weapon": [
"Cyth-V'sug",
"Diomazul",
"Sarenrae"
],
"favored_weapon_markdown": "[Cyth-V'sug](/Deities.aspx?ID=74), [Diomazul](/Deities.aspx?ID=190), [Sarenrae](/Deities.aspx?ID=16)",
"hands": "1",
"id": "weapon-38",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Scimitar](/Weapons.aspx?ID=38)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Cyth-V'sug](/Deities.aspx?ID=74), [Diomazul](/Deities.aspx?ID=190), [Sarenrae](/Deities.aspx?ID=16)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis one-handed curved blade is sharp on one side.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Gloaming Arc](/Equipment.aspx?ID=1716), [South Wind's Scorch Song](/Equipment.aspx?ID=1076)",
"name": "Scimitar",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis one-handed curved blade is sharp on one side.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This one-handed curved blade is sharp on one side.",
"summary_markdown": "This one-handed curved blade is sharp on one side.",
"text": " Scimitar Source Core Rulebook pg. 281 4.0 Favored Weapon Cyth-V'sug, Diomazul, Sarenrae Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- This one-handed curved blade is sharp on one side. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Gloaming Arc, South Wind's Scorch Song",
"trait": [
"Forceful",
"Sweep"
],
"trait_markdown": "[Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)",
"trait_raw": [
"Forceful",
"Sweep"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=38",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 S",
"damage_die": 10,
"deity": [
"Apollyon",
"Jaidi",
"Magdh",
"Urgathoa"
],
"deity_markdown": "[Apollyon](/Deities.aspx?ID=134), [Jaidi](/Deities.aspx?ID=155), [Magdh](/Deities.aspx?ID=97), [Urgathoa](/Deities.aspx?ID=19)",
"exclude_from_search": false,
"favored_weapon": [
"Apollyon",
"Jaidi",
"Magdh",
"Urgathoa"
],
"favored_weapon_markdown": "[Apollyon](/Deities.aspx?ID=134), [Jaidi](/Deities.aspx?ID=155), [Magdh](/Deities.aspx?ID=97), [Urgathoa](/Deities.aspx?ID=19)",
"hands": "2",
"id": "weapon-39",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Scythe](/Weapons.aspx?ID=39)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Apollyon](/Deities.aspx?ID=134), [Jaidi](/Deities.aspx?ID=155), [Magdh](/Deities.aspx?ID=97), [Urgathoa](/Deities.aspx?ID=19)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nDerived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Grisly Scythe](/Equipment.aspx?ID=1761), [Hundred-Moth Caress](/Equipment.aspx?ID=1061), [Vampiric Scythe](/Equipment.aspx?ID=1287)",
"name": "Scythe",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nDerived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …",
"summary_markdown": "Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …",
"text": " Scythe Source Core Rulebook pg. 281 4.0 Favored Weapon Apollyon, Jaidi, Magdh, Urgathoa Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Polearm --- Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grisly Scythe, Hundred-Moth Caress, Vampiric Scythe",
"trait": [
"Deadly",
"Trip"
],
"trait_markdown": "[Deadly d10](/Traits.aspx?ID=174), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Deadly d10",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=39",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-40",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shield Bash](/Weapons.aspx?ID=40)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n
\n\n\r\n\r\n---\r\n\r\nA shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Shield Bash",
"pfs": "Standard",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n \r\n\r\n**Damage** 1d4 B\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.",
"summary_markdown": "A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.",
"text": " Shield Bash Source Core Rulebook pg. 281 4.0 Price — Damage 1d4 B Bulk — Hands 1 Category Martial Group Shield --- A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=40",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Shield",
"weapon_group_markdown": "[Shield](/WeaponGroups.aspx?ID=12)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity": [
"Imot",
"Mazludeh"
],
"deity_markdown": "[Imot](/Deities.aspx?ID=139), [Mazludeh](/Deities.aspx?ID=227)",
"exclude_from_search": false,
"favored_weapon": [
"Imot",
"Mazludeh"
],
"favored_weapon_markdown": "[Imot](/Deities.aspx?ID=139), [Mazludeh](/Deities.aspx?ID=227)",
"hands": "1",
"id": "weapon-41",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shield Boss](/Weapons.aspx?ID=41)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Imot](/Deities.aspx?ID=139), [Mazludeh](/Deities.aspx?ID=227)\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n
\n\n\r\n\r\n---\r\n\r\nTypically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Shield of the Unified Legion](/Equipment.aspx?ID=671)",
"name": "Shield Boss",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nTypically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …",
"summary_markdown": "Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …",
"text": " Shield Boss Source Core Rulebook pg. 281 4.0 Favored Weapon Imot, Mazludeh Price 5 sp Damage 1d6 B Bulk — Hands 1 Category Martial Group Shield --- Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shield of the Unified Legion",
"trait": [
"Attached"
],
"trait_markdown": "[Attached to Shield](/Traits.aspx?ID=171)",
"trait_raw": [
"Attached to Shield"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=41",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Shield",
"weapon_group_markdown": "[Shield](/WeaponGroups.aspx?ID=12)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-42",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shield Spikes](/Weapons.aspx?ID=42)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n
\n\n\r\n\r\n---\r\n\r\nThese metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Jawbreaker Shield](/Equipment.aspx?ID=645)",
"name": "Shield Spikes",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.",
"summary_markdown": "These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.",
"text": " Shield Spikes Source Core Rulebook pg. 281 4.0 Price 5 sp Damage 1d6 P Bulk — Hands 1 Category Martial Group Shield --- These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jawbreaker Shield",
"trait": [
"Attached"
],
"trait_markdown": "[Attached to Shield](/Traits.aspx?ID=171)",
"trait_raw": [
"Attached to Shield"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=42",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Shield",
"weapon_group_markdown": "[Shield](/WeaponGroups.aspx?ID=12)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity": [
"Chaldira",
"Hathor",
"Jaidz",
"Norgorber",
"The Prismatic Ray",
"Thisamet"
],
"deity_markdown": "[Chaldira](/Deities.aspx?ID=35), [Hathor](/Deities.aspx?ID=52), [Jaidz](/Deities.aspx?ID=122), [Norgorber](/Deities.aspx?ID=13), [The Prismatic Ray](/Deities.aspx?ID=207), [Thisamet](/Deities.aspx?ID=267)",
"exclude_from_search": false,
"favored_weapon": [
"Chaldira",
"Hathor",
"Jaidz",
"Norgorber",
"The Prismatic Ray",
"Thisamet"
],
"favored_weapon_markdown": "[Chaldira](/Deities.aspx?ID=35), [Hathor](/Deities.aspx?ID=52), [Jaidz](/Deities.aspx?ID=122), [Norgorber](/Deities.aspx?ID=13), [The Prismatic Ray](/Deities.aspx?ID=207), [Thisamet](/Deities.aspx?ID=267)",
"hands": "1",
"id": "weapon-43",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shortsword](/Weapons.aspx?ID=43)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Chaldira](/Deities.aspx?ID=35), [Hathor](/Deities.aspx?ID=52), [Jaidz](/Deities.aspx?ID=122), [Norgorber](/Deities.aspx?ID=13), [The Prismatic Ray](/Deities.aspx?ID=207), [Thisamet](/Deities.aspx?ID=267)\n\n\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThese blades come in a variety of shapes and styles, but they are typically 2 feet long. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Blade of Four Energies](/Equipment.aspx?ID=1042), [Blade of the Rabbit Prince](/Equipment.aspx?ID=836), [Celestial Peachwood Sword](/Equipment.aspx?ID=1533), [Gearblade](/Equipment.aspx?ID=896), [Gloom Blade](/Equipment.aspx?ID=388), [Luck Blade](/Equipment.aspx?ID=390), [Sparkblade](/Equipment.aspx?ID=904)",
"name": "Shortsword",
"pfs": "Standard",
"price": 90,
"price_raw": "9 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese blades come in a variety of shapes and styles, but they are typically 2 feet long. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "These blades come in a variety of shapes and styles, but they are typically 2 feet long. ",
"summary_markdown": "These blades come in a variety of shapes and styles, but they are typically 2 feet long. ",
"text": " Shortsword Source Core Rulebook pg. 281 4.0 Favored Weapon Chaldira, Hathor, Jaidz, Norgorber, The Prismatic Ray, Thisamet Price 9 sp Damage 1d6 P Bulk L Hands 1 Category Martial Group Sword --- These blades come in a variety of shapes and styles, but they are typically 2 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Four Energies, Blade of the Rabbit Prince, Celestial Peachwood Sword, Gearblade, Gloom Blade, Luck Blade, Sparkblade",
"trait": [
"Agile",
"Finesse",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Finesse",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=43",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Black Butterfly",
"Chohar",
"Cosmic Caravan",
"Desna",
"Ma'at",
"The Endless Road",
"The Path of the Heavens"
],
"deity_markdown": "[Black Butterfly](/Deities.aspx?ID=115), [Chohar](/Deities.aspx?ID=215), [Cosmic Caravan](/Deities.aspx?ID=219), [Desna](/Deities.aspx?ID=5), [Ma'at](/Deities.aspx?ID=55), [The Endless Road](/Deities.aspx?ID=246), [The Path of the Heavens](/Deities.aspx?ID=213)",
"exclude_from_search": false,
"favored_weapon": [
"Black Butterfly",
"Chohar",
"Cosmic Caravan",
"Desna",
"Ma'at",
"The Endless Road",
"The Path of the Heavens"
],
"favored_weapon_markdown": "[Black Butterfly](/Deities.aspx?ID=115), [Chohar](/Deities.aspx?ID=215), [Cosmic Caravan](/Deities.aspx?ID=219), [Desna](/Deities.aspx?ID=5), [Ma'at](/Deities.aspx?ID=55), [The Endless Road](/Deities.aspx?ID=246), [The Path of the Heavens](/Deities.aspx?ID=213)",
"hands": "1",
"id": "weapon-44",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Starknife](/Weapons.aspx?ID=44)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Black Butterfly](/Deities.aspx?ID=115), [Chohar](/Deities.aspx?ID=215), [Cosmic Caravan](/Deities.aspx?ID=219), [Desna](/Deities.aspx?ID=5), [Ma'at](/Deities.aspx?ID=55), [The Endless Road](/Deities.aspx?ID=246), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nFrom a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Eclipse](/Equipment.aspx?ID=503), [Guiding Star](/Equipment.aspx?ID=1059)",
"name": "Starknife",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFrom a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …",
"summary_markdown": "From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …",
"text": " Starknife Source Core Rulebook pg. 281 4.0 Favored Weapon Black Butterfly, Chohar, Cosmic Caravan, Desna, Ma'at, The Endless Road, The Path of the Heavens Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Eclipse, Guiding Star",
"trait": [
"Agile",
"Deadly",
"Finesse",
"Thrown",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Thrown 20 ft.](/Traits.aspx?ID=195), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Deadly d6",
"Finesse",
"Thrown 20 ft.",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=44",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity": [
"Dagon",
"Gozreh",
"Hanspur",
"Kelizandri",
"Mephistopheles",
"Raumya"
],
"deity_markdown": "[Dagon](/Deities.aspx?ID=75), [Gozreh](/Deities.aspx?ID=8), [Hanspur](/Deities.aspx?ID=154), [Kelizandri](/Deities.aspx?ID=104), [Mephistopheles](/Deities.aspx?ID=69), [Raumya](/Deities.aspx?ID=195)",
"exclude_from_search": false,
"favored_weapon": [
"Dagon",
"Gozreh",
"Hanspur",
"Kelizandri",
"Mephistopheles",
"Raumya"
],
"favored_weapon_markdown": "[Dagon](/Deities.aspx?ID=75), [Gozreh](/Deities.aspx?ID=8), [Hanspur](/Deities.aspx?ID=154), [Kelizandri](/Deities.aspx?ID=104), [Mephistopheles](/Deities.aspx?ID=69), [Raumya](/Deities.aspx?ID=195)",
"hands": "1",
"id": "weapon-45",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Trident](/Weapons.aspx?ID=45)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Dagon](/Deities.aspx?ID=75), [Gozreh](/Deities.aspx?ID=8), [Hanspur](/Deities.aspx?ID=154), [Kelizandri](/Deities.aspx?ID=104), [Mephistopheles](/Deities.aspx?ID=69), [Raumya](/Deities.aspx?ID=195)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThis three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Devil's Trident](/Equipment.aspx?ID=1477), [Fighter's Fork](/Equipment.aspx?ID=385), [Rat-Catcher Trident](/Equipment.aspx?ID=573)",
"name": "Trident",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. ",
"summary_markdown": "This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. ",
"text": " Trident Source Core Rulebook pg. 281 4.0 Favored Weapon Dagon, Gozreh, Hanspur, Kelizandri, Mephistopheles, Raumya Price 1 gp Damage 1d8 P Bulk 1 Hands 1 Category Martial Group Spear --- This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Devil's Trident, Fighter's Fork, Rat-Catcher Trident",
"trait": [
"Thrown"
],
"trait_markdown": "[Thrown 20 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Thrown 20 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=45",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 B",
"damage_die": 10,
"deity": [
"Alglenweis",
"Geryon",
"Groetus",
"Imbrex"
],
"deity_markdown": "[Alglenweis](/Deities.aspx?ID=171), [Geryon](/Deities.aspx?ID=67), [Groetus](/Deities.aspx?ID=38), [Imbrex](/Deities.aspx?ID=94)",
"exclude_from_search": false,
"favored_weapon": [
"Alglenweis",
"Geryon",
"Groetus",
"Imbrex"
],
"favored_weapon_markdown": "[Alglenweis](/Deities.aspx?ID=171), [Geryon](/Deities.aspx?ID=67), [Groetus](/Deities.aspx?ID=38), [Imbrex](/Deities.aspx?ID=94)",
"hands": "2",
"id": "weapon-46",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[War Flail](/Weapons.aspx?ID=46)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Alglenweis](/Deities.aspx?ID=171), [Geryon](/Deities.aspx?ID=67), [Groetus](/Deities.aspx?ID=38), [Imbrex](/Deities.aspx?ID=94)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThis large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Ouroboros Flail](/Equipment.aspx?ID=1069)",
"name": "War Flail",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.",
"summary_markdown": "This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.",
"text": " War Flail Source Core Rulebook pg. 281 4.0 Favored Weapon Alglenweis, Geryon, Groetus, Imbrex Price 2 gp Damage 1d10 B Bulk 2 Hands 2 Category Martial Group Flail --- This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ouroboros Flail",
"trait": [
"Disarm",
"Sweep",
"Trip"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Disarm",
"Sweep",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=46",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 B",
"damage_die": 8,
"deity": [
"Azathoth",
"Dwarven Pantheon",
"Kerkamoth",
"Kostchtchie",
"Lady Nanbyo",
"Magrim",
"The Laborer's Bastion",
"Torag",
"Trudd"
],
"deity_markdown": "[Azathoth](/Deities.aspx?ID=161), [Dwarven Pantheon](/Deities.aspx?ID=196), [Kerkamoth](/Deities.aspx?ID=140), [Kostchtchie](/Deities.aspx?ID=77), [Lady Nanbyo](/Deities.aspx?ID=179), [Magrim](/Deities.aspx?ID=90), [The Laborer's Bastion](/Deities.aspx?ID=253), [Torag](/Deities.aspx?ID=18), [Trudd](/Deities.aspx?ID=91)",
"exclude_from_search": false,
"favored_weapon": [
"Azathoth",
"Dwarven Pantheon",
"Kerkamoth",
"Kostchtchie",
"Lady Nanbyo",
"Magrim",
"The Laborer's Bastion",
"Torag",
"Trudd"
],
"favored_weapon_markdown": "[Azathoth](/Deities.aspx?ID=161), [Dwarven Pantheon](/Deities.aspx?ID=196), [Kerkamoth](/Deities.aspx?ID=140), [Kostchtchie](/Deities.aspx?ID=77), [Lady Nanbyo](/Deities.aspx?ID=179), [Magrim](/Deities.aspx?ID=90), [The Laborer's Bastion](/Deities.aspx?ID=253), [Torag](/Deities.aspx?ID=18), [Trudd](/Deities.aspx?ID=91)",
"hands": "1",
"id": "weapon-47",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Warhammer](/Weapons.aspx?ID=47)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Azathoth](/Deities.aspx?ID=161), [Dwarven Pantheon](/Deities.aspx?ID=196), [Kerkamoth](/Deities.aspx?ID=140), [Kostchtchie](/Deities.aspx?ID=77), [Lady Nanbyo](/Deities.aspx?ID=179), [Magrim](/Deities.aspx?ID=90), [The Laborer's Bastion](/Deities.aspx?ID=253), [Torag](/Deities.aspx?ID=18), [Trudd](/Deities.aspx?ID=91)\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Blessed Reformer](/Equipment.aspx?ID=1878), [Dwarven Thrower](/Equipment.aspx?ID=384), [Sky Hammer](/Equipment.aspx?ID=394), [Storm Hammer](/Equipment.aspx?ID=909)",
"name": "Warhammer",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always …",
"summary_markdown": "This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always …",
"text": " Warhammer Source Core Rulebook pg. 281 4.0 Favored Weapon Azathoth, Dwarven Pantheon, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, The Laborer's Bastion, Torag, Trudd Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Category Martial Group Hammer --- This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blessed Reformer, Dwarven Thrower, Sky Hammer, Storm Hammer",
"trait": [
"Shove"
],
"trait_markdown": "[Shove](/Traits.aspx?ID=193)",
"trait_raw": [
"Shove"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=47",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Hammer",
"weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity": [
"Aakriti",
"Abraxas",
"Ahriman",
"Calistria",
"Dahak",
"Gendowyn",
"Gogunta",
"Lissala",
"Matravash",
"Moloch",
"Ragadahn",
"Ranginori",
"Selket"
],
"deity_markdown": "[Aakriti](/Deities.aspx?ID=261), [Abraxas](/Deities.aspx?ID=71), [Ahriman](/Deities.aspx?ID=220), [Calistria](/Deities.aspx?ID=3), [Dahak](/Deities.aspx?ID=150), [Gendowyn](/Deities.aspx?ID=152), [Gogunta](/Deities.aspx?ID=25), [Lissala](/Deities.aspx?ID=156), [Matravash](/Deities.aspx?ID=193), [Moloch](/Deities.aspx?ID=70), [Ragadahn](/Deities.aspx?ID=99), [Ranginori](/Deities.aspx?ID=106), [Selket](/Deities.aspx?ID=59)",
"exclude_from_search": false,
"favored_weapon": [
"Aakriti",
"Abraxas",
"Ahriman",
"Calistria",
"Dahak",
"Gendowyn",
"Gogunta",
"Lissala",
"Matravash",
"Moloch",
"Ragadahn",
"Ranginori",
"Selket"
],
"favored_weapon_markdown": "[Aakriti](/Deities.aspx?ID=261), [Abraxas](/Deities.aspx?ID=71), [Ahriman](/Deities.aspx?ID=220), [Calistria](/Deities.aspx?ID=3), [Dahak](/Deities.aspx?ID=150), [Gendowyn](/Deities.aspx?ID=152), [Gogunta](/Deities.aspx?ID=25), [Lissala](/Deities.aspx?ID=156), [Matravash](/Deities.aspx?ID=193), [Moloch](/Deities.aspx?ID=70), [Ragadahn](/Deities.aspx?ID=99), [Ranginori](/Deities.aspx?ID=106), [Selket](/Deities.aspx?ID=59)",
"hands": "1",
"id": "weapon-48",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Whip](/Weapons.aspx?ID=48)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Aakriti](/Deities.aspx?ID=261), [Abraxas](/Deities.aspx?ID=71), [Ahriman](/Deities.aspx?ID=220), [Calistria](/Deities.aspx?ID=3), [Dahak](/Deities.aspx?ID=150), [Gendowyn](/Deities.aspx?ID=152), [Gogunta](/Deities.aspx?ID=25), [Lissala](/Deities.aspx?ID=156), [Matravash](/Deities.aspx?ID=193), [Moloch](/Deities.aspx?ID=70), [Ragadahn](/Deities.aspx?ID=99), [Ranginori](/Deities.aspx?ID=106), [Selket](/Deities.aspx?ID=59)\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThis long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Alghollthu Lash](/Equipment.aspx?ID=1881), [Lady's Spiral](/Equipment.aspx?ID=1539), [Slime Whip](/Equipment.aspx?ID=792), [Vine Whip](/Equipment.aspx?ID=1889), [Whip of Compliance](/Equipment.aspx?ID=593)",
"name": "Whip",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …",
"summary_markdown": "This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …",
"text": " Whip Source Core Rulebook pg. 281 4.0 Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Lissala, Matravash, Moloch, Ragadahn, Ranginori, Selket Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Category Martial Group Flail --- This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alghollthu Lash, Lady's Spiral, Slime Whip, Vine Whip, Whip of Compliance",
"trait": [
"Disarm",
"Finesse",
"Nonlethal",
"Reach",
"Trip"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Disarm",
"Finesse",
"Nonlethal",
"Reach",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=48",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-49",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dogslicer](/Weapons.aspx?ID=49)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Four-Ways Dogslicer](/Equipment.aspx?ID=733)",
"name": "Dogslicer",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. ",
"summary_markdown": "This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. ",
"text": " Dogslicer Source Core Rulebook pg. 281 4.0 Price 1 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Sword --- This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Four-Ways Dogslicer",
"trait": [
"Agile",
"Backstabber",
"Finesse",
"Goblin",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Finesse](/Traits.aspx?ID=179), [Goblin](/Traits.aspx?ID=81), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Backstabber",
"Finesse",
"Goblin",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=49",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-50",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Elven Curve Blade](/Weapons.aspx?ID=50)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nEssentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Elven Curve Blade",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nEssentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. ",
"summary_markdown": "Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. ",
"text": " Elven Curve Blade Source Core Rulebook pg. 281 4.0 Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Sword --- Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Elf",
"Finesse",
"Forceful",
"Uncommon"
],
"trait_markdown": "[Elf](/Traits.aspx?ID=58), [Finesse](/Traits.aspx?ID=179), [Forceful](/Traits.aspx?ID=180), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Elf",
"Finesse",
"Forceful",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=50",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-51",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Filcher's Fork](/Weapons.aspx?ID=51)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThis halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Filcher's Fork",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.",
"summary_markdown": "This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.",
"text": " Filcher's Fork Source Core Rulebook pg. 281 4.0 Price 1 gp Damage 1d4 P Bulk L Hands 1 Category Martial Group Spear --- This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Backstabber",
"Deadly",
"Finesse",
"Halfling",
"Thrown",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Halfling](/Traits.aspx?ID=87), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Backstabber",
"Deadly d6",
"Finesse",
"Halfling",
"Thrown 20 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=51",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-52",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Gnome Hooked Hammer](/Weapons.aspx?ID=52)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\n\n\r\n\r\n---\r\n\r\nThis gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the gnomes are slightly erratic for using it.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Metronomic Hammer](/Equipment.aspx?ID=1595)",
"name": "Gnome Hooked Hammer",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the …",
"summary_markdown": "This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the …",
"text": " Gnome Hooked Hammer Source Core Rulebook pg. 281 4.0 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Hammer --- This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Metronomic Hammer",
"trait": [
"Gnome",
"Trip",
"Two-Hand",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Trip](/Traits.aspx?ID=196), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Gnome",
"Trip",
"Two-Hand 1d10",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=52",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Hammer",
"weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-53",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Horsechopper](/Weapons.aspx?ID=53)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nCreated by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Horsechopper",
"pfs": "Standard",
"price": 90,
"price_raw": "9 sp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nCreated by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.",
"summary_markdown": "Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.",
"text": " Horsechopper Source Core Rulebook pg. 281 4.0 Price 9 sp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Goblin",
"Reach",
"Trip",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Goblin",
"Reach",
"Trip",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=53",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-54",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Kama](/Weapons.aspx?ID=54)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nSimilar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Kama",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nSimilar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.",
"summary_markdown": "Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.",
"text": " Kama Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Monk",
"Trip",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Monk](/Traits.aspx?ID=112), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Monk",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=54",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity": [
"Shizuru"
],
"deity_markdown": "[Shizuru](/Deities.aspx?ID=47)",
"exclude_from_search": false,
"favored_weapon": [
"Shizuru"
],
"favored_weapon_markdown": "[Shizuru](/Deities.aspx?ID=47)",
"hands": "1",
"id": "weapon-55",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Katana](/Weapons.aspx?ID=55)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\r\n\r\n**Favored Weapon** [Shizuru](/Deities.aspx?ID=47)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nA katana is a curved, single-edged sword known for its wickedly sharped blade. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[North Wind's Night Verse](/Equipment.aspx?ID=1068)",
"name": "Katana",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA katana is a curved, single-edged sword known for its wickedly sharped blade. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "A katana is a curved, single-edged sword known for its wickedly sharped blade. ",
"summary_markdown": "A katana is a curved, single-edged sword known for its wickedly sharped blade. ",
"text": " Katana Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Shizuru Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- A katana is a curved, single-edged sword known for its wickedly sharped blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons North Wind's Night Verse",
"trait": [
"Deadly",
"Two-Hand",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Deadly d8",
"Two-Hand 1d10",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=55",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity": [
"Adanye",
"Doloras",
"Nyarlathotep (Haunter in the Dark)",
"Tanagaar",
"Valmallos"
],
"deity_markdown": "[Adanye](/Deities.aspx?ID=223), [Doloras](/Deities.aspx?ID=168), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Tanagaar](/Deities.aspx?ID=129), [Valmallos](/Deities.aspx?ID=147)",
"exclude_from_search": false,
"favored_weapon": [
"Adanye",
"Doloras",
"Nyarlathotep (Haunter in the Dark)",
"Tanagaar",
"Valmallos"
],
"favored_weapon_markdown": "[Adanye](/Deities.aspx?ID=223), [Doloras](/Deities.aspx?ID=168), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Tanagaar](/Deities.aspx?ID=129), [Valmallos](/Deities.aspx?ID=147)",
"hands": "1",
"id": "weapon-56",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Kukri](/Weapons.aspx?ID=56)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road, Impossible Lands_\r\n\r\n**Favored Weapon** [Adanye](/Deities.aspx?ID=223), [Doloras](/Deities.aspx?ID=168), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Tanagaar](/Deities.aspx?ID=129), [Valmallos](/Deities.aspx?ID=147)\n\n\r\n**Price** 6 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThe blade of this foot-long knife curves inward and lacks a cross guard at the hilt. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Bloodletting Kukri](/Equipment.aspx?ID=381)",
"name": "Kukri",
"pfs": "Standard",
"price": 60,
"price_raw": "6 sp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 6 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe blade of this foot-long knife curves inward and lacks a cross guard at the hilt. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. ",
"summary_markdown": "The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. ",
"text": " Kukri Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road, Impossible Lands Favored Weapon Adanye, Doloras, Nyarlathotep (Haunter in the Dark), Tanagaar, Valmallos Price 6 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bloodletting Kukri",
"trait": [
"Agile",
"Finesse",
"Trip",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Finesse",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=56",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-57",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Nunchaku](/Weapons.aspx?ID=57)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThe nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Nunchaku",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.",
"summary_markdown": "The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.",
"text": " Nunchaku Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 2 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Disarm",
"Finesse",
"Monk",
"Uncommon"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backswing",
"Disarm",
"Finesse",
"Monk",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=57",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-58",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Orc Knuckle Dagger](/Weapons.aspx?ID=58)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Orc Knuckle Dagger",
"pfs": "Standard",
"price": 70,
"price_raw": "7 sp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.",
"summary_markdown": "This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.",
"text": " Orc Knuckle Dagger Source Core Rulebook pg. 281 4.0 Price 7 sp Damage 1d6 P Bulk L Hands 1 Category Martial Group Knife --- This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Disarm",
"Orc",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Orc](/Traits.aspx?ID=124), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Disarm",
"Orc",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=58",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-59",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sai](/Weapons.aspx?ID=59)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Sai",
"pfs": "Standard",
"price": 60,
"price_raw": "6 sp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.",
"summary_markdown": "This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.",
"text": " Sai Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 6 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Disarm",
"Finesse",
"Monk",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159), [Versatile B](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Disarm",
"Finesse",
"Monk",
"Uncommon",
"Versatile B"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=59",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity": [
"Luhar",
"Zon-Kuthon"
],
"deity_markdown": "[Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)",
"exclude_from_search": false,
"favored_weapon": [
"Luhar",
"Zon-Kuthon"
],
"favored_weapon_markdown": "[Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)",
"hands": "2",
"id": "weapon-60",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Spiked Chain](/Weapons.aspx?ID=60)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThis 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Soul Chain](/Equipment.aspx?ID=1737), [Vine of Roses](/Equipment.aspx?ID=1384)",
"name": "Spiked Chain",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.",
"summary_markdown": "This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.",
"text": " Spiked Chain Source Core Rulebook pg. 281 4.0 Favored Weapon Luhar, Zon-Kuthon Price 3 gp Damage 1d8 S Bulk 1 Hands 2 Category Martial Group Flail --- This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Soul Chain, Vine of Roses",
"trait": [
"Disarm",
"Finesse",
"Trip",
"Uncommon"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Disarm",
"Finesse",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=60",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity": [
"Dhalavei"
],
"deity_markdown": "[Dhalavei](/Deities.aspx?ID=189)",
"exclude_from_search": false,
"favored_weapon": [
"Dhalavei"
],
"favored_weapon_markdown": "[Dhalavei](/Deities.aspx?ID=189)",
"hands": "1",
"id": "weapon-61",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Temple Sword](/Weapons.aspx?ID=61)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Impossible Lands, Vudra_\r\n\r\n**Favored Weapon** [Dhalavei](/Deities.aspx?ID=189)\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Temple Sword",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …",
"summary_markdown": "This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …",
"text": " Temple Sword Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Impossible Lands, Vudra Favored Weapon Dhalavei Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Monk",
"Trip",
"Uncommon"
],
"trait_markdown": "[Monk](/Traits.aspx?ID=112), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Monk",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=61",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-62",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dwarven War Axe](/Weapons.aspx?ID=62)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThis favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Axe of the Dwarven Lords](/Equipment.aspx?ID=609)",
"name": "Dwarven War Axe",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.",
"summary_markdown": "This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.",
"text": " Dwarven War Axe Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d8 S Bulk 2 Hands 1 Category Advanced Group Axe --- This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Axe of the Dwarven Lords",
"trait": [
"Dwarf",
"Sweep",
"Two-Hand",
"Uncommon"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Sweep](/Traits.aspx?ID=194), [Two-Hand 1d12](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Dwarf",
"Sweep",
"Two-Hand 1d12",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=62",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-63",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Gnome Flickmace](/Weapons.aspx?ID=63)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nMore a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gnome Flickmace",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nMore a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …",
"summary_markdown": "More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …",
"text": " Gnome Flickmace Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d6 B Bulk 1 Hands 1 Category Advanced Group Flail --- More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Gnome",
"Reach",
"Sweep",
"Uncommon"
],
"trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Gnome",
"Reach",
"Sweep",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=63",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-64",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Orc Necksplitter](/Weapons.aspx?ID=64)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThis single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Orc Necksplitter",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.",
"summary_markdown": "This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.",
"text": " Orc Necksplitter Source Core Rulebook pg. 281 4.0 Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Axe --- This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Forceful",
"Orc",
"Sweep",
"Uncommon"
],
"trait_markdown": "[Forceful](/Traits.aspx?ID=180), [Orc](/Traits.aspx?ID=124), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Forceful",
"Orc",
"Sweep",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=64",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity": [
"Achaekek"
],
"deity_markdown": "[Achaekek](/Deities.aspx?ID=29)",
"exclude_from_search": false,
"favored_weapon": [
"Achaekek"
],
"favored_weapon_markdown": "[Achaekek](/Deities.aspx?ID=29)",
"hands": "1",
"id": "weapon-65",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sawtooth Saber](/Weapons.aspx?ID=65)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Achaekek](/Deities.aspx?ID=29)\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThe signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Sawtooth Saber",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.",
"summary_markdown": "The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.",
"text": " Sawtooth Saber Source Core Rulebook pg. 281 4.0 Favored Weapon Achaekek Price 5 gp Damage 1d6 S Bulk L Hands 1 Category Advanced Group Sword --- The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Twin",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Finesse",
"Twin",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=65",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition": "Blowgun Darts",
"ammunition_markdown": "[Blowgun Darts](/Weapons.aspx?ID=80)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1 P",
"damage_die": 1,
"deity": [
"Picoperi"
],
"deity_markdown": "[Picoperi](/Deities.aspx?ID=266)",
"exclude_from_search": false,
"favored_weapon": [
"Picoperi"
],
"favored_weapon_markdown": "[Picoperi](/Deities.aspx?ID=266)",
"hands": "1",
"id": "weapon-66",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Blowgun](/Weapons.aspx?ID=66)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Picoperi](/Deities.aspx?ID=266)\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n**Ammunition** [Blowgun Darts](/Weapons.aspx?ID=80)\r\n\r\n\r\n\r\n---\r\n\r\nThis long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Blowgun",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Blowgun Darts](/Weapons.aspx?ID=80)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. ",
"summary_markdown": "This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. ",
"text": " Blowgun Source Core Rulebook pg. 281 4.0 Favored Weapon Picoperi Price 1 sp Damage 1 P Bulk L Hands 1 Range 20 ft. Reload 1 Category Simple Group Dart Ammunition Blowgun Darts --- This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Nonlethal"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)",
"trait_raw": [
"Agile",
"Nonlethal"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=66",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Ranged"
},
{
"ammunition": "Bolts",
"ammunition_markdown": "[Bolts](/Weapons.aspx?ID=81)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity": [
"Abadar",
"The Deliberate Journey"
],
"deity_markdown": "[Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)",
"exclude_from_search": false,
"favored_weapon": [
"Abadar",
"The Deliberate Journey"
],
"favored_weapon_markdown": "[Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)",
"hands": "2",
"id": "weapon-67",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Crossbow](/Weapons.aspx?ID=67)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n\r\n---\r\n\r\nThis ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Spiritsight Crossbow](/Equipment.aspx?ID=747)",
"name": "Crossbow",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"range": 120,
"range_raw": "120 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …",
"summary_markdown": "This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …",
"text": " Crossbow Source Core Rulebook pg. 281 4.0 Favored Weapon Abadar, The Deliberate Journey Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Category Simple Group Bow Ammunition Bolts --- This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spiritsight Crossbow",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=67",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Irez"
],
"deity_markdown": "[Irez](/Deities.aspx?ID=121)",
"exclude_from_search": false,
"favored_weapon": [
"Irez"
],
"favored_weapon_markdown": "[Irez](/Deities.aspx?ID=121)",
"hands": "1",
"id": "weapon-68",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dart](/Weapons.aspx?ID=68)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Irez](/Deities.aspx?ID=121)\n\n\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\n\n\r\n\r\n---\r\n\r\nThis thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Hardened Harrow Deck](/Equipment.aspx?ID=837)",
"name": "Dart",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …",
"summary_markdown": "This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …",
"text": " Dart Source Core Rulebook pg. 281 4.0 Favored Weapon Irez Price 1 cp Damage 1d4 P Bulk L Hands 1 Range 20 ft. Category Simple Group Dart --- This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hardened Harrow Deck",
"trait": [
"Agile",
"Thrown"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Thrown](/Traits.aspx?ID=195)",
"trait_raw": [
"Agile",
"Thrown"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=68",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Ranged"
},
{
"ammunition": "Bolts",
"ammunition_markdown": "[Bolts](/Weapons.aspx?ID=81)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-69",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Hand Crossbow](/Weapons.aspx?ID=69)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n\r\n---\r\n\r\nSometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Hand Crossbow",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nSometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …",
"summary_markdown": "Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …",
"text": " Hand Crossbow Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Category Simple Group Bow Ammunition Bolts --- Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=69",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Bolts",
"ammunition_markdown": "[Bolts](/Weapons.aspx?ID=81)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity": [
"Zohls"
],
"deity_markdown": "[Zohls](/Deities.aspx?ID=133)",
"exclude_from_search": false,
"favored_weapon": [
"Zohls"
],
"favored_weapon_markdown": "[Zohls](/Deities.aspx?ID=133)",
"hands": "2",
"id": "weapon-70",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Heavy Crossbow](/Weapons.aspx?ID=70)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n**Favored Weapon** [Zohls](/Deities.aspx?ID=133)\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 2\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n\r\n---\r\n\r\nThis large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Heavy Crossbow",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"range": 120,
"range_raw": "120 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 2,
"reload_raw": "2",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 2\r\n
\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.",
"summary_markdown": "This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.",
"text": " Heavy Crossbow Source Core Rulebook pg. 281 4.0 Favored Weapon Zohls Price 4 gp Damage 1d10 P Bulk 2 Hands 2 Range 120 ft. Reload 2 Category Simple Group Bow Ammunition Bolts --- This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=70",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity": [
"Kurgess"
],
"deity_markdown": "[Kurgess](/Deities.aspx?ID=42)",
"exclude_from_search": false,
"favored_weapon": [
"Kurgess"
],
"favored_weapon_markdown": "[Kurgess](/Deities.aspx?ID=42)",
"hands": "1",
"id": "weapon-71",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Javelin](/Weapons.aspx?ID=71)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n**Favored Weapon** [Kurgess](/Deities.aspx?ID=42)\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\n\n\r\n\r\n---\r\n\r\nThis thin spear is well balanced for throwing but is not designed for melee use. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Stoneraiser Javelin](/Equipment.aspx?ID=648)",
"name": "Javelin",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis thin spear is well balanced for throwing but is not designed for melee use. \r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "This thin spear is well balanced for throwing but is not designed for melee use. ",
"summary_markdown": "This thin spear is well balanced for throwing but is not designed for melee use. ",
"text": " Javelin Source Core Rulebook pg. 282 4.0 Favored Weapon Kurgess Price 1 sp Damage 1d6 P Bulk L Hands 1 Range 30 ft. Category Simple Group Dart --- This thin spear is well balanced for throwing but is not designed for melee use. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Stoneraiser Javelin",
"trait": [
"Thrown"
],
"trait_markdown": "[Thrown](/Traits.aspx?ID=195)",
"trait_raw": [
"Thrown"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=71",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Ranged"
},
{
"ammunition": "Sling Bullets",
"ammunition_markdown": "[Sling Bullets](/Weapons.aspx?ID=82)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity": [
"Pulura"
],
"deity_markdown": "[Pulura](/Deities.aspx?ID=125)",
"exclude_from_search": false,
"favored_weapon": [
"Pulura"
],
"favored_weapon_markdown": "[Pulura](/Deities.aspx?ID=125)",
"hands": "1",
"id": "weapon-72",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sling](/Weapons.aspx?ID=72)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n**Favored Weapon** [Pulura](/Deities.aspx?ID=125)\n\n\r\n**Price** —\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n\r\n\r\n---\r\n\r\nLittle more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Caterwaul Sling](/Equipment.aspx?ID=382)",
"name": "Sling",
"pfs": "Standard",
"price": 0,
"range": 50,
"range_raw": "50 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** \r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nLittle more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.",
"summary_markdown": "Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.",
"text": " Sling Source Core Rulebook pg. 282 4.0 Favored Weapon Pulura Price — Damage 1d6 B Bulk L Hands 1 Range 50 ft. Reload 1 Category Simple Group Sling Ammunition Sling Bullets --- Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Caterwaul Sling",
"trait": [
"Propulsive"
],
"trait_markdown": "[Propulsive](/Traits.aspx?ID=191)",
"trait_raw": [
"Propulsive"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=72",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Sling",
"weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "Varies",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-73",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Alchemical Bomb](/Weapons.aspx?ID=73)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n\r\n**Price** (Varies)\r\n\r\n**Damage** Varies\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bomb](/WeaponGroups.aspx?ID=2)\r\n
\n\n\r\n\r\n---\r\n\r\nThese bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. \n\n[Click here for a list of alchemical bombs.](/equipment/alchemical-items/alchemical-bombs)\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Alchemical Bomb",
"pfs": "Standard",
"price_raw": " (Varies)",
"range": 20,
"range_raw": "20 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n (Varies)\r\n\r\n**Damage** Varies\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bomb](/WeaponGroups.aspx?ID=2)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …",
"summary_markdown": "These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …",
"text": " Alchemical Bomb Source Core Rulebook pg. 282 4.0 Price (Varies) Damage Varies Bulk L Hands 1 Range 20 ft. Category Martial Group Bomb --- These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. Click here for a list of alchemical bombs. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Varies"
],
"trait_markdown": "[Varies](/Traits.aspx?ID=495)",
"trait_raw": [
"Varies"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=73",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Bomb",
"weapon_group_markdown": "[Bomb](/WeaponGroups.aspx?ID=2)",
"weapon_type": "Ranged"
},
{
"ammunition": "Arrows",
"ammunition_markdown": "[Arrows](/Weapons.aspx?ID=83)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1+",
"id": "weapon-74",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Composite Longbow](/Weapons.aspx?ID=74)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n\r\n---\r\n\r\nThis projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow’s range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil’s favored weapon, it also applies to composite longbows unless otherwise stated.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Mammoth Bow](/Equipment.aspx?ID=1531)",
"name": "Composite Longbow",
"pfs": "Standard",
"price": 2000,
"price_raw": "20 gp",
"range": 100,
"range_raw": "100 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …",
"summary_markdown": "This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …",
"text": " Composite Longbow Source Core Rulebook pg. 282 4.0 Price 20 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow’s range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil’s favored weapon, it also applies to composite longbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mammoth Bow",
"trait": [
"Deadly",
"Propulsive",
"Volley"
],
"trait_markdown": "[Deadly d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [Volley 30 ft.](/Traits.aspx?ID=201)",
"trait_raw": [
"Deadly d10",
"Propulsive",
"Volley 30 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=74",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Arrows",
"ammunition_markdown": "[Arrows](/Weapons.aspx?ID=83)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1+",
"id": "weapon-75",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Composite Shortbow](/Weapons.aspx?ID=75)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n\r\n**Price** 14 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n\r\n---\r\n\r\nThis shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Godsbreath Bow](/Equipment.aspx?ID=1481), [Singing Shortbow](/Equipment.aspx?ID=1074), [Sky-Piercing Bow](/Equipment.aspx?ID=950)",
"name": "Composite Shortbow",
"pfs": "Standard",
"price": 1400,
"price_raw": "14 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 14 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …",
"summary_markdown": "This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …",
"text": " Composite Shortbow Source Core Rulebook pg. 282 4.0 Price 14 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Godsbreath Bow, Singing Shortbow, Sky-Piercing Bow",
"trait": [
"Deadly",
"Propulsive"
],
"trait_markdown": "[Deadly d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191)",
"trait_raw": [
"Deadly d10",
"Propulsive"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=75",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Arrows",
"ammunition_markdown": "[Arrows](/Weapons.aspx?ID=83)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity": [
"Cernunnos",
"Eiseth",
"Elven Pantheon",
"Erastil",
"General Susumu",
"Hshurha",
"Ketephys",
"Skode",
"Sky Keepers",
"Ylimancha"
],
"deity_markdown": "[Cernunnos](/Deities.aspx?ID=116), [Eiseth](/Deities.aspx?ID=169), [Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [General Susumu](/Deities.aspx?ID=176), [Hshurha](/Deities.aspx?ID=103), [Ketephys](/Deities.aspx?ID=110), [Skode](/Deities.aspx?ID=239), [Sky Keepers](/Deities.aspx?ID=232), [Ylimancha](/Deities.aspx?ID=132)",
"exclude_from_search": false,
"favored_weapon": [
"Cernunnos",
"Eiseth",
"Elven Pantheon",
"Erastil",
"General Susumu",
"Hshurha",
"Ketephys",
"Skode",
"Sky Keepers",
"Ylimancha"
],
"favored_weapon_markdown": "[Cernunnos](/Deities.aspx?ID=116), [Eiseth](/Deities.aspx?ID=169), [Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [General Susumu](/Deities.aspx?ID=176), [Hshurha](/Deities.aspx?ID=103), [Ketephys](/Deities.aspx?ID=110), [Skode](/Deities.aspx?ID=239), [Sky Keepers](/Deities.aspx?ID=232), [Ylimancha](/Deities.aspx?ID=132)",
"hands": "1+",
"id": "weapon-76",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Longbow](/Weapons.aspx?ID=76)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n**Favored Weapon** [Cernunnos](/Deities.aspx?ID=116), [Eiseth](/Deities.aspx?ID=169), [Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [General Susumu](/Deities.aspx?ID=176), [Hshurha](/Deities.aspx?ID=103), [Ketephys](/Deities.aspx?ID=110), [Skode](/Deities.aspx?ID=239), [Sky Keepers](/Deities.aspx?ID=232), [Ylimancha](/Deities.aspx?ID=132)\n\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n\r\n---\r\n\r\nThis 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can’t be used while mounted.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Oathbow](/Equipment.aspx?ID=392)",
"name": "Longbow",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"range": 100,
"range_raw": "100 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …",
"summary_markdown": "This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …",
"text": " Longbow Source Core Rulebook pg. 282 4.0 Favored Weapon Cernunnos, Eiseth, Elven Pantheon, Erastil, General Susumu, Hshurha, Ketephys, Skode, Sky Keepers, Ylimancha Price 6 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can’t be used while mounted. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Oathbow",
"trait": [
"Deadly",
"Volley"
],
"trait_markdown": "[Deadly d10](/Traits.aspx?ID=174), [Volley 30 ft.](/Traits.aspx?ID=201)",
"trait_raw": [
"Deadly d10",
"Volley 30 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=76",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Arrows",
"ammunition_markdown": "[Arrows](/Weapons.aspx?ID=83)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity": [
"Elven Pantheon",
"Gruhastha"
],
"deity_markdown": "[Elven Pantheon](/Deities.aspx?ID=197), [Gruhastha](/Deities.aspx?ID=39)",
"exclude_from_search": false,
"favored_weapon": [
"Elven Pantheon",
"Gruhastha"
],
"favored_weapon_markdown": "[Elven Pantheon](/Deities.aspx?ID=197), [Gruhastha](/Deities.aspx?ID=39)",
"hands": "1+",
"id": "weapon-77",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shortbow](/Weapons.aspx?ID=77)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n**Favored Weapon** [Elven Pantheon](/Deities.aspx?ID=197), [Gruhastha](/Deities.aspx?ID=39)\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n\r\n---\r\n\r\nThis smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Hunter's Bow](/Equipment.aspx?ID=907)",
"name": "Shortbow",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "common",
"release_date": "2019-08-01",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.",
"summary_markdown": "This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.",
"text": " Shortbow Source Core Rulebook pg. 282 4.0 Favored Weapon Elven Pantheon, Gruhastha Price 3 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hunter's Bow",
"trait": [
"Deadly"
],
"trait_markdown": "[Deadly d10](/Traits.aspx?ID=174)",
"trait_raw": [
"Deadly d10"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=77",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Sling Bullets",
"ammunition_markdown": "[Sling Bullets](/Weapons.aspx?ID=82)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d10 B",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-78",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Halfling Sling Staff](/Weapons.aspx?ID=78)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n\r\n\r\n---\r\n\r\nThis staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or bullets from the sling.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Halfling Sling Staff",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"range": 80,
"range_raw": "80 ft.",
"rarity": "uncommon",
"release_date": "2019-08-01",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or …",
"summary_markdown": "This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or …",
"text": " Halfling Sling Staff Source Core Rulebook pg. 282 4.0 Price 5 gp Damage 1d10 B Bulk 1 Hands 2 Range 80 ft. Reload 1 Category Martial Group Sling Ammunition Sling Bullets --- This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or bullets from the sling. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Halfling",
"Propulsive",
"Uncommon"
],
"trait_markdown": "[Halfling](/Traits.aspx?ID=87), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Halfling",
"Propulsive",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=78",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sling",
"weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity": [
"Yaezhing"
],
"deity_markdown": "[Yaezhing](/Deities.aspx?ID=184)",
"exclude_from_search": false,
"favored_weapon": [
"Yaezhing"
],
"favored_weapon_markdown": "[Yaezhing](/Deities.aspx?ID=184)",
"hands": "1",
"id": "weapon-79",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shuriken](/Weapons.aspx?ID=79)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\r\n\r\n**Favored Weapon** [Yaezhing](/Deities.aspx?ID=184)\n\n\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\n\n\r\n\r\n---\r\n\r\nThis “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Shuriken",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "uncommon",
"release_date": "2019-08-01",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.",
"summary_markdown": "This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.",
"text": " Shuriken Source Core Rulebook pg. 282 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Yaezhing Price 1 cp Damage 1d4 P Bulk — Hands 1 Range 20 ft. Reload 0 Category Martial Group Dart --- This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Monk",
"Thrown",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Monk](/Traits.aspx?ID=112), [Thrown](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Monk",
"Thrown",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=79",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-80",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Blowgun Darts](/Weapons.aspx?ID=80)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 5 cp (price for 10)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\n\n\r\n\r\n---\r\n\r\nThese thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Blowgun Darts",
"pfs": "Standard",
"price": 5,
"price_raw": "5 cp (price for 10)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 5 cp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …",
"summary_markdown": "These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …",
"text": " Blowgun Darts Source Core Rulebook pg. 281 4.0 Price 5 cp (price for 10) Bulk L Hands Category Ammunition Group Dart --- These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=80",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-81",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bolts](/Weapons.aspx?ID=81)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\n\n\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nShorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Bolts",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp (price for 10)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
\r\n\r\n\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nShorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 281"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 281 4.0
",
"speed": {},
"summary": "Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n",
"summary_markdown": "Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n",
"text": " Bolts Source Core Rulebook pg. 281 4.0 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=81",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-82",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sling Bullets](/Weapons.aspx?ID=82)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n\r\n**Price** 1 cp (price for 10)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\n\n\r\n\r\n---\r\n\r\nThese are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Sling Bullets",
"pfs": "Standard",
"price": 1,
"price_raw": "1 cp (price for 10)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 1 cp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n",
"summary_markdown": "These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n",
"text": " Sling Bullets Source Core Rulebook pg. 282 4.0 Price 1 cp (price for 10) Bulk L Hands Category Ammunition Group Sling --- These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=82",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Sling",
"weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-83",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Arrows](/Weapons.aspx?ID=83)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\n\n\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nThese projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Arrows",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp (price for 10)",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
\r\n\r\n\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 282"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 282 4.0
",
"speed": {},
"summary": "These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …",
"summary_markdown": "These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …",
"text": " Arrows Source Core Rulebook pg. 282 4.0 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=83",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-85",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Aklys](/Weapons.aspx?ID=85)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 85
\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThe aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Aklys",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 85
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …\r\n",
"source": [
"Bestiary"
],
"source_raw": [
"Bestiary pg. 85"
],
"source_category": "Rulebooks",
"source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 85
",
"speed": {},
"summary": "The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …",
"summary_markdown": "The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …",
"text": " Aklys Source Bestiary pg. 85 Price 5 gp Damage 1d6 B Bulk 1 Hands 1 Category Advanced Group Club --- The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Ranged Trip",
"Tethered",
"Thrown",
"Trip",
"Uncommon"
],
"trait_markdown": "[Ranged Trip](/Traits.aspx?ID=251), [Tethered](/Traits.aspx?ID=252), [Thrown 20 feet](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Ranged Trip",
"Tethered",
"Thrown 20 feet",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=85",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-86",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Ogre Hook](/Weapons.aspx?ID=86)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 253
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\n\n\r\n\r\n---\r\n\r\nOgres are known for using immense, curved picks called ogre hooks.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Ogre Hook",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "uncommon",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 253
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nOgres are known for using immense, curved picks called ogre hooks.\r\n",
"source": [
"Bestiary"
],
"source_raw": [
"Bestiary pg. 253"
],
"source_category": "Rulebooks",
"source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 253
",
"speed": {},
"summary": "Ogres are known for using immense, curved picks called ogre hooks.",
"summary_markdown": "Ogres are known for using immense, curved picks called ogre hooks.",
"text": " Ogre Hook Source Bestiary pg. 253 Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Pick --- Ogres are known for using immense, curved picks called ogre hooks. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Trip",
"Uncommon"
],
"trait_markdown": "[Deadly d10](/Traits.aspx?ID=174), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Deadly d10",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=86",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Pick",
"weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-89",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Scourge](/Weapons.aspx?ID=89)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 80 2.0
\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nA scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Scourge",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2019-10-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 80 2.0
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …\r\n",
"source": [
"Character Guide"
],
"source_raw": [
"Character Guide pg. 80"
],
"source_category": "Lost Omens",
"source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 80 2.0
",
"speed": {},
"summary": "A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …",
"summary_markdown": "A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …",
"text": " Scourge Source Character Guide pg. 80 2.0 Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Category Martial Group Flail --- A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Disarm",
"Finesse",
"Nonlethal",
"Sweep"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Sweep](/Traits.aspx?ID=194)",
"trait_raw": [
"Agile",
"Disarm",
"Finesse",
"Nonlethal",
"Sweep"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=89",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-90",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Fauchard](/Weapons.aspx?ID=90)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0
\n\n\r\n**Price** 1 gp, 4 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nA fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Fauchard",
"pfs": "Standard",
"price": 140,
"price_raw": "1 gp, 4 sp",
"rarity": "common",
"release_date": "2019-10-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 2.0
\r\n\r\n\r\n**Price** 1 gp, 4 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …\r\n",
"source": [
"Character Guide"
],
"source_raw": [
"Character Guide pg. 92"
],
"source_category": "Lost Omens",
"source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 92 2.0
",
"speed": {},
"summary": "A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …",
"summary_markdown": "A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …",
"text": " Fauchard Source Character Guide pg. 92 2.0 Price 1 gp, 4 sp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Reach",
"Sweep",
"Trip"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)",
"trait_raw": [
"Deadly d8",
"Reach",
"Sweep",
"Trip"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=90",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-111",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Juggling Club](/Weapons.aspx?ID=111)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nA juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for [Juggling](/Feats.aspx?ID=1199).\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Juggling Club",
"pfs": "Limited",
"price": 10,
"price_raw": "1 sp",
"rarity": "uncommon",
"release_date": "2020-01-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …\r\n",
"source": [
"Pathfinder #151: The Show Must Go On"
],
"source_raw": [
"Pathfinder #151: The Show Must Go On pg. 77"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
",
"speed": {},
"spoilers": "Extinction Curse",
"summary": "A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …",
"summary_markdown": "A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …",
"text": " Juggling Club May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 1 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Nonlethal",
"Thrown",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Nonlethal",
"Thrown 20 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=111",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-112",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Poi](/Weapons.aspx?ID=112)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nPoi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Poi",
"pfs": "Limited",
"price": 20,
"price_raw": "2 sp",
"rarity": "uncommon",
"release_date": "2020-01-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPoi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.\r\n",
"source": [
"Pathfinder #151: The Show Must Go On"
],
"source_raw": [
"Pathfinder #151: The Show Must Go On pg. 77"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
",
"speed": {},
"spoilers": "Extinction Curse",
"summary": "Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.",
"summary_markdown": "Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.",
"text": " Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Flail --- Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Backswing",
"Finesse",
"Nonlethal",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Backswing",
"Finesse",
"Nonlethal",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=112",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-114",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Scorpion Whip](/Weapons.aspx?ID=114)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nA scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Scorpion Whip",
"pfs": "Limited",
"price": 50,
"price_raw": "5 sp",
"rarity": "uncommon",
"release_date": "2020-01-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …\r\n",
"source": [
"Pathfinder #151: The Show Must Go On"
],
"source_raw": [
"Pathfinder #151: The Show Must Go On pg. 77"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
",
"speed": {},
"spoilers": "Extinction Curse",
"summary": "A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …",
"summary_markdown": "A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …",
"text": " Scorpion Whip May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Flail --- A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Finesse",
"Reach",
"Trip",
"Uncommon"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Disarm",
"Finesse",
"Reach",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=114",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-115",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bladed Diabolo](/Weapons.aspx?ID=115)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Bladed Diabolo",
"pfs": "Limited",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2020-01-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …\r\n",
"source": [
"Pathfinder #151: The Show Must Go On"
],
"source_raw": [
"Pathfinder #151: The Show Must Go On pg. 77"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
",
"speed": {},
"spoilers": "Extinction Curse",
"summary": "This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …",
"summary_markdown": "This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …",
"text": " Bladed Diabolo May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp Damage 1d4 S Bulk L Hands 2 Category Advanced Group Flail --- This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Disarm",
"Finesse",
"Thrown",
"Trip",
"Uncommon"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Thrown 40 ft.](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backswing",
"Disarm",
"Finesse",
"Thrown 40 ft.",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=115",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "0+",
"id": "weapon-116",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bladed Hoop](/Weapons.aspx?ID=116)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\n\n\r\n**Price** 2 gp, 5 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 0+\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the [free-hand](/Traits.aspx?ID=181) trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to [Climb](/Actions.aspx?ID=33)) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to [Hustling](/Actions.aspx?ID=515).\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Bladed Hoop",
"pfs": "Limited",
"price": 250,
"price_raw": "2 gp, 5 sp",
"rarity": "uncommon",
"release_date": "2020-01-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\r\n\r\n\r\n**Price** 2 gp, 5 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 0+\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …\r\n",
"source": [
"Pathfinder #151: The Show Must Go On"
],
"source_raw": [
"Pathfinder #151: The Show Must Go On pg. 77"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
",
"speed": {},
"spoilers": "Extinction Curse",
"summary": "This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …",
"summary_markdown": "This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …",
"text": " Bladed Hoop May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp, 5 sp Damage 1d6 S Bulk 1 Hands 0+ Category Advanced Group Knife --- This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Finesse",
"Sweep",
"Two-Hand",
"Uncommon"
],
"trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Sweep](/Traits.aspx?ID=194), [Two-Hand 1d8](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Finesse",
"Sweep",
"Two-Hand 1d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=116",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B + 1d4 F",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-117",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Fire Poi](/Weapons.aspx?ID=117)\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 B + 1d4 F\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThese special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of [oil](/Equipment.aspx?ID=38) for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 [persistent fire damage](/Conditions.aspx?ID=29). The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so _striking_ runes and other effects don’t affect the fire damage.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Fire Poi",
"pfs": "Limited",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2020-01-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 B + 1d4 F\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …\r\n",
"source": [
"Pathfinder #151: The Show Must Go On"
],
"source_raw": [
"Pathfinder #151: The Show Must Go On pg. 77"
],
"source_category": "Adventure Paths",
"source_group": "Extinction Curse",
"source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
",
"speed": {},
"spoilers": "Extinction Curse",
"summary": "These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …",
"summary_markdown": "These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …",
"text": " Fire Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 gp Damage 1d4 B + 1d4 F Bulk L Hands 1 Category Advanced Group Flail --- These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Backswing",
"Finesse",
"Twin",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Backswing",
"Finesse",
"Twin",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=117",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-118",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Alchemical Crossbow](/Weapons.aspx?ID=118)\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56
\n\n\r\n**Price** 25 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nThis crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an [acid flask](/Equipment.aspx?ID=74), [alchemist’s fire](/Equipment.aspx?ID=75), [bottled lightning](/Equipment.aspx?ID=76), [frost vial](/Equipment.aspx?ID=77), or [thunderstone](/Equipment.aspx?ID=79)). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Alchemical Crossbow",
"pfs": "Limited",
"price": 2500,
"price_raw": "25 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2019-08-01",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56
\r\n\r\n\r\n**Price** 25 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …\r\n",
"source": [
"The Fall of Plaguestone"
],
"source_raw": [
"The Fall of Plaguestone pg. 56"
],
"source_category": "Adventures",
"source_group": "The Fall of Plaguestone",
"source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56
",
"speed": {},
"spoilers": "The Fall of Plaguestone",
"summary": "This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …",
"summary_markdown": "This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …",
"text": " Alchemical Crossbow May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 56 Price 25 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Reload 1 Category Simple Group Bow --- This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Alchemical",
"Uncommon"
],
"trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Alchemical",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=118",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity": [
"Followers of Fate"
],
"deity_markdown": "[Followers of Fate](/Deities.aspx?ID=210)",
"exclude_from_search": false,
"favored_weapon": [
"Followers of Fate"
],
"favored_weapon_markdown": "[Followers of Fate](/Deities.aspx?ID=210)",
"hands": "1",
"id": "weapon-119",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shears](/Weapons.aspx?ID=119)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 184 2.0
\n\n**Favored Weapon** [Followers of Fate](/Deities.aspx?ID=210)\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\n_Nethys Note: no description was provided for this item_\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Shears",
"price": 50,
"price_raw": "5 sp",
"rarity": "uncommon",
"release_date": "2020-05-27",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 184 2.0
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\n Nethys Note: no description was provided for this item \r\n",
"source": [
"Bestiary 2"
],
"source_raw": [
"Bestiary 2 pg. 184"
],
"source_category": "Rulebooks",
"source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 184 2.0
",
"speed": {},
"summary": " Nethys Note: no description was provided for this item ",
"summary_markdown": " Nethys Note: no description was provided for this item ",
"text": " Shears Source Bestiary 2 pg. 184 2.0 Favored Weapon Followers of Fate Price 5 sp Damage 1d4 S Bulk L Hands 1 Category Simple Group Knife --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Finesse",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Deadly d8",
"Finesse",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=119",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-124",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Claw Blade](/Weapons.aspx?ID=124)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThe three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the [amurruns](/Ancestries.aspx?ID=17) who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Claw Blade",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 248"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
",
"speed": {},
"summary": "The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …",
"summary_markdown": "The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …",
"text": " Claw Blade Source Advanced Player's Guide pg. 248 2.0 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Knife --- The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Catfolk",
"Deadly",
"Disarm",
"Finesse",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Catfolk](/Traits.aspx?ID=211), [Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Catfolk",
"Deadly d8",
"Disarm",
"Finesse",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=124",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1+",
"id": "weapon-125",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Daikyu](/Weapons.aspx?ID=125)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\n\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nThis asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing range to your left side.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Daikyu",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"range": 80,
"range_raw": "80 ft.",
"rarity": "uncommon",
"release_date": "2020-07-30",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 248"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
",
"speed": {},
"summary": "This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …",
"summary_markdown": "This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …",
"text": " Daikyu Source Advanced Player's Guide pg. 248 2.0 Price 8 gp Damage 1d8 P Bulk 2 Hands 1+ Range 80 ft. Reload 0 Category Advanced Group Bow --- This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing range to your left side. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Propulsive",
"Uncommon"
],
"trait_markdown": "[Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Propulsive",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=125",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-126",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Khakkara](/Weapons.aspx?ID=126)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Chatterer of Follies](/Equipment.aspx?ID=1047)",
"name": "Khakkara",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 248"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
",
"speed": {},
"summary": "This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …",
"summary_markdown": "This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …",
"text": " Khakkara Source Advanced Player's Guide pg. 248 2.0 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chatterer of Follies",
"trait": [
"Shove",
"Two-Hand",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Shove](/Traits.aspx?ID=193), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Shove",
"Two-Hand 1d10",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=126",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity": [
"The Freeing Flame"
],
"deity_markdown": "[The Freeing Flame](/Deities.aspx?ID=231)",
"exclude_from_search": false,
"favored_weapon": [
"The Freeing Flame"
],
"favored_weapon_markdown": "[The Freeing Flame](/Deities.aspx?ID=231)",
"hands": "1",
"id": "weapon-127",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sword Cane](/Weapons.aspx?ID=127)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\n\n**Favored Weapon** [The Freeing Flame](/Deities.aspx?ID=231)\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Infiltrator's Accessory](/Equipment.aspx?ID=736)",
"name": "Sword Cane",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 248"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
",
"speed": {},
"summary": "This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …",
"summary_markdown": "This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …",
"text": " Sword Cane Source Advanced Player's Guide pg. 248 2.0 Favored Weapon The Freeing Flame Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Sword --- This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Infiltrator's Accessory",
"trait": [
"Agile",
"Concealable",
"Finesse"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179)",
"trait_raw": [
"Agile",
"Concealable",
"Finesse"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=127",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-128",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Tengu Gale Blade](/Weapons.aspx?ID=128)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis fan-shaped sword, designed by members of the [tengu](/Ancestries.aspx?ID=21) ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Tengu Gale Blade",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 248"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
",
"speed": {},
"summary": "This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …",
"summary_markdown": "This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …",
"text": " Tengu Gale Blade Source Advanced Player's Guide pg. 248 2.0 Price 4 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Sword --- This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Disarm",
"Finesse",
"Tengu",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Tengu](/Traits.aspx?ID=240), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Disarm",
"Finesse",
"Tengu",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=128",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-129",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Wakizashi](/Weapons.aspx?ID=129)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis short-bladed, single-edged sword is typically carried as part of a pair alongside a [katana](/Weapons.aspx?ID=55).\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Wakizashi",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "uncommon",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .\r\n",
"source": [
"Advanced Player's Guide"
],
"source_raw": [
"Advanced Player's Guide pg. 248"
],
"source_category": "Rulebooks",
"source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 2.0
",
"speed": {},
"summary": "This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .",
"summary_markdown": "This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .",
"text": " Wakizashi Source Advanced Player's Guide pg. 248 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Sword --- This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Deadly",
"Finesse",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Deadly d8",
"Finesse",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=129",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-130",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Monkey's Fist](/Weapons.aspx?ID=130)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78
\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nAlso called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are [Disarmed](/Actions.aspx?ID=41), the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Monkey's Fist",
"pfs": "Limited",
"price": 10,
"price_raw": "1 sp",
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAlso called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …\r\n",
"source": [
"Pathfinder #157: Devil at the Dreaming Palace"
],
"source_raw": [
"Pathfinder #157: Devil at the Dreaming Palace pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Agents of Edgewatch",
"source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78
",
"speed": {},
"summary": "Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …",
"summary_markdown": "Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …",
"text": " Monkey's Fist Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 sp Damage 1d6 B Bulk — Hands 1 Category Martial Group Flail --- Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Finesse",
"Monk",
"Nonlethal"
],
"trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Nonlethal](/Traits.aspx?ID=188)",
"trait_raw": [
"Finesse",
"Monk",
"Nonlethal"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=130",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-131",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Nightstick](/Weapons.aspx?ID=131)\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Nightstick",
"price": 100,
"price_raw": "1 gp",
"rarity": "uncommon",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …\r\n",
"source": [
"Pathfinder #157: Devil at the Dreaming Palace"
],
"source_raw": [
"Pathfinder #157: Devil at the Dreaming Palace pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Agents of Edgewatch",
"source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78
",
"speed": {},
"spoilers": "Agents of Edgewatch",
"summary": "This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …",
"summary_markdown": "This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …",
"text": " Nightstick May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 gp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Nonlethal",
"Parry",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Finesse",
"Nonlethal",
"Parry",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=131",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-132",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 4,
"markdown": "\r\n[Exquisite Sword Cane](/Weapons.aspx?ID=132)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80
\n\n\r\n**Price** 90 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Reaper's Lancet](/Equipment.aspx?ID=810)",
"name": "Exquisite Sword Cane",
"price": 9000,
"price_raw": "90 gp",
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80
\r\n\r\n\r\n**Price** 90 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …\r\n",
"source": [
"Pathfinder #157: Devil at the Dreaming Palace"
],
"source_raw": [
"Pathfinder #157: Devil at the Dreaming Palace pg. 80"
],
"source_category": "Adventure Paths",
"source_group": "Agents of Edgewatch",
"source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80
",
"speed": {},
"summary": "An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …",
"summary_markdown": "An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …",
"text": " Exquisite Sword Cane Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 90 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Sword --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Lancet",
"trait": [
"Agile",
"Concealable",
"Finesse",
"Parry",
"Twin"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Twin (Sheath)](/Traits.aspx?ID=197)",
"trait_raw": [
"Agile",
"Concealable",
"Finesse",
"Parry",
"Twin (Sheath)"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=132",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-133",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Exquisite Sword Cane Sheath](/Weapons.aspx?ID=133)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80
\n\n\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Exquisite Sword Cane Sheath",
"price": 0,
"rarity": "common",
"release_date": "2020-07-30",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80
\r\n\r\n\r\n**Price** \r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …\r\n",
"source": [
"Pathfinder #157: Devil at the Dreaming Palace"
],
"source_raw": [
"Pathfinder #157: Devil at the Dreaming Palace pg. 80"
],
"source_category": "Adventure Paths",
"source_group": "Agents of Edgewatch",
"source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80
",
"speed": {},
"summary": "An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …",
"summary_markdown": "An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …",
"text": " Exquisite Sword Cane Sheath Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price — Damage 1d4 B Bulk L Hands 1 Category Martial Group Club --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Parry",
"Twin"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Twin (Sword)](/Traits.aspx?ID=197)",
"trait_raw": [
"Agile",
"Finesse",
"Parry",
"Twin (Sword)"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=133",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"access": "Member of the Pathfinder Society.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-137",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Stiletto Pen](/Weapons.aspx?ID=137)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30
\n\n**Access** Member of the Pathfinder Society.\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Stiletto Pen",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2020-10-14",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …\r\n",
"source": [
"PFS Guide"
],
"source_raw": [
"PFS Guide pg. 30"
],
"source_category": "Lost Omens",
"source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 30
",
"speed": {},
"summary": "This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …",
"summary_markdown": "This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …",
"text": " Stiletto Pen Source PFS Guide pg. 30 Access Member of the Pathfinder Society. Price 8 gp Damage 1d4 P Bulk L Hands 1 Category Simple Group Dart --- This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Concealable",
"Finesse",
"Thrown",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Concealable",
"Finesse",
"Thrown 10 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=137",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Melee"
},
{
"access": "Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-138",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Boarding Pike](/Weapons.aspx?ID=138)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80
\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the High Seas have access to the boarding pike_\n\n**Access** Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.\r\n\r\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nTaking the form of a [longspear](/Weapons.aspx?ID=6) fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Boarding Pike",
"pfs": "Standard",
"price": 80,
"price_raw": "8 sp",
"rarity": "uncommon",
"release_date": "2020-10-14",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80
\r\n\r\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nTaking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …\r\n",
"source": [
"PFS Guide"
],
"source_raw": [
"PFS Guide pg. 80"
],
"source_category": "Lost Omens",
"source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 80
",
"speed": {},
"summary": "Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …",
"summary_markdown": "Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …",
"text": " Boarding Pike Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the boarding pike Access Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge. Price 8 sp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Reach",
"Shove",
"Uncommon"
],
"trait_markdown": "[Reach](/Traits.aspx?ID=192), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Reach",
"Shove",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=138",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"access": "Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-139",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Combat Grapnel](/Weapons.aspx?ID=139)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80
\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the High Seas have access to the combat grapnel_\n\n**Access** Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.\r\n\r\n\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nAlthough [grappling hooks](/Equipment.aspx?ID=23) typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Tidal Fishhook](/Equipment.aspx?ID=1485)",
"name": "Combat Grapnel",
"pfs": "Standard",
"price": 90,
"price_raw": "9 sp",
"rarity": "uncommon",
"release_date": "2020-10-14",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80
\r\n\r\n\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAlthough grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …\r\n",
"source": [
"PFS Guide"
],
"source_raw": [
"PFS Guide pg. 80"
],
"source_category": "Lost Omens",
"source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 80
",
"speed": {},
"summary": "Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …",
"summary_markdown": "Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …",
"text": " Combat Grapnel Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the combat grapnel Access Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge. Price 9 sp Damage 1d6 P Bulk 1 Hands 2 Category Martial Group Flail --- Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Tidal Fishhook",
"trait": [
"Finesse",
"Grapple",
"Tethered",
"Thrown",
"Uncommon"
],
"trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Grapple](/Traits.aspx?ID=184), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Finesse",
"Grapple",
"Tethered",
"Thrown 20 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=139",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 S",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-141",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Adze](/Weapons.aspx?ID=141)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nA common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers, and [grippli](/MonsterFamilies.aspx?ID=110) builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Adze",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …",
"summary_markdown": "A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …",
"text": " Adze Source Ancestry Guide pg. 138 2.0 Price 1 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Axe --- A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers, and grippli builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Forceful",
"Grippli",
"Sweep"
],
"trait_markdown": "[Forceful](/Traits.aspx?ID=180), [Grippli](/Traits.aspx?ID=264), [Sweep](/Traits.aspx?ID=194)",
"trait_raw": [
"Forceful",
"Grippli",
"Sweep"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=141",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-142",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Buugeng](/Weapons.aspx?ID=142)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nA blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Buugeng",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …",
"summary_markdown": "A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …",
"text": " Buugeng Source Ancestry Guide pg. 138 2.0 Price 4 gp Damage 1d4 S Bulk 1 Hands 1 Category Martial Group Sword --- A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Conrasu",
"Sweep",
"Twin",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Conrasu](/Traits.aspx?ID=343), [Sweep](/Traits.aspx?ID=194), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Conrasu",
"Sweep",
"Twin",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=142",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-143",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Fangwire](/Weapons.aspx?ID=143)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nThis [kobold](/Ancestries.aspx?ID=18) wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word “slow” removed, as a fangwire gets quick results.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Fangwire",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …",
"summary_markdown": "This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …",
"text": " Fangwire Source Ancestry Guide pg. 138 2.0 Price 4 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Brawling --- This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word “slow” removed, as a fangwire gets quick results. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Backstabber",
"Deadly",
"Finesse",
"Grapple",
"Kobold",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Grapple](/Traits.aspx?ID=184), [Kobold](/Traits.aspx?ID=224), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Backstabber",
"Deadly d8",
"Finesse",
"Grapple",
"Kobold",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=143",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-144",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Hand Adze](/Weapons.aspx?ID=144)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThis is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. [Gripplis](/MonsterFamilies.aspx?ID=110) use the hand adze for crafting and as close quarters weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Hand Adze",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …",
"summary_markdown": "This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …",
"text": " Hand Adze Source Ancestry Guide pg. 138 2.0 Price 5 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Axe --- This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting and as close quarters weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Forceful",
"Grippli",
"Sweep",
"Thrown"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Forceful](/Traits.aspx?ID=180), [Grippli](/Traits.aspx?ID=264), [Sweep](/Traits.aspx?ID=194), [Thrown 10 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Agile",
"Forceful",
"Grippli",
"Sweep",
"Thrown 10 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=144",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-145",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Rungu](/Weapons.aspx?ID=145)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse and are most common among their tribes, though [gripplis](/Ancestries.aspx?ID=46) have also adopted rungus for hunting creatures that hide high in treetops.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Rungu",
"pfs": "Standard",
"price": 40,
"price_raw": "4 sp",
"rarity": "common",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …",
"summary_markdown": "This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …",
"text": " Rungu Source Ancestry Guide pg. 138 2.0 Price 4 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse and are most common among their tribes, though gripplis have also adopted rungus for hunting creatures that hide high in treetops. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Grippli",
"Shove",
"Thrown"
],
"trait_markdown": "[Grippli](/Traits.aspx?ID=264), [Shove](/Traits.aspx?ID=193), [Thrown 30 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Grippli",
"Shove",
"Thrown 30 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=145",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 modular",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-148",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Tricky Pick](/Weapons.aspx?ID=148)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\n\n\r\n\r\n---\r\n\r\nThis ingenious [kobold](/Ancestries.aspx?ID=18) pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Tricky Pick",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …",
"summary_markdown": "This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …",
"text": " Tricky Pick Source Ancestry Guide pg. 138 2.0 Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Category Advanced Group Pick --- This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backstabber",
"Fatal",
"Kobold",
"Modular",
"Uncommon"
],
"trait_markdown": "[Backstabber](/Traits.aspx?ID=172), [Fatal 1d10](/Traits.aspx?ID=178), [Kobold](/Traits.aspx?ID=224), [Modular (B, P, or S)](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backstabber",
"Fatal 1d10",
"Kobold",
"Modular (B, P, or S)",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=148",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Pick",
"weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-149",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Whip Claw](/Weapons.aspx?ID=149)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThe whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. [Catfolk](/Ancestries.aspx?ID=17) developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Whip Claw",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …",
"summary_markdown": "The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …",
"text": " Whip Claw Source Ancestry Guide pg. 138 2.0 Price 5 gp Damage 1d6 S Bulk 1 Hands 2 Category Advanced Group Flail --- The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Catfolk",
"Finesse",
"Hampering",
"Reach",
"Uncommon"
],
"trait_markdown": "[Catfolk](/Traits.aspx?ID=211), [Finesse](/Traits.aspx?ID=179), [Hampering](/Traits.aspx?ID=344), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Catfolk",
"Finesse",
"Hampering",
"Reach",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=149",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
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"bulk": 1,
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"category": "weapon",
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"damage_die": 6,
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"hands": "1",
"id": "weapon-150",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Wish Blade](/Weapons.aspx?ID=150)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nSpecialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Wish Blade",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nSpecialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …",
"summary_markdown": "Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …",
"text": " Wish Blade Source Ancestry Guide pg. 138 2.0 Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Geniekin",
"Resonant",
"Two-Hand",
"Uncommon"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Geniekin](/Traits.aspx?ID=340), [Resonant](/Traits.aspx?ID=345), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Disarm",
"Geniekin",
"Resonant",
"Two-Hand 1d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=150",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-151",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Wish Knife](/Weapons.aspx?ID=151)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nMuch like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Wish Knife",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nMuch like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …\r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": "Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …",
"summary_markdown": "Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …",
"text": " Wish Knife Source Ancestry Guide pg. 138 2.0 Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Disarm",
"Finesse",
"Geniekin",
"Resonant",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Geniekin](/Traits.aspx?ID=340), [Resonant](/Traits.aspx?ID=345), [Uncommon](/Traits.aspx?ID=159), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Disarm",
"Finesse",
"Geniekin",
"Resonant",
"Uncommon",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=151",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-152",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Wooden Taws](/Weapons.aspx?ID=152)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\n\n\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\n_Nethys Note: no description was provided for this item._\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Wooden Taws",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp (price for 10)",
"rarity": "common",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
\r\n\r\n\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\n Nethys Note: no description was provided for this item. \r\n",
"source": [
"Ancestry Guide"
],
"source_raw": [
"Ancestry Guide pg. 138"
],
"source_category": "Lost Omens",
"source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 2.0
",
"speed": {},
"summary": " Nethys Note: no description was provided for this item. ",
"summary_markdown": " Nethys Note: no description was provided for this item. ",
"text": " Wooden Taws Source Ancestry Guide pg. 138 2.0 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- Nethys Note: no description was provided for this item. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait_markdown": "",
"type": "Weapon",
"url": "/Weapons.aspx?ID=152",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-153",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Battle Lute](/Weapons.aspx?ID=153)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73
\n\n\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis reinforced lute is suitable both for use as a handheld [musical instrument](/Equipment.aspx?ID=37) and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Battle Lute",
"pfs": "Limited",
"price": 1500,
"price_raw": "15 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73
\r\n\r\n\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …\r\n",
"source": [
"Pathfinder #164: Hands of the Devil"
],
"source_raw": [
"Pathfinder #164: Hands of the Devil pg. 73"
],
"source_category": "Adventure Paths",
"source_group": "Abomination Vaults",
"source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73
",
"speed": {},
"spoilers": "Abomination Vaults",
"summary": "This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …",
"summary_markdown": "This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …",
"text": " Battle Lute May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 15 gp Damage 1d4 B Bulk 1 Hands 1 Category Simple Group Club --- This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Shove",
"Two-Hand",
"Uncommon"
],
"trait_markdown": "[Shove](/Traits.aspx?ID=193), [Two-Hand 1d8](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Shove",
"Two-Hand 1d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=153",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-154",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Tamchal Chakram](/Weapons.aspx?ID=154)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73
\n\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\n\n\r\n\r\n---\r\n\r\nThese circular weapons are among the many strange weapons used by [urdefhans](/MonsterFamilies.aspx?ID=158). The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Tamchal Chakram",
"pfs": "Limited",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …\r\n",
"source": [
"Pathfinder #164: Hands of the Devil"
],
"source_raw": [
"Pathfinder #164: Hands of the Devil pg. 73"
],
"source_category": "Adventure Paths",
"source_group": "Abomination Vaults",
"source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73
",
"speed": {},
"spoilers": "Abomination Vaults",
"summary": "These circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …",
"summary_markdown": "These circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …",
"text": " Tamchal Chakram May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 5 gp Damage 1d6 S Bulk L Hands 1 Category Advanced Group Dart --- These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Deadly",
"Finesse",
"Thrown",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Thrown 20 feet](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Deadly d6",
"Finesse",
"Thrown 20 feet",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=154",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-155",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Boarding Axe](/Weapons.aspx?ID=155)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1
\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the High Seas have access to the boarding axe_\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThis small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Boarding Axe",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …\r\n",
"source": [
"Azarketi Ancestry Web Supplement"
],
"source_raw": [
"Azarketi Ancestry Web Supplement pg. 1"
],
"source_category": "Lost Omens",
"source_markdown": "[Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1
",
"speed": {},
"summary": "This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …",
"summary_markdown": "This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …",
"text": " Boarding Axe Source Azarketi Ancestry Web Supplement pg. 1 PFS Note Characters from the High Seas have access to the boarding axe Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Axe --- This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Azarketi",
"Climbing",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Azarketi](/Traits.aspx?ID=336), [Climbing](/Traits.aspx?ID=347), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Azarketi",
"Climbing",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=155",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-156",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Gill Hook](/Weapons.aspx?ID=156)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThis spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gill Hook",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2021-02-24",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …\r\n",
"source": [
"Azarketi Ancestry Web Supplement"
],
"source_raw": [
"Azarketi Ancestry Web Supplement pg. 1"
],
"source_category": "Lost Omens",
"source_markdown": "[Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1
",
"speed": {},
"summary": "This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …",
"summary_markdown": "This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …",
"text": " Gill Hook Source Azarketi Ancestry Web Supplement pg. 1 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Spear --- This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Azarketi",
"Grapple",
"Reach",
"Uncommon"
],
"trait_markdown": "[Azarketi](/Traits.aspx?ID=336), [Grapple](/Traits.aspx?ID=184), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Azarketi",
"Grapple",
"Reach",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=156",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-157",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shauth Blade](/Weapons.aspx?ID=157)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThese strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the [urdefhan](/MonsterFamilies.aspx?ID=158) whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Shauth Blade",
"pfs": "Limited",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2021-04-07",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …\r\n",
"source": [
"Pathfinder #165: Eyes of Empty Death"
],
"source_raw": [
"Pathfinder #165: Eyes of Empty Death pg. 73"
],
"source_category": "Adventure Paths",
"source_group": "Abomination Vaults",
"source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
",
"speed": {},
"spoilers": "Abomination Vaults",
"summary": "These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …",
"summary_markdown": "These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …",
"text": " Shauth Blade May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Knife --- These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Deadly",
"Finesse",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Deadly d8",
"Finesse",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=157",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-158",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Rhoka Sword](/Weapons.aspx?ID=158)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73, [Bestiary 2](/Sources.aspx?ID=32) pg. 273 2.0
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThese dual-bladed swords are commonly used by [urdefhan](/MonsterFamilies.aspx?ID=158) warriors.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Rhoka Sword",
"pfs": "Limited",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2021-04-07",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73, [Bestiary 2](/Sources.aspx?ID=32) pg. 273 2.0
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese dual-bladed swords are commonly used by urdefhan warriors.\r\n",
"source": [
"Pathfinder #165: Eyes of Empty Death"
],
"source_raw": [
"Pathfinder #165: Eyes of Empty Death pg. 73"
],
"source_category": "Adventure Paths",
"source_group": "Abomination Vaults",
"source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73, [Bestiary 2](/Sources.aspx?ID=32) pg. 273 2.0
",
"speed": {},
"spoilers": "Abomination Vaults",
"summary": "These dual-bladed swords are commonly used by urdefhan warriors.",
"summary_markdown": "These dual-bladed swords are commonly used by urdefhan warriors.",
"text": " Rhoka Sword May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73, Bestiary 2 pg. 273 2.0 Price 4 gp Damage 1d8 S Bulk 2 Hands 1 Category Advanced Group Sword --- These dual-bladed swords are commonly used by urdefhan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Two-Hand",
"Uncommon"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Deadly d8",
"Two-Hand 1d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=158",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-159",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Shauth Lash](/Weapons.aspx?ID=159)\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\n\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThis metal chain bears hook-like barbs made of alchemically strengthened [urdefhan](/MonsterFamilies.aspx?ID=158) teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical [shauth blades](/Weapons.aspx?ID=157), and urdefhans hold these weapons with the same reverence as they do shauth blades.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Shauth Lash",
"pfs": "Limited",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2021-04-07",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …\r\n",
"source": [
"Pathfinder #165: Eyes of Empty Death"
],
"source_raw": [
"Pathfinder #165: Eyes of Empty Death pg. 73"
],
"source_category": "Adventure Paths",
"source_group": "Abomination Vaults",
"source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
",
"speed": {},
"spoilers": "Abomination Vaults",
"summary": "This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …",
"summary_markdown": "This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …",
"text": " Shauth Lash May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 8 gp Damage 1d6 S Bulk 1 Hands 2 Category Advanced Group Flail --- This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Finesse",
"Trip",
"Uncommon"
],
"trait_markdown": "[Deadly d10](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Deadly d10",
"Finesse",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=159",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"access": "Song'o ethnicity",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-168",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Fighting Stick](/Weapons.aspx?ID=168)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 86 2.0
\n\n**Access** Song'o ethnicity\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Fighting Stick",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "uncommon",
"release_date": "2021-07-07",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 86 2.0
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …\r\n",
"source": [
"The Mwangi Expanse"
],
"source_raw": [
"The Mwangi Expanse pg. 86"
],
"source_category": "Lost Omens",
"source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 86 2.0
",
"speed": {},
"summary": "This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …",
"summary_markdown": "This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …",
"text": " Fighting Stick Source The Mwangi Expanse pg. 86 2.0 Access Song'o ethnicity Price 5 sp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Halfling",
"Nonlethal",
"Shove",
"Uncommon"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Halfling](/Traits.aspx?ID=87), [Nonlethal](/Traits.aspx?ID=188), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backswing",
"Halfling",
"Nonlethal",
"Shove",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=168",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-169",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Gaff](/Weapons.aspx?ID=169)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 2.0, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 2.0
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThese hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gaff",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2021-07-07",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 2.0, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 2.0
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …\r\n",
"source": [
"The Mwangi Expanse"
],
"source_raw": [
"The Mwangi Expanse pg. 259"
],
"source_category": "Lost Omens",
"source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 2.0, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 2.0
",
"speed": {},
"summary": "These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …",
"summary_markdown": "These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …",
"text": " Gaff Source The Mwangi Expanse pg. 259 2.0 , Bestiary 2 pg. 125 2.0 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Trip",
"Versatile"
],
"trait_markdown": "[Trip](/Traits.aspx?ID=196), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Trip",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=169",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-170",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Injection Spear](/Weapons.aspx?ID=170)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nA hollow receptacle inside this spear's head can store a single dose of [poison](/Traits.aspx?ID=126). A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Injection Spear",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 63"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 63
",
"speed": {},
"summary": "A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …",
"summary_markdown": "A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …",
"text": " Injection Spear Source Guns & Gears pg. 63 Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Category Martial Group Spear --- A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Injection",
"Reach",
"Uncommon"
],
"trait_markdown": "[Injection](/Traits.aspx?ID=407), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Injection",
"Reach",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=170",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-171",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Umbrella Injector](/Weapons.aspx?ID=171)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of [injury](/Traits.aspx?ID=97) [poison](/Traits.aspx?ID=126) and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Umbrella Injector",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 64"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64
",
"speed": {},
"summary": "This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …",
"summary_markdown": "This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …",
"text": " Umbrella Injector Source Guns & Gears pg. 64 Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Category Martial Group Sword --- This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concealable",
"Finesse",
"Injection",
"Parry",
"Uncommon"
],
"trait_markdown": "[Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Injection](/Traits.aspx?ID=407), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concealable",
"Finesse",
"Injection",
"Parry",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=171",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-172",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Pantograph Gauntlet](/Weapons.aspx?ID=172)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nA pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Piston Gauntlets](/Equipment.aspx?ID=1872)",
"name": "Pantograph Gauntlet",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 63"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 63
",
"speed": {},
"summary": "A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …",
"summary_markdown": "A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …",
"text": " Pantograph Gauntlet Source Guns & Gears pg. 63 Price 2 gp Damage 1d4 B Bulk L Hands 1 Category Martial Group Brawling --- A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Piston Gauntlets",
"trait": [
"Deadly",
"Monk",
"Reach",
"Shove",
"Uncommon"
],
"trait_markdown": "[Deadly d6](/Traits.aspx?ID=174), [Monk](/Traits.aspx?ID=112), [Reach](/Traits.aspx?ID=192), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Deadly d6",
"Monk",
"Reach",
"Shove",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=172",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition": "Backpack Ballista Bolts",
"ammunition_markdown": "[Backpack Ballista Bolts](/Weapons.aspx?ID=179)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d12 P",
"damage_die": 12,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1+",
"id": "weapon-173",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Backpack Ballista](/Weapons.aspx?ID=173)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62
\n\n\r\n**Price** 18 gp\r\n\r\n**Damage** 1d12 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1 minute\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Backpack Ballista Bolts](/Weapons.aspx?ID=179)\r\n\r\n\r\n\r\n---\r\n\r\nThis complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Backpack Ballista",
"pfs": "Standard",
"price": 1800,
"price_raw": "18 gp",
"range": 180,
"range_raw": "180 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 30,
"reload_raw": "1 minute",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62
\r\n\r\n\r\n**Price** 18 gp\r\n\r\n**Damage** 1d12 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1 minute\r\n
\r\n\r\n**Ammunition** [Backpack Ballista Bolts](/Weapons.aspx?ID=179)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 62"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 62
",
"speed": {},
"summary": "This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …",
"summary_markdown": "This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …",
"text": " Backpack Ballista Source Guns & Gears pg. 62 Price 18 gp Damage 1d12 P Bulk 2 Hands 1+ Range 180 ft. Reload 1 minute Category Martial Group Bow Ammunition Backpack Ballista Bolts --- This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=173",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Backpack Catapult Stones",
"ammunition_markdown": "[Backpack Catapult Stones](/Weapons.aspx?ID=180)",
"breadcrumbs_spa": [],
"bulk": 3,
"bulk_raw": "3",
"category": "weapon",
"damage": "1d12 B",
"damage_die": 12,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1+",
"id": "weapon-174",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Backpack Catapult](/Weapons.aspx?ID=174)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\n\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 3\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 240 ft.\r\n\r\n**Reload** 1 minute\r\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n**Ammunition** [Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n\r\n\r\n\r\n---\r\n\r\nThis wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Backpack Catapult",
"pfs": "Standard",
"price": 2000,
"price_raw": "20 gp",
"range": 240,
"range_raw": "240 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 30,
"reload_raw": "1 minute",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\r\n\r\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 3\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 240 ft.\r\n\r\n**Reload** 1 minute\r\n
\r\n\r\n**Ammunition** [Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 63"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 63
",
"speed": {},
"summary": "This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …",
"summary_markdown": "This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …",
"text": " Backpack Catapult Source Guns & Gears pg. 63 Price 20 gp Damage 1d12 B Bulk 3 Hands 1+ Range 240 ft. Reload 1 minute Category Advanced Group Sling Ammunition Backpack Catapult Stones --- This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon",
"Volley"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Volley 50 ft.](/Traits.aspx?ID=201)",
"trait_raw": [
"Uncommon",
"Volley 50 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=174",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sling",
"weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1 P",
"damage_die": 1,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-175",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dart Umbrella](/Weapons.aspx?ID=175)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\n\n\r\n\r\n---\r\n\r\nThis umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Dart Umbrella",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 63"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 63
",
"speed": {},
"summary": "This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …",
"summary_markdown": "This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …",
"text": " Dart Umbrella Source Guns & Gears pg. 63 Price 1 gp Damage 1 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Dart --- This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Concealable",
"Nonlethal",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Concealable",
"Nonlethal",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=175",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Dart",
"weapon_group_markdown": "[Dart](/WeaponGroups.aspx?ID=6)",
"weapon_type": "Ranged"
},
{
"ammunition": "Repeating Crossbow Magazine",
"ammunition_markdown": "[Repeating Crossbow Magazine](/Weapons.aspx?ID=181)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-176",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Repeating Crossbow](/Weapons.aspx?ID=176)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\n\n\r\n**Price** 15 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Repeating Crossbow Magazine](/Weapons.aspx?ID=181)\r\n\r\n\r\n\r\n---\r\n\r\nThis crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Repeating Crossbow",
"pfs": "Standard",
"price": 1500,
"price_raw": "15 gp",
"range": 120,
"range_raw": "120 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\r\n\r\n\r\n**Price** 15 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Repeating Crossbow Magazine](/Weapons.aspx?ID=181)\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 64"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64
",
"speed": {},
"summary": "This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …",
"summary_markdown": "This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …",
"text": " Repeating Crossbow Source Guns & Gears pg. 64 Price 15 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 0 Category Advanced Group Bow Ammunition Repeating Crossbow Magazine --- This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Repeating",
"Uncommon"
],
"trait_markdown": "[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Repeating",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=176",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Repeating Hand Crossbow Magazine",
"ammunition_markdown": "[Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-177",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Repeating Hand Crossbow](/Weapons.aspx?ID=177)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\n\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)\r\n\r\n\r\n\r\n---\r\n\r\nThis handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Repeating Hand Crossbow",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 64"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
",
"speed": {},
"summary": "This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …",
"summary_markdown": "This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …",
"text": " Repeating Hand Crossbow Source Guns & Gears pg. 64, Pathfinder #165: Eyes of Empty Death pg. 73 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Category Advanced Group Bow Ammunition Repeating Hand Crossbow Magazine --- This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Repeating",
"Uncommon"
],
"trait_markdown": "[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Repeating",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=177",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition": "Repeating Heavy Crossbow Magazine",
"ammunition_markdown": "[Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-178",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Repeating Heavy Crossbow](/Weapons.aspx?ID=178)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\n\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n**Ammunition** [Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n\r\n\r\n\r\n---\r\n\r\nThis large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Repeating Heavy Crossbow",
"pfs": "Standard",
"price": 2000,
"price_raw": "20 gp",
"range": 180,
"range_raw": "180 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\r\n\r\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 64"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64
",
"speed": {},
"summary": "This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …",
"summary_markdown": "This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …",
"text": " Repeating Heavy Crossbow Source Guns & Gears pg. 64 Price 20 gp Damage 1d10 P Bulk 2 Hands 2 Range 180 ft. Reload 1 Category Martial Group Bow Ammunition Repeating Heavy Crossbow Magazine --- This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Repeating",
"Uncommon"
],
"trait_markdown": "[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Repeating",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=178",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-179",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Backpack Ballista Bolts](/Weapons.aspx?ID=179)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62
\n\n\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\n_Nethys Note: Ammunition for a [backpack ballista](/Weapons.aspx?ID=173)_.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Backpack Ballista Bolts",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp (price for 10)",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62
\r\n\r\n\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\n Nethys Note: Ammunition for a backpack ballista .\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 62"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 62
",
"speed": {},
"summary": " Nethys Note: Ammunition for a backpack ballista .",
"summary_markdown": " Nethys Note: Ammunition for a backpack ballista .",
"text": " Backpack Ballista Bolts Source Guns & Gears pg. 62 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- Nethys Note: Ammunition for a backpack ballista . Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=179",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-180",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\n\n\r\n**Price** 1 sp (price for 10)\n\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\n\n\r\n\r\n---\r\n\r\n_Nethys Note: Ammunition for a [backpack catapult](/Weapons.aspx?ID=174)._.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Backpack Catapult Stones",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp (price for 10)",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63
\r\n\r\n\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\n Nethys Note: Ammunition for a backpack catapult . .\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 63"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 63
",
"speed": {},
"summary": " Nethys Note: Ammunition for a backpack catapult . .",
"summary_markdown": " Nethys Note: Ammunition for a backpack catapult . .",
"text": " Backpack Catapult Stones Source Guns & Gears pg. 63 Price 1 sp (price for 10) Bulk 1 Hands Category Ammunition Group Sling --- Nethys Note: Ammunition for a backpack catapult. . Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=180",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Sling",
"weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-181",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Repeating Crossbow Magazine](/Weapons.aspx?ID=181)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\n\n\r\n**Price** 9 sp (price for 5 bolts)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nA typical repeating crossbow magazine holds five bolts.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Repeating Crossbow Magazine",
"pfs": "Standard",
"price": 90,
"price_raw": "9 sp (price for 5 bolts)",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\r\n\r\n\r\n**Price** 9 sp (price for 5 bolts)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA typical repeating crossbow magazine holds five bolts.\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 64"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64
",
"speed": {},
"summary": "A typical repeating crossbow magazine holds five bolts.",
"summary_markdown": "A typical repeating crossbow magazine holds five bolts.",
"text": " Repeating Crossbow Magazine Source Guns & Gears pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Category Ammunition Group Bow --- A typical repeating crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=181",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-182",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\n\n\r\n**Price** 9 sp (price for 5 bolts)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nA typical repeating hand crossbow magazine holds five bolts.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Repeating Hand Crossbow Magazine",
"pfs": "Standard",
"price": 90,
"price_raw": "9 sp (price for 5 bolts)",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
\r\n\r\n\r\n**Price** 9 sp (price for 5 bolts)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA typical repeating hand crossbow magazine holds five bolts.\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 64"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73
",
"speed": {},
"summary": "A typical repeating hand crossbow magazine holds five bolts.",
"summary_markdown": "A typical repeating hand crossbow magazine holds five bolts.",
"text": " Repeating Hand Crossbow Magazine Source Guns & Gears pg. 64, Pathfinder #165: Eyes of Empty Death pg. 73 Price 9 sp (price for 5 bolts) Bulk L Hands Category Ammunition Group Bow --- A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=182",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-183",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\n\n\r\n**Price** 9 sp (price for 5 bolts)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nA typical repeating heavy crossbow magazine holds five bolts.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Repeating Heavy Crossbow Magazine",
"pfs": "Standard",
"price": 90,
"price_raw": "9 sp (price for 5 bolts)",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64
\r\n\r\n\r\n**Price** 9 sp (price for 5 bolts)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA typical repeating heavy crossbow magazine holds five bolts.\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 64"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 64
",
"speed": {},
"summary": "A typical repeating heavy crossbow magazine holds five bolts.",
"summary_markdown": "A typical repeating heavy crossbow magazine holds five bolts.",
"text": " Repeating Heavy Crossbow Magazine Source Guns & Gears pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Category Ammunition Group Bow --- A typical repeating heavy crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=183",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-184",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Forked Bipod](/Weapons.aspx?ID=184)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nDeveloped by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Forked Bipod",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nDeveloped by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …",
"summary_markdown": "Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …",
"text": " Forked Bipod Source Guns & Gears pg. 152 Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Spear --- Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Deadly",
"Finesse"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179)",
"trait_raw": [
"Agile",
"Deadly d6",
"Finesse"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=184",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-185",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Knuckle Duster](/Weapons.aspx?ID=185)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nThis bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Knuckle Duster",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …",
"summary_markdown": "This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …",
"text": " Knuckle Duster Source Guns & Gears pg. 152 Price 3 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Brawling --- This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Free-Hand",
"Monk"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181), [Monk](/Traits.aspx?ID=112)",
"trait_raw": [
"Agile",
"Free-Hand",
"Monk"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=185",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1 or 2",
"id": "weapon-186",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bayonet](/Weapons.aspx?ID=186)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1 or 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Bayonet",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1 or 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …",
"summary_markdown": "This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …",
"text": " Bayonet Source Guns & Gears pg. 152 Price 2 sp Damage 1d4 P Bulk L Hands 1 or 2 Category Martial Group Knife --- This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Attached",
"Finesse"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Attached to crossbow or firearm](/Traits.aspx?ID=171), [Finesse](/Traits.aspx?ID=179)",
"trait_raw": [
"Agile",
"Attached to crossbow or firearm",
"Finesse"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=186",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1 or 2",
"id": "weapon-187",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Reinforced Stock](/Weapons.aspx?ID=187)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1 or 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nA reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Reinforced Stock",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1 or 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …",
"summary_markdown": "A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …",
"text": " Reinforced Stock Source Guns & Gears pg. 152 Price 2 sp Damage 1d4 B Bulk L Hands 1 or 2 Category Martial Group Club --- A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Attached",
"Finesse",
"Two-Hand"
],
"trait_markdown": "[Attached to crossbow or firearm](/Traits.aspx?ID=171), [Finesse](/Traits.aspx?ID=179), [Two-Hand d6](/Traits.aspx?ID=198)",
"trait_raw": [
"Attached to crossbow or firearm",
"Finesse",
"Two-Hand d6"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=187",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Magazine (Air Repeater)",
"ammunition_markdown": "[Magazine (Air Repeater)](/Weapons.aspx?ID=209)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-188",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Air Repeater](/Weapons.aspx?ID=188)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Magazine (Air Repeater)](/Weapons.aspx?ID=209)\r\n\r\n\r\n\r\n---\r\n\r\nA thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Dezullon Fountain](/Equipment.aspx?ID=1883)",
"name": "Air Repeater",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Magazine (Air Repeater)](/Weapons.aspx?ID=209)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 152"
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",
"speed": {},
"summary": "A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …",
"summary_markdown": "A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …",
"text": " Air Repeater Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 0 Category Simple Group Firearm Ammunition Magazine (Air Repeater) --- A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dezullon Fountain",
"trait": [
"Agile",
"Repeating",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Repeating",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=188",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-189",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Coat Pistol](/Weapons.aspx?ID=189)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Coat Pistol",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 152"
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"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …",
"summary_markdown": "This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …",
"text": " Coat Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concealable",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Concealable](/Traits.aspx?ID=327), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concealable",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=189",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-190",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Fire Lance](/Weapons.aspx?ID=190)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 10 ft.\r\n\r\n**Reload** 2\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal [spear](/Weapons.aspx?ID=10), though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Fire Lance",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"range": 10,
"range_raw": "10 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 2,
"reload_raw": "2",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 10 ft.\r\n\r\n**Reload** 2\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 153"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 153
",
"speed": {},
"summary": "This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …",
"summary_markdown": "This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …",
"text": " Fire Lance Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk 2 Hands 2 Range 10 ft. Reload 2 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Fatal",
"Uncommon"
],
"trait_markdown": "[Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=190",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-191",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Flintlock Musket](/Weapons.aspx?ID=191)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 7 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThe most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the [arquebus](/Weapons.aspx?ID=195) preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Duchy Defender](/Equipment.aspx?ID=1179), [Solar Shellflower](/Equipment.aspx?ID=1892)",
"name": "Flintlock Musket",
"pfs": "Standard",
"price": 700,
"price_raw": "7 gp",
"range": 70,
"range_raw": "70 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 7 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 153"
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 153
",
"speed": {},
"summary": "The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …",
"summary_markdown": "The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …",
"text": " Flintlock Musket Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 2 Range 70 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Duchy Defender, Solar Shellflower",
"trait": [
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=191",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-192",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Flintlock Pistol](/Weapons.aspx?ID=192)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThough less accurate and powerful than a [flintlock musket](/Weapons.aspx?ID=191), the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Mountebank's Passage](/Equipment.aspx?ID=1183), [Pistol of Wonder](/Equipment.aspx?ID=1187)",
"name": "Flintlock Pistol",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"range": 40,
"range_raw": "40 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThough less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …\r\n",
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"Guns & Gears"
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"summary": "Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …",
"summary_markdown": "Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …",
"text": " Flintlock Pistol Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Range 40 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mountebank's Passage, Pistol of Wonder",
"trait": [
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=192",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 modular",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-193",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Hand Cannon](/Weapons.aspx?ID=193)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nPopular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Erraticannon](/Equipment.aspx?ID=1602), [Hyldarf's Fang](/Equipment.aspx?ID=1181)",
"name": "Hand Cannon",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nPopular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …\r\n",
"source": [
"Guns & Gears"
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",
"speed": {},
"summary": "Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …",
"summary_markdown": "Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …",
"text": " Hand Cannon Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Erraticannon, Hyldarf's Fang",
"trait": [
"Modular",
"Uncommon"
],
"trait_markdown": "[Modular B, P, or S](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Modular B, P, or S",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=193",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Magazine (Long Air Repeater)",
"ammunition_markdown": "[Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-194",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Long Air Repeater](/Weapons.aspx?ID=194)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 9 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)\r\n\r\n\r\n\r\n---\r\n\r\nLike the one-handed [air repeater](/Weapons.aspx?ID=188), this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Long Air Repeater",
"pfs": "Standard",
"price": 900,
"price_raw": "9 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 9 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n**Ammunition** [Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nLike the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …\r\n",
"source": [
"Guns & Gears"
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"speed": {},
"summary": "Like the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …",
"summary_markdown": "Like the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …",
"text": " Long Air Repeater Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 0 Category Simple Group Firearm Ammunition Magazine (Long Air Repeater) --- Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Repeating",
"Uncommon"
],
"trait_markdown": "[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Repeating",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=194",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-195",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Arquebus](/Weapons.aspx?ID=195)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a [tripod](/Equipment.aspx?ID=1207) or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Hex Blaster](/Equipment.aspx?ID=1597), [Mindlance](/Equipment.aspx?ID=1891), [Reaper's Grasp](/Equipment.aspx?ID=1184)",
"name": "Arquebus",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 150,
"range_raw": "150 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …\r\n",
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"speed": {},
"summary": "This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …",
"summary_markdown": "This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …",
"text": " Arquebus Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 150 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hex Blaster, Mindlance, Reaper's Grasp",
"trait": [
"Concussive",
"Fatal",
"Kickback",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Fatal d12](/Traits.aspx?ID=178), [Kickback](/Traits.aspx?ID=409), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Fatal d12",
"Kickback",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=195",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-196",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Blunderbuss](/Weapons.aspx?ID=196)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring [gunslingers](/Classes.aspx?ID=20) often carry a blunderbuss to deal with swarms of vermin and similar threats.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Thundercrasher](/Equipment.aspx?ID=1894)",
"name": "Blunderbuss",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"range": 40,
"range_raw": "40 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …",
"summary_markdown": "This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …",
"text": " Blunderbuss Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d8 P Bulk 2 Hands 2 Range 40 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Thundercrasher",
"trait": [
"Concussive",
"Scatter",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Scatter 10 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Scatter 10 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=196",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-197",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Clan Pistol](/Weapons.aspx?ID=197)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) The clan pistol’s ammunition costs 1 sp for 10 rounds. Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThe tradition of [dwarves](/Ancestries.aspx?ID=1) displaying their clan affiliations with special [clan daggers](/Weapons.aspx?ID=13) goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Clan Pistol",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"range": 80,
"range_raw": "80 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …\r\n",
"source": [
"Guns & Gears"
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"source_raw": [
"Guns & Gears pg. 152"
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …",
"summary_markdown": "The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …",
"text": " Clan Pistol Source Guns & Gears pg. 152 PFS Note The clan pistol’s ammunition costs 1 sp for 10 rounds. Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 80 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concussive",
"Dwarf",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Dwarf](/Traits.aspx?ID=54), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Dwarf",
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=197",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-198",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Double-barreled Musket](/Weapons.aspx?ID=198)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard [musket](/Weapons.aspx?ID=191), a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Double-barreled Musket",
"pfs": "Standard",
"price": 1100,
"price_raw": "11 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 152"
],
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …",
"summary_markdown": "This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …",
"text": " Double-barreled Musket Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d6 P Bulk 1 Hands 2 Range 60 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concussive",
"Double Barrel",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Double Barrel](/Traits.aspx?ID=403), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Double Barrel",
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=198",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-199",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Double-Barreled Pistol](/Weapons.aspx?ID=199)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 7 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis [flintlock pistol](/Weapons.aspx?ID=192) has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. It's generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a [scattergun](/Weapons.aspx?ID=207) would be considered crass, at best.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Double-Barreled Pistol",
"pfs": "Standard",
"price": 700,
"price_raw": "7 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 7 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …\r\n",
"source": [
"Guns & Gears"
],
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"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …",
"summary_markdown": "This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …",
"text": " Double-Barreled Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d4 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. It's generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a scattergun would be considered crass, at best. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concussive",
"Double Barrel",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Double Barrel](/Traits.aspx?ID=403), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Double Barrel",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=199",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-200",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dragon Mouth Pistol](/Weapons.aspx?ID=200)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nSimilar to the [blunderbuss](/Weapons.aspx?ID=196), a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Sunken Pistol](/Equipment.aspx?ID=1180)",
"name": "Dragon Mouth Pistol",
"pfs": "Standard",
"price": 900,
"price_raw": "9 gp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nSimilar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …",
"summary_markdown": "Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …",
"text": " Dragon Mouth Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d6 P Bulk 1 Hands 1 Range 20 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Sunken Pistol",
"trait": [
"Concussive",
"Scatter",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Scatter 5 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=200",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-201",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Dueling Pistol](/Weapons.aspx?ID=201)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nMade for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge—though this practice has become increasingly rare in the modern age.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Coldstar Pistols](/Equipment.aspx?ID=2361), [Redeemer's Pistol](/Equipment.aspx?ID=1599), [Tiger's Claw](/Equipment.aspx?ID=1186)",
"name": "Dueling Pistol",
"pfs": "Standard",
"price": 1200,
"price_raw": "12 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152
\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nMade for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 152"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 152
",
"speed": {},
"summary": "Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …",
"summary_markdown": "Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …",
"text": " Dueling Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge—though this practice has become increasingly rare in the modern age. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Coldstar Pistols, Redeemer's Pistol, Tiger's Claw",
"trait": [
"Concealable",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Concealable](/Traits.aspx?ID=327), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concealable",
"Concussive",
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=201",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (5 rounds)",
"ammunition_markdown": "[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 B",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-202",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Harmona Gun](/Weapons.aspx?ID=202)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n\r\n---\r\n\r\nA favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a [harmona](/Monsters.aspx?ID=1190).\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Harmona Gun",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 150,
"range_raw": "150 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 153"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 153
",
"speed": {},
"summary": "A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …",
"summary_markdown": "A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …",
"text": " Harmona Gun Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d10 B Bulk 2 Hands 2 Range 150 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Kickback",
"Uncommon"
],
"trait_markdown": "[Kickback](/Traits.aspx?ID=409), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Kickback",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=202",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-203",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Jezail](/Weapons.aspx?ID=203)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 90 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nJezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an [arquebus](/Weapons.aspx?ID=195) or the raw force of a [harmona gun](/Weapons.aspx?ID=202), the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Boastful Hunter](/Equipment.aspx?ID=1178), [Iris of the Sky](/Equipment.aspx?ID=1182)",
"name": "Jezail",
"pfs": "Standard",
"price": 1100,
"price_raw": "11 gp",
"range": 90,
"range_raw": "90 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 90 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nJezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 153"
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 153
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"summary": "Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …",
"summary_markdown": "Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …",
"text": " Jezail Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d8 P Bulk 1 Hands 1 Range 90 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Boastful Hunter, Iris of the Sky",
"trait": [
"Concussive",
"Fatal Aim",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Fatal Aim d12](/Traits.aspx?ID=404), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Fatal Aim d12",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=203",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-204",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Mithral Tree](/Weapons.aspx?ID=204)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nNeither [mithral](/Equipment.aspx?ID=275) nor a tree, this long gun takes its name from the legends of the [elves](/Ancestries.aspx?ID=2) of Jinin and is most commonly found within the nation. An elegant weapon, a mithral tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Mithral Tree",
"pfs": "Standard",
"price": 900,
"price_raw": "9 gp",
"range": 150,
"range_raw": "150 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nNeither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An …\r\n",
"source": [
"Guns & Gears"
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 153
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"summary": "Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An …",
"summary_markdown": "Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An …",
"text": " Mithral Tree Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d6 P Bulk 1 Hands 2 Range 150 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An elegant weapon, a mithral tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concussive",
"Elf",
"Fatal",
"Parry",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Elf](/Traits.aspx?ID=58), [Fatal d10](/Traits.aspx?ID=178), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Elf",
"Fatal d10",
"Parry",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=204",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-205",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Pepperbox](/Weapons.aspx?ID=205)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Liar's Gun](/Equipment.aspx?ID=1173), [Spark Dancer](/Equipment.aspx?ID=1893)",
"name": "Pepperbox",
"pfs": "Standard",
"price": 1200,
"price_raw": "12 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …\r\n",
"source": [
"Guns & Gears"
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"source_raw": [
"Guns & Gears pg. 153"
],
"source_category": "Rulebooks",
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",
"speed": {},
"summary": "This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …",
"summary_markdown": "This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …",
"text": " Pepperbox Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Liar's Gun, Spark Dancer",
"trait": [
"Capacity",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Capacity 3](/Traits.aspx?ID=399), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Capacity 3",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=205",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-206",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Slide Pistol](/Weapons.aspx?ID=206)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 16 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nAlso known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Slide Pistol",
"pfs": "Standard",
"price": 1600,
"price_raw": "16 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 16 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAlso known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 153"
],
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 153
",
"speed": {},
"summary": "Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …",
"summary_markdown": "Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …",
"text": " Slide Pistol Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 16 gp Damage 1d6 P Bulk 2 Hands 1 Range 30 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Capacity",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Capacity 5](/Traits.aspx?ID=399), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Capacity 5",
"Concussive",
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=206",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (5 rounds)",
"ammunition_markdown": "[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-207",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Dwarven Scattergun](/Weapons.aspx?ID=207)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n\r\n---\r\n\r\nA favored weapon of [dwarf](/Ancestries.aspx?ID=1) scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Animate Dreamer](/Equipment.aspx?ID=1177)",
"name": "Dwarven Scattergun",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 50,
"range_raw": "50 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
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"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …\r\n",
"source": [
"Guns & Gears"
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"summary": "A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …",
"summary_markdown": "A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …",
"text": " Dwarven Scattergun Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 50 ft. Reload 1 Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Animate Dreamer",
"trait": [
"Concussive",
"Dwarf",
"Kickback",
"Scatter",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Dwarf](/Traits.aspx?ID=54), [Kickback](/Traits.aspx?ID=409), [Scatter 10 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
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"Scatter 10 ft.",
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"type": "Weapon",
"url": "/Weapons.aspx?ID=207",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
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"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (5 rounds)",
"ammunition_markdown": "[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
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"exclude_from_search": false,
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"hands": "2",
"id": "weapon-208",
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"level": 0,
"markdown": "\r\n[Flingflenser](/Weapons.aspx?ID=208)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n\r\n---\r\n\r\nA flingflenser is a [goblin](/Ancestries.aspx?ID=4)-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Flingflenser",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153
\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …\r\n",
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"summary": "A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …",
"summary_markdown": "A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …",
"text": " Flingflenser Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d6 S Bulk 1 Hands 2 Range 30 ft. Reload 1 Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A flingflenser is a goblin-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backstabber",
"Fatal",
"Goblin",
"Scatter",
"Uncommon"
],
"trait_markdown": "[Backstabber](/Traits.aspx?ID=172), [Fatal d10](/Traits.aspx?ID=178), [Goblin](/Traits.aspx?ID=81), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backstabber",
"Fatal d10",
"Goblin",
"Scatter 5 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=208",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
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"id": "weapon-209",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Magazine (Air Repeater)](/Weapons.aspx?ID=209)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 6 sp\n\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\n\n\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Magazine (Air Repeater)",
"pfs": "Standard",
"price": 60,
"price_raw": "6 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n\r\n**Price** 6 sp\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n",
"source": [
"Guns & Gears"
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"summary": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"summary_markdown": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"text": " Magazine (Air Repeater) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 sp Bulk — Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=209",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
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"exclude_from_search": false,
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"id": "weapon-210",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 sp\n\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\n\n\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Magazine (Long Air Repeater)",
"pfs": "Standard",
"price": 80,
"price_raw": "8 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n\r\n**Price** 8 sp\r\n\r\n \r\n\r\n \r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n",
"source": [
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"summary": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"summary_markdown": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"text": " Magazine (Long Air Repeater) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 sp Bulk — Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=210",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-211",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 1 sp\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\n\n\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Firearm Ammunition (10 rounds)",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 151"
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",
"speed": {},
"summary": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"summary_markdown": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"text": " Firearm Ammunition (10 rounds) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=211",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-212",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 1 sp\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\n\n\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Firearm Ammunition (5 rounds)",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 151"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 151
",
"speed": {},
"summary": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"summary_markdown": "Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …",
"text": " Firearm Ammunition (5 rounds) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Uncommon"
],
"trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=212",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-213",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Axe Musket](/Weapons.aspx?ID=213)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Axe Musket",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 40,
"range_raw": "40 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
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",
"speed": {},
"summary": "This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.",
"summary_markdown": "This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.",
"text": " Axe Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=213",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
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"hands": "2",
"id": "weapon-213--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Axe Musket](/Weapons.aspx?ID=213)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Axe Musket",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.",
"summary_markdown": "This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.",
"text": " Axe Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Sweep",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Sweep](/Traits.aspx?ID=194), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Sweep",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=213",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-214",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Black Powder Knuckle Dusters](/Weapons.aspx?ID=214)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis pair of [knuckle dusters](/Weapons.aspx?ID=185) is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 B\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Black Powder Knuckle Dusters",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
"summary_markdown": "This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
"text": " Black Powder Knuckle Dusters Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=214",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-214--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Black Powder Knuckle Dusters](/Weapons.aspx?ID=214)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis pair of [knuckle dusters](/Weapons.aspx?ID=185) is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 B\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Black Powder Knuckle Dusters",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n**Hands** 1\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
"summary_markdown": "This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …",
"text": " Black Powder Knuckle Dusters Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Critical Fusion",
"Combination",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Critical Fusion](/Traits.aspx?ID=402), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Critical Fusion",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=214",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-215",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Cane Pistol](/Weapons.aspx?ID=215)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Cane Pistol",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.",
"summary_markdown": "This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.",
"text": " Cane Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=215",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-215--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Cane Pistol](/Weapons.aspx?ID=215)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Cane Pistol",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.",
"summary_markdown": "This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.",
"text": " Cane Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Thrown",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Thrown 10 ft.](/Traits.aspx?ID=195), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Thrown 10 ft.",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=215",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-216",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dagger Pistol](/Weapons.aspx?ID=216)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon, favored by [rangers](/Classes.aspx?ID=9) and other wilderness wanderers, takes the form of a stoutly built pistol with a [dagger](/Weapons.aspx?ID=3) blade attached beneath the barrel and extending out past the muzzle.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Dagger Pistol",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …",
"summary_markdown": "This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …",
"text": " Dagger Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=216",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-216--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dagger Pistol](/Weapons.aspx?ID=216)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon, favored by [rangers](/Classes.aspx?ID=9) and other wilderness wanderers, takes the form of a stoutly built pistol with a [dagger](/Weapons.aspx?ID=3) blade attached beneath the barrel and extending out past the muzzle.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Dagger Pistol",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n**Hands** 1\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …",
"summary_markdown": "This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …",
"text": " Dagger Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Critical Fusion",
"Finesse",
"Thrown",
"Versatile",
"Combination",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195), [Versatile P](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Critical Fusion",
"Finesse",
"Thrown 10 ft.",
"Versatile P",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=216",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-217",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Gnome Amalgam Musket](/Weapons.aspx?ID=217)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nRumored to be the result of a [gnomish](/Ancestries.aspx?ID=3) dare to make a variant of a [hooked hammer](/Weapons.aspx?ID=52) that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 2\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gnome Amalgam Musket",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 40,
"range_raw": "40 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 2,
"reload_raw": "2",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 2\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nRumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …",
"summary_markdown": "Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …",
"text": " Gnome Amalgam Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 40 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Gnome",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Gnome](/Traits.aspx?ID=80), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d10",
"Gnome",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=217",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 B",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-217--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Gnome Amalgam Musket](/Weapons.aspx?ID=217)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nRumored to be the result of a [gnomish](/Ancestries.aspx?ID=3) dare to make a variant of a [hooked hammer](/Weapons.aspx?ID=52) that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 2\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gnome Amalgam Musket",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nRumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …\r\n",
"source": [
"Guns & Gears"
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"summary": "Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …",
"summary_markdown": "Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …",
"text": " Gnome Amalgam Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 40 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
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"Gnome",
"Trip",
"Versatile",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Gnome](/Traits.aspx?ID=80), [Trip](/Traits.aspx?ID=196), [Versatile P](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Gnome",
"Trip",
"Versatile P",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=217",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Hammer",
"weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
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"damage_die": 8,
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"exclude_from_search": false,
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"hands": "2",
"id": "weapon-218",
"item_category": "Weapons",
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"level": 1,
"markdown": "\r\n[Gun Sword](/Weapons.aspx?ID=218)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon consists of a large sword with a powerful gun based on a [harmona gun](/Weapons.aspx?ID=202) down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 P\r\n\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gun Sword",
"pfs": "Standard",
"price": 1300,
"price_raw": "13 gp",
"range": 50,
"range_raw": "50 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 159"
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",
"speed": {},
"summary": "This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …",
"summary_markdown": "This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …",
"text": " Gun Sword Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d8 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Kickback",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Kickback](/Traits.aspx?ID=409), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Kickback",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=218",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
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"damage_die": 8,
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"exclude_from_search": false,
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"hands": "2",
"id": "weapon-218--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Gun Sword](/Weapons.aspx?ID=218)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon consists of a large sword with a powerful gun based on a [harmona gun](/Weapons.aspx?ID=202) down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 P\r\n\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gun Sword",
"pfs": "Standard",
"price": 1300,
"price_raw": "13 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 159"
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",
"speed": {},
"summary": "This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …",
"summary_markdown": "This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …",
"text": " Gun Sword Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d8 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Versatile",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Versatile P](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Versatile P",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=218",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
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"exclude_from_search": false,
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"hands": "2",
"id": "weapon-219",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Hammer Gun](/Weapons.aspx?ID=219)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon, favored by [dwarves](/Ancestries.aspx?ID=1) and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an [arquebus](/Weapons.aspx?ID=195) with a hammer head built into the muzzle, decreasing kickback but limiting range.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Hammer Gun",
"pfs": "Standard",
"price": 1300,
"price_raw": "13 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …",
"summary_markdown": "This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …",
"text": " Hammer Gun Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=219",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 B",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-219--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Hammer Gun](/Weapons.aspx?ID=219)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis weapon, favored by [dwarves](/Ancestries.aspx?ID=1) and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an [arquebus](/Weapons.aspx?ID=195) with a hammer head built into the muzzle, decreasing kickback but limiting range.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Hammer Gun",
"pfs": "Standard",
"price": 1300,
"price_raw": "13 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …",
"summary_markdown": "This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …",
"text": " Hammer Gun Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Shove",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Shove](/Traits.aspx?ID=193), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Shove",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=219",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Hammer",
"weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-220",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Mace Multipistol](/Weapons.aspx?ID=220)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nAt first glance this weapon looks like nothing more than an iron-bound [club](/Weapons.aspx?ID=2). But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Mace Multipistol",
"pfs": "Standard",
"price": 1300,
"price_raw": "13 gp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAt first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …",
"summary_markdown": "At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …",
"text": " Mace Multipistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Capacity",
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Capacity 3](/Traits.aspx?ID=399), [Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Capacity 3",
"Combination",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=220",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-220--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Mace Multipistol](/Weapons.aspx?ID=220)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nAt first glance this weapon looks like nothing more than an iron-bound [club](/Weapons.aspx?ID=2). But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Mace Multipistol",
"pfs": "Standard",
"price": 1300,
"price_raw": "13 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 13 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAt first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …",
"summary_markdown": "At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …",
"text": " Mace Multipistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Shove",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Shove](/Traits.aspx?ID=193), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Shove",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=220",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-221",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Piercing Wind](/Weapons.aspx?ID=221)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 15 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a [jezail](/Weapons.aspx?ID=203), in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Jax](/Equipment.aspx?ID=1590)",
"name": "Piercing Wind",
"pfs": "Standard",
"price": 1500,
"price_raw": "15 gp",
"range": 40,
"range_raw": "40 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 15 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …\r\n",
"source": [
"Guns & Gears"
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …",
"summary_markdown": "Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …",
"text": " Piercing Wind Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d4 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax",
"trait": [
"Combination",
"Concussive",
"Fatal Aim",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal Aim d10](/Traits.aspx?ID=404), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal Aim d10",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=221",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-221--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Piercing Wind](/Weapons.aspx?ID=221)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 15 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a [jezail](/Weapons.aspx?ID=203), in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Jax](/Equipment.aspx?ID=1590)",
"name": "Piercing Wind",
"pfs": "Standard",
"price": 1500,
"price_raw": "15 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …",
"summary_markdown": "Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …",
"text": " Piercing Wind Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d4 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax",
"trait": [
"Critical Fusion",
"Finesse",
"Forceful",
"Sweep",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Finesse",
"Forceful",
"Sweep",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=221",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-222",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Rapier Pistol](/Weapons.aspx?ID=222)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis elegant weapon is shaped similarly to a [rapier](/Weapons.aspx?ID=36) with a pistol down the length of the blade.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Rapier Pistol",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n\r\n",
"source": [
"Guns & Gears"
],
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"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n",
"summary_markdown": "This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n",
"text": " Rapier Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=222",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-222--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Rapier Pistol](/Weapons.aspx?ID=222)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis elegant weapon is shaped similarly to a [rapier](/Weapons.aspx?ID=36) with a pistol down the length of the blade.\n\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Rapier Pistol",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n\r\n",
"source": [
"Guns & Gears"
],
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"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n",
"summary_markdown": "This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n",
"text": " Rapier Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Deadly",
"Disarm",
"Finesse",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Deadly d8",
"Disarm",
"Finesse",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=222",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-223",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Three Peaked Tree](/Weapons.aspx?ID=223)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nA recently developed weapon created for an [elven](/Ancestries.aspx?ID=2) champion from Jinin, the three-peaked tree can be used as both a [trident](/Weapons.aspx?ID=45) and a [mithral tree](/Weapons.aspx?ID=204). A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 P\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Three Peaked Tree",
"pfs": "Standard",
"price": 1200,
"price_raw": "12 gp",
"range": 60,
"range_raw": "60 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 159"
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"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
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"summary": "A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …",
"summary_markdown": "A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …",
"text": " Three Peaked Tree Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d4 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Elf",
"Fatal",
"Parry",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Elf](/Traits.aspx?ID=58), [Fatal d8](/Traits.aspx?ID=178), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Elf",
"Fatal d8",
"Parry",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=223",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 2,
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"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
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"hands": "2",
"id": "weapon-223--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Three Peaked Tree](/Weapons.aspx?ID=223)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nA recently developed weapon created for an [elven](/Ancestries.aspx?ID=2) champion from Jinin, the three-peaked tree can be used as both a [trident](/Weapons.aspx?ID=45) and a [mithral tree](/Weapons.aspx?ID=204). A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d8 P\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Three Peaked Tree",
"pfs": "Standard",
"price": 1200,
"price_raw": "12 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …\r\n",
"source": [
"Guns & Gears"
],
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"Guns & Gears pg. 159"
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"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …",
"summary_markdown": "A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …",
"text": " Three Peaked Tree Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d4 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Elf",
"Tethered",
"Thrown",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Elf](/Traits.aspx?ID=58), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Elf",
"Tethered",
"Thrown 20 ft.",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=223",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (5 rounds)",
"ammunition_markdown": "[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-224",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Explosive Dogslicer](/Weapons.aspx?ID=224)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Advanced\r\n\r\n\r\n\r\n---\r\n\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the [goblins](/Ancestries.aspx?ID=4) who use them. At first glance, it appears to be a triple-bladed [dogslicer](/Weapons.aspx?ID=49) with an oversized guard.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 S\r\n\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Explosive Dogslicer",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
"speed": {},
"summary": "An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …",
"summary_markdown": "An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …",
"text": " Explosive Dogslicer Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backstabber",
"Combination",
"Goblin",
"Scatter",
"Uncommon"
],
"trait_markdown": "[Backstabber](/Traits.aspx?ID=172), [Combination](/Traits.aspx?ID=417), [Goblin](/Traits.aspx?ID=81), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backstabber",
"Combination",
"Goblin",
"Scatter 5 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=224",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
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"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
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"hands": "2",
"id": "weapon-224--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Explosive Dogslicer](/Weapons.aspx?ID=224)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n**Category** Advanced\r\n\r\n\r\n\r\n---\r\n\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the [goblins](/Ancestries.aspx?ID=4) who use them. At first glance, it appears to be a triple-bladed [dogslicer](/Weapons.aspx?ID=49) with an oversized guard.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 S\r\n\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Explosive Dogslicer",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n**Hands** 2\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …\r\n",
"source": [
"Guns & Gears"
],
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"Guns & Gears pg. 159"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 159
",
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"summary": "An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …",
"summary_markdown": "An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …",
"text": " Explosive Dogslicer Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backstabber",
"Critical Fusion",
"Finesse",
"Goblin",
"Combination",
"Uncommon"
],
"trait_markdown": "[Backstabber](/Traits.aspx?ID=172), [Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Goblin](/Traits.aspx?ID=81), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backstabber",
"Critical Fusion",
"Finesse",
"Goblin",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=224",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 modular",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-225",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Spoon Gun](/Weapons.aspx?ID=225)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\n\n\r\n\r\n---\r\n\r\nNo one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered [hand cannon](/Weapons.aspx?ID=193) with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.\n\n This hand cannon is a martial weapon, instead of a simple weapon. It has the [scatter](/Traits.aspx?ID=413) (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). \n\nBig boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Spoon Gun",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nNo one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …\r\n",
"source": [
"Guns & Gears"
],
"source_raw": [
"Guns & Gears pg. 157"
],
"source_category": "Rulebooks",
"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 157
",
"speed": {},
"summary": "No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …",
"summary_markdown": "No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …",
"text": " Spoon Gun Source Guns & Gears pg. 157 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Firearm --- No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Cobbled",
"Goblin",
"Modular",
"Scatter",
"Uncommon"
],
"trait_markdown": "[Cobbled](/Traits.aspx?ID=400), [Goblin](/Traits.aspx?ID=81), [Modular B, P, or S](/Traits.aspx?ID=271), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Cobbled",
"Goblin",
"Modular B, P, or S",
"Scatter 5 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=225",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": " The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 modular",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-226",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Big Boom Gun](/Weapons.aspx?ID=226)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157
\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._
_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\n---\r\n\r\nDeveloped by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This [hand cannon](/Weapons.aspx?ID=193) is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range of 20 feet. It also has the following modified critical failure condition:\n\n **Critical Failure** The attack misses, the weapon misfires, and you take 1d12 fire damage as it explodes in your face. \n\nBig boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Big Boom Gun",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nDeveloped by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …\r\n",
"source": [
"Guns & Gears"
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"Guns & Gears pg. 157"
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"source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 157
",
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"summary": "Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …",
"summary_markdown": "Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …",
"text": " Big Boom Gun Source Guns & Gears pg. 157 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 2 Hands 1 Range 20 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range of 20 feet. It also has the following modified critical failure condition: Critical Failure The attack misses, the weapon misfires, and you take 1d12 fire damage as it explodes in your face. Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Cobbled",
"Fatal",
"Goblin",
"Modular",
"Uncommon"
],
"trait_markdown": "[Cobbled](/Traits.aspx?ID=400), [Fatal d12](/Traits.aspx?ID=178), [Goblin](/Traits.aspx?ID=81), [Modular B, P, or S](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Cobbled",
"Fatal d12",
"Goblin",
"Modular B, P, or S",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=226",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d10 S",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-227",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 8,
"markdown": "\r\n[Clockwork Macuahuitl](/Weapons.aspx?ID=227)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22
\n\n\r\n**Price** 550 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon.\n\n The clockwork macuahuitl deals 1d10 slashing damage and has the backswing, forceful, and versatile B traits. The clockwork macuahuitl is a two-handed advanced weapon in the club weapon group.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Clockwork Macuahuitl",
"pfs": "Standard",
"price": 55000,
"price_raw": "550 gp",
"rarity": "rare",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22
\r\n\r\n\r\n**Price** 550 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 22"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 22
",
"speed": {},
"summary": "This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …",
"summary_markdown": "This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …",
"text": " Clockwork Macuahuitl Source Grand Bazaar pg. 22 Price 550 gp Damage 1d10 S Bulk 1 Hands 2 Category Advanced Group Club --- This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon. The clockwork macuahuitl deals 1d10 slashing damage and has the backswing, forceful, and versatile B traits. The clockwork macuahuitl is a two-handed advanced weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Clockwork",
"Forceful",
"Rare",
"Versatile"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Clockwork](/Traits.aspx?ID=331), [Forceful](/Traits.aspx?ID=180), [Rare](/Traits.aspx?ID=137), [Versatile B](/Traits.aspx?ID=200)",
"trait_raw": [
"Backswing",
"Clockwork",
"Forceful",
"Rare",
"Versatile B"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=227",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-228",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Griffon Cane](/Weapons.aspx?ID=228)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nA griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the [backswing](/Traits.aspx?ID=173) and [two-hand d10](/Traits.aspx?ID=198) traits, and is a martial melee weapon in the [club](/WeaponGroups.aspx?ID=6) weapon group.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Griffon Cane",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 67"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 67
",
"speed": {},
"summary": "A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …",
"summary_markdown": "A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …",
"text": " Griffon Cane Source Grand Bazaar pg. 67 Price 1 gp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Two-Hand"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Two-Hand d10](/Traits.aspx?ID=198)",
"trait_raw": [
"Backswing",
"Two-Hand d10"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=228",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-229",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Probing Cane](/Weapons.aspx?ID=229)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nYour cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed.\n\n Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the finesse and sweep traits, and is a martial melee weapon in the club weapon group.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Batsbreath Cane](/Equipment.aspx?ID=2155)",
"name": "Probing Cane",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nYour cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 67"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 67
",
"speed": {},
"summary": "Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …",
"summary_markdown": "Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …",
"text": " Probing Cane Source Grand Bazaar pg. 67 Price 5 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed. Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the finesse and sweep traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Batsbreath Cane",
"trait": [
"Finesse",
"Sweep"
],
"trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Sweep](/Traits.aspx?ID=194)",
"trait_raw": [
"Finesse",
"Sweep"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=229",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-230",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Reinforced Frame](/Weapons.aspx?ID=230)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThe chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A reinforced wheel is a simple melee weapon in the [club](/WeaponGroups.aspx?ID=5) weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Reinforced Frame",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 72"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72
",
"speed": {},
"summary": "The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …",
"summary_markdown": "The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …",
"text": " Reinforced Frame Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 B Bulk — Hands 1 Category Simple Group Club --- The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Attached",
"Free-Hand"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Attached](/Traits.aspx?ID=171), [Free-Hand](/Traits.aspx?ID=181)",
"trait_raw": [
"Agile",
"Attached",
"Free-Hand"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=230",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-231",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Wheel Blades](/Weapons.aspx?ID=231)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nA set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A wheel blade is a simple melee weapon in the [sword](/WeaponGroups.aspx?ID=15) weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Wheel Blades",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 72"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72
",
"speed": {},
"summary": "A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …",
"summary_markdown": "A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …",
"text": " Wheel Blades Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 S Bulk — Hands 1 Category Simple Group Sword --- A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Attached",
"Free-Hand"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Attached](/Traits.aspx?ID=171), [Free-Hand](/Traits.aspx?ID=181)",
"trait_raw": [
"Agile",
"Attached",
"Free-Hand"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=231",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-232",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Wheel Spikes](/Weapons.aspx?ID=232)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** —\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A wheel spike is a simple melee weapon in the [knife](/WeaponGroups.aspx?ID=9) weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Wheel Spikes",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n \r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 72"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 72
",
"speed": {},
"summary": "A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …",
"summary_markdown": "A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …",
"text": " Wheel Spikes Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 P Bulk — Hands 1 Category Simple Group Knife --- A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Attached",
"Free-Hand"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Attached](/Traits.aspx?ID=171), [Free-Hand](/Traits.aspx?ID=181)",
"trait_raw": [
"Agile",
"Attached",
"Free-Hand"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=232",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"access": "Agents of the Aspis Consortium have access to this weapon.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-233",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Asp Coil](/Weapons.aspx?ID=233)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\n\n**Access** Agents of the Aspis Consortium have access to this weapon.\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThe asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Asp Coil",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 105"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 105
",
"speed": {},
"summary": "The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …",
"summary_markdown": "The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …",
"text": " Asp Coil Source Grand Bazaar pg. 105 Access Agents of the Aspis Consortium have access to this weapon. Price 10 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Reach",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Reach",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=233",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d12 S",
"damage_die": 12,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-234",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Butchering Axe](/Weapons.aspx?ID=234)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\n\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nInvented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Butchering Axe",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nInvented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 105"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 105
",
"speed": {},
"summary": "Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …",
"summary_markdown": "Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …",
"text": " Butchering Axe Source Grand Bazaar pg. 105 Price 8 gp Damage 1d12 S Bulk 2 Hands 2 Category Advanced Group Axe --- Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Orc",
"Shove",
"Sweep",
"Uncommon"
],
"trait_markdown": "[Orc](/Traits.aspx?ID=124), [Shove](/Traits.aspx?ID=193), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Orc",
"Shove",
"Sweep",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=234",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-235",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Chakram](/Weapons.aspx?ID=235)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\n\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nSimple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Chakram",
"pfs": "Standard",
"price": 50,
"price_raw": "5 sp",
"range": 20,
"range_raw": "20 ft.",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\r\n\r\n\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nSimple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 105"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 105
",
"speed": {},
"summary": "Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …",
"summary_markdown": "Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …",
"text": " Chakram Source Grand Bazaar pg. 105 Price 5 sp Damage 1d8 S Bulk L Hands 1 Range 20 ft. Category Martial Group Knife --- Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Thrown"
],
"trait_markdown": "[Thrown](/Traits.aspx?ID=195)",
"trait_raw": [
"Thrown"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=235",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-236",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dueling Spear](/Weapons.aspx?ID=236)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThis spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Dueling Spear",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 105"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 105
",
"speed": {},
"summary": "This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …",
"summary_markdown": "This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …",
"text": " Dueling Spear Source Grand Bazaar pg. 105 Price 2 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Spear --- This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Finesse",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Disarm",
"Finesse",
"Uncommon",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=236",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-237",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Elven Branched Spear](/Weapons.aspx?ID=237)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nSeveral short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Elven Branched Spear",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nSeveral short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 105"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 105
",
"speed": {},
"summary": "Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.",
"summary_markdown": "Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.",
"text": " Elven Branched Spear Source Grand Bazaar pg. 105 Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Category Martial Group Spear --- Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Elf",
"Finesse",
"Reach",
"Uncommon"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Elf](/Traits.aspx?ID=58), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Deadly d8",
"Elf",
"Finesse",
"Reach",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=237",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"access": "Hongali characters have access to the Hongali hornbow.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1+",
"id": "weapon-238",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Hongali Hornbow](/Weapons.aspx?ID=238)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\n\n**Access** Hongali characters have access to the Hongali hornbow.\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\n\n\r\n\r\n---\r\n\r\nThese immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Hongali Hornbow",
"pfs": "Standard",
"price": 1100,
"price_raw": "11 gp",
"range": 40,
"range_raw": "40 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 0,
"reload_raw": "0",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105
\r\n\r\n\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 105"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 105
",
"speed": {},
"summary": "These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …",
"summary_markdown": "These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …",
"text": " Hongali Hornbow Source Grand Bazaar pg. 105 Access Hongali characters have access to the Hongali hornbow. Price 11 gp Damage 1d8 P Bulk 2 Hands 1+ Range 40 ft. Reload 0 Category Advanced Group Bow --- These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Propulsive",
"Uncommon"
],
"trait_markdown": "[Deadly d6](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Deadly d6",
"Propulsive",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=238",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Bow",
"weapon_group_markdown": "[Bow](/WeaponGroups.aspx?ID=3)",
"weapon_type": "Ranged"
},
{
"access": "Members of the Firebrands have access to this weapon.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-239",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Piranha Kiss](/Weapons.aspx?ID=239)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\n\n**Access** Members of the Firebrands have access to this weapon.\r\n\r\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nMade of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Piranha Kiss",
"pfs": "Standard",
"price": 40,
"price_raw": "4 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\r\n\r\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nMade of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106
",
"speed": {},
"summary": "Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …",
"summary_markdown": "Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …",
"text": " Piranha Kiss Source Grand Bazaar pg. 106 Access Members of the Firebrands have access to this weapon. Price 4 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Disarm",
"Finesse",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Disarm",
"Finesse",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=239",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"access": "Characters from Irrisen have access to the sickle-saber.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-240",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sickle-Saber](/Weapons.aspx?ID=240)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\n\n**Access** Characters from Irrisen have access to the sickle-saber.\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nA classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Sickle-Saber",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106
",
"speed": {},
"summary": "A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …",
"summary_markdown": "A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …",
"text": " Sickle-Saber Source Grand Bazaar pg. 106 Access Characters from Irrisen have access to the sickle-saber. Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Category Advanced Group Sword --- A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Forceful",
"Uncommon"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Forceful](/Traits.aspx?ID=180), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backswing",
"Forceful",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=240",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"access": "Characters from Taldor have access to the spiral rapier.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-241",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Spiral Rapier](/Weapons.aspx?ID=241)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\n\n**Access** Characters from Taldor have access to the spiral rapier.\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nAn old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Spiral Rapier",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAn old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106
",
"speed": {},
"summary": "An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …",
"summary_markdown": "An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …",
"text": " Spiral Rapier Source Grand Bazaar pg. 106 Access Characters from Taldor have access to the spiral rapier. Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Category Advanced Group Sword --- An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Finesse",
"Parry",
"Uncommon"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Disarm",
"Finesse",
"Parry",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=241",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-242",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Switchscythe](/Weapons.aspx?ID=242)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\n\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\n\n\r\n\r\n---\r\n\r\nAnother complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Switchscythe",
"pfs": "Standard",
"price": 1200,
"price_raw": "12 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\r\n\r\n\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAnother complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106
",
"speed": {},
"summary": "Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …",
"summary_markdown": "Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …",
"text": " Switchscythe Source Grand Bazaar pg. 106 Price 12 gp Damage 1d6 P Bulk 2 Hands 1 Category Advanced Group Pick --- Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Fatal",
"Gnome",
"Modular",
"Uncommon"
],
"trait_markdown": "[Fatal d10](/Traits.aspx?ID=178), [Gnome](/Traits.aspx?ID=80), [Modular (P and grapple, or S and sweep)](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Fatal d10",
"Gnome",
"Modular (P and grapple, or S and sweep)",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=242",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Pick",
"weapon_group_markdown": "[Pick](/WeaponGroups.aspx?ID=10)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-243",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Throwing Knife](/Weapons.aspx?ID=243)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106, [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Throwing Knife",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106, [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106, [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77
",
"speed": {},
"summary": "This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …",
"summary_markdown": "This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …",
"text": " Throwing Knife Source Grand Bazaar pg. 106, Pathfinder #151: The Show Must Go On pg. 77 Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Thrown"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Thrown 20 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Agile",
"Finesse",
"Thrown 20 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=243",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 B",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-244",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Thundermace](/Weapons.aspx?ID=244)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\n\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nThis deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Thundermace",
"pfs": "Standard",
"price": 20,
"price_raw": "2 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\r\n\r\n\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106
",
"speed": {},
"summary": "This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.",
"summary_markdown": "This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.",
"text": " Thundermace Source Grand Bazaar pg. 106 Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Category Simple Group Club --- This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Uncommon"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Backswing",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=244",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-245",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Tonfa](/Weapons.aspx?ID=245)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\n\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nThese L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Tonfa",
"pfs": "Standard",
"price": 10,
"price_raw": "1 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\r\n\r\n\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThese L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106
",
"speed": {},
"summary": "These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …",
"summary_markdown": "These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …",
"text": " Tonfa Source Grand Bazaar pg. 106 Price 1 sp Damage 1d4 Bulk L Hands 1 Category Martial Group Brawling --- These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Monk",
"Parry",
"Twin",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Finesse",
"Monk",
"Parry",
"Twin",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=245",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-246",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Tri-Bladed Katar](/Weapons.aspx?ID=246)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\n\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Tri-Bladed Katar",
"pfs": "Standard",
"price": 80,
"price_raw": "8 sp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106
\r\n\r\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …\r\n",
"source": [
"Grand Bazaar"
],
"source_raw": [
"Grand Bazaar pg. 106"
],
"source_category": "Lost Omens",
"source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 106
",
"speed": {},
"summary": "This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …",
"summary_markdown": "This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …",
"text": " Tri-Bladed Katar Source Grand Bazaar pg. 106 Price 8 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Fatal",
"Monk",
"Uncommon"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Fatal d8](/Traits.aspx?ID=178), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Disarm",
"Fatal d8",
"Monk",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=246",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-247",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Lion Scythe](/Weapons.aspx?ID=247)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nA lion scythe resembles a common [sickle](/Weapons.aspx?ID=9) but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Lion Scythe",
"pfs": "Limited",
"price": 100,
"price_raw": "1 gp",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.\r\n",
"source": [
"Pathfinder #172: Secrets of the Temple City"
],
"source_raw": [
"Pathfinder #172: Secrets of the Temple City pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Strength of Thousands",
"source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
",
"speed": {},
"spoilers": "Strength of Thousands",
"summary": "A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.",
"summary_markdown": "A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.",
"text": " Lion Scythe May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Trip",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Finesse",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=247",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition": "Sun Shot",
"ammunition_markdown": "[Sun Shot](/Weapons.aspx?ID=250)",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1+",
"id": "weapon-248",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sun Sling](/Weapons.aspx?ID=248)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n**Ammunition** [Sun Shot](/Weapons.aspx?ID=250)\r\n\r\n\r\n\r\n---\r\n\r\nA sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Sun Sling",
"pfs": "Limited",
"price": 300,
"price_raw": "3 gp",
"range": 100,
"range_raw": "100 ft.",
"rarity": "uncommon",
"release_date": "2021-10-13",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Sun Shot](/Weapons.aspx?ID=250)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …\r\n",
"source": [
"Pathfinder #172: Secrets of the Temple City"
],
"source_raw": [
"Pathfinder #172: Secrets of the Temple City pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Strength of Thousands",
"source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
",
"speed": {},
"spoilers": "Strength of Thousands",
"summary": "A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …",
"summary_markdown": "A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …",
"text": " Sun Sling May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 3 gp Damage 1d8 P Bulk L Hands 1+ Range 100 ft. Reload 1 Category Martial Group Sling Ammunition Sun Shot --- A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concussive",
"Propulsive",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Propulsive",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=248",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sling",
"weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"id": "weapon-250",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Sun Shot](/Weapons.aspx?ID=250)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
\n\n\r\n**Price** 1 sp (for 10)\n\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** \n\n
\r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\n\n\r\n\r\n---\r\n\r\nSun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Sun Shot",
"price": 10,
"price_raw": "1 sp (for 10)",
"rarity": "uncommon",
"release_date": "2021-10-13",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
\r\n\r\n\r\n**Price** 1 sp (for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nSun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.\r\n",
"source": [
"Pathfinder #172: Secrets of the Temple City"
],
"source_raw": [
"Pathfinder #172: Secrets of the Temple City pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Strength of Thousands",
"source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78
",
"speed": {},
"spoilers": "Strength of Thousands",
"summary": "Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.",
"summary_markdown": "Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.",
"text": " Sun Shot May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 sp (for 10) Bulk L Hands Category Ammunition Group Sling --- Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Concussive",
"Propulsive",
"Uncommon"
],
"trait_markdown": "[Concussive](/Traits.aspx?ID=401), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Concussive",
"Propulsive",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=250",
"weakness": {},
"weapon_category": "Ammunition",
"weapon_group": "Sling",
"weapon_group_markdown": "[Sling](/WeaponGroups.aspx?ID=13)",
"weapon_type": "Ranged"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-251",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Shobhad Longrifle](/Weapons.aspx?ID=251)\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78
\n\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\n\n\r\n\r\n---\r\n\r\nThe shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many [shobhad](/MonsterFamilies.aspx?ID=296) warriors. Shobhad longrifles are equipped with a built-in [silencer](/Equipment.aspx?ID=1206) so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Shobhad Longrifle",
"pfs": "Limited",
"price": 2000,
"price_raw": "20 gp",
"range": 120,
"range_raw": "120 ft.",
"rarity": "rare",
"release_date": "2021-11-10",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78
\r\n\r\n\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …\r\n",
"source": [
"Pathfinder #173: Doorway to the Red Star"
],
"source_raw": [
"Pathfinder #173: Doorway to the Red Star pg. 78"
],
"source_category": "Adventure Paths",
"source_group": "Strength of Thousands",
"source_markdown": "[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78
",
"speed": {},
"spoilers": "Strength of Thousands",
"summary": "The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …",
"summary_markdown": "The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …",
"text": " Shobhad Longrifle May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 78 Price 20 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Category Martial Group Firearm --- The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. Shobhad longrifles are equipped with a built-in silencer so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backstabber",
"Concussive",
"Fatal",
"Kickback",
"Rare",
"Volley"
],
"trait_markdown": "[Backstabber](/Traits.aspx?ID=172), [Concussive](/Traits.aspx?ID=401), [Fatal d12](/Traits.aspx?ID=178), [Kickback](/Traits.aspx?ID=409), [Rare](/Traits.aspx?ID=137), [Volley](/Traits.aspx?ID=201)",
"trait_raw": [
"Backstabber",
"Concussive",
"Fatal d12",
"Kickback",
"Rare",
"Volley"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=251",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": "Knights of Lastwall have access to this weapon.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 modular",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-253",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bladed Gauntlet](/Weapons.aspx?ID=253)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87
\n\n**Access** Knights of Lastwall have access to this weapon.\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 modular\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nA [dagger](/Weapons.aspx?ID=3) attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Bladed Gauntlet",
"pfs": "Standard",
"price": 500,
"price_raw": "5 gp",
"rarity": "uncommon",
"release_date": "2022-05-25",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87
\r\n\r\n\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 modular\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …\r\n",
"source": [
"Knights of Lastwall"
],
"source_raw": [
"Knights of Lastwall pg. 87"
],
"source_category": "Lost Omens",
"source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87
",
"speed": {},
"summary": "A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …",
"summary_markdown": "A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …",
"text": " Bladed Gauntlet Source Knights of Lastwall pg. 87 Access Knights of Lastwall have access to this weapon. Price 5 gp Damage 1d4 modular Bulk L Hands 1 Category Martial Group Brawling --- A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Free-Hand",
"Modular",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Free-Hand](/Traits.aspx?ID=181), [Modular B, P, or S](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Finesse",
"Free-Hand",
"Modular B, P, or S",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=253",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"access": "Knights of Lastwall have access to this weapon.",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-254",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[War Lance](/Weapons.aspx?ID=254)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87
\n\n**Access** Knights of Lastwall have access to this weapon.\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThis lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "War Lance",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2022-05-25",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …\r\n",
"source": [
"Knights of Lastwall"
],
"source_raw": [
"Knights of Lastwall pg. 87"
],
"source_category": "Lost Omens",
"source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87
",
"speed": {},
"summary": "This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …",
"summary_markdown": "This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …",
"text": " War Lance Source Knights of Lastwall pg. 87 Access Knights of Lastwall have access to this weapon. Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Spear --- This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Jousting",
"Parry",
"Shove",
"Uncommon"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Jousting d6](/Traits.aspx?ID=186), [Parry](/Traits.aspx?ID=190), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Deadly d8",
"Jousting d6",
"Parry",
"Shove",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=254",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-255",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Flying Talon](/Weapons.aspx?ID=255)\r\n\r\n\r\nMay contain spoilers from Crown of the Kobold King\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115
\r\n\r\n_[**PFS Note**](/pathfinder-society) This weapon is an Advanced melee weapon_\n\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a ranged weapon. Some [kobolds](/Ancestries.aspx?ID=18) are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Flying Talon",
"pfs": "Limited",
"price": 600,
"price_raw": "6 gp",
"rarity": "uncommon",
"release_date": "2022-10-26",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115
\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …\r\n",
"source": [
"Crown of the Kobold King"
],
"source_raw": [
"Crown of the Kobold King pg. 115"
],
"source_category": "Adventures",
"source_group": "Crown of the Kobold King",
"source_markdown": "[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115
",
"speed": {},
"spoilers": "Crown of the Kobold King",
"summary": "This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …",
"summary_markdown": "This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …",
"text": " Flying Talon May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 115 PFS Note This weapon is an Advanced melee weapon Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Category Advanced Group Flail --- This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a ranged weapon. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Kobold",
"Ranged Trip",
"Tethered",
"Thrown",
"Trip",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Kobold](/Traits.aspx?ID=224), [Ranged Trip](/Traits.aspx?ID=251), [Tethered](/Traits.aspx?ID=252), [thrown 10 ft.](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Finesse",
"Kobold",
"Ranged Trip",
"Tethered",
"thrown 10 ft.",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=255",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-256",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 1,
"markdown": "\r\n[Aldori Dueling Sword](/Weapons.aspx?ID=256)\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 599, [World Guide](/Sources.aspx?ID=6) pg. 28 2.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the Broken Lands have access to the Aldori dueling sword._\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nAn Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Aldori Dueling Sword",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2022-10-26",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 599, [World Guide](/Sources.aspx?ID=6) pg. 28 2.0
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAn Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.\r\n",
"source": [
"Kingmaker Adventure Path"
],
"source_raw": [
"Kingmaker Adventure Path pg. 599"
],
"source_category": "Adventure Paths",
"source_group": "Kingmaker",
"source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 599, [World Guide](/Sources.aspx?ID=6) pg. 28 2.0
",
"speed": {},
"spoilers": "Kingmaker",
"summary": "An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.",
"summary_markdown": "An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.",
"text": " Aldori Dueling Sword May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 599, World Guide pg. 28 2.0 PFS Note Characters from the Broken Lands have access to the Aldori dueling sword. Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Sword --- An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Finesse",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Finesse",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=256",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"access": "Characters from Alkenstar have access to this option.",
"ammunition": "Firearm Ammunition (10 rounds)",
"ammunition_markdown": "[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-257",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Triggerbrand](/Weapons.aspx?ID=257)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108
\n\n**Access** Characters from Alkenstar have access to this option.\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis unusual combination weapon integrates features of a [flintlock pistol](/Weapons.aspx?ID=192) and a [shortsword](/Weapons.aspx?ID=43). Like other [combination](/Traits.aspx?ID=417) weapons, a wielder can transform it between ranged and melee modes as an Interact action.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Triggerbrand",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"range": 30,
"range_raw": "30 ft.",
"rarity": "uncommon",
"release_date": "2022-11-16",
"reload": 1,
"reload_raw": "1",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 108"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 108
",
"speed": {},
"summary": "This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …",
"summary_markdown": "This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …",
"text": " Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Combination",
"Concussive",
"Fatal",
"Uncommon"
],
"trait_markdown": "[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Combination",
"Concussive",
"Fatal d8",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=257",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Firearm",
"weapon_group_markdown": "[Firearm](/WeaponGroups.aspx?ID=16)",
"weapon_type": "Ranged"
},
{
"access": "Characters from Alkenstar have access to this option.",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-257--melee",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Triggerbrand](/Weapons.aspx?ID=257)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108
\n\n**Access** Characters from Alkenstar have access to this option.\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n\r\n\r\n---\r\n\r\nThis unusual combination weapon integrates features of a [flintlock pistol](/Weapons.aspx?ID=192) and a [shortsword](/Weapons.aspx?ID=43). Like other [combination](/Traits.aspx?ID=417) weapons, a wielder can transform it between ranged and melee modes as an Interact action.\r\n\r\nMelee\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d6 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n\r\n\r\nRanged\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Damage** 1d4 P\r\n\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n
\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Triggerbrand",
"pfs": "Standard",
"price": 1000,
"price_raw": "10 gp",
"rarity": "uncommon",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108
\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n**Hands** 1\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 108"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 108
",
"speed": {},
"summary": "This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …",
"summary_markdown": "This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …",
"text": " Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Critical Fusion",
"Finesse",
"Versatile",
"Combination",
"Uncommon"
],
"trait_markdown": "[Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Versatile S](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Critical Fusion",
"Finesse",
"Versatile S",
"Combination",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=257",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d10 P",
"damage_die": 10,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-258",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Broadspear](/Weapons.aspx?ID=258)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nThe spearhead of this weapon is in the shape of a long leaf.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Broadspear",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe spearhead of this weapon is in the shape of a long leaf.\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 220"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 220
",
"speed": {},
"summary": "The spearhead of this weapon is in the shape of a long leaf.",
"summary_markdown": "The spearhead of this weapon is in the shape of a long leaf.",
"text": " Broadspear Source Impossible Lands pg. 220 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Advanced Group Spear --- The spearhead of this weapon is in the shape of a long leaf. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Reach",
"Sweep",
"Versatile"
],
"trait_markdown": "[Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Versatile S](/Traits.aspx?ID=200)",
"trait_raw": [
"Reach",
"Sweep",
"Versatile S"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=258",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-260",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dandpatta](/Weapons.aspx?ID=260)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\n\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis long, narrow blade is attached to a gauntlet that also acts as a handguard.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Dandpatta",
"pfs": "Standard",
"price": 80,
"price_raw": "8 sp",
"rarity": "uncommon",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\r\n\r\n\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis long, narrow blade is attached to a gauntlet that also acts as a handguard.\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 220"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 220
",
"speed": {},
"summary": "This long, narrow blade is attached to a gauntlet that also acts as a handguard.",
"summary_markdown": "This long, narrow blade is attached to a gauntlet that also acts as a handguard.",
"text": " Dandpatta Source Impossible Lands pg. 220 Price 8 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Sword --- This long, narrow blade is attached to a gauntlet that also acts as a handguard. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Twin",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Twin",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=260",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"access": "Characters from Jalmeray or Vudra have access to this weapon",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-261",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Donchak](/Weapons.aspx?ID=261)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\n\n**Access** Characters from Jalmeray or Vudra have access to this weapon\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nThis long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Donchak",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, …\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 220"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 220
",
"speed": {},
"summary": "This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, …",
"summary_markdown": "This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, …",
"text": " Donchak Source Impossible Lands pg. 220 Access Characters from Jalmeray or Vudra have access to this weapon Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Category Advanced Group Polearm --- This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Hampering",
"Reach",
"Reload",
"Tethered",
"Thrown",
"Uncommon"
],
"trait_markdown": "[Hampering](/Traits.aspx?ID=344), [Reach](/Traits.aspx?ID=192), [Reload 1](/Traits.aspx?ID=254), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Hampering",
"Reach",
"Reload 1",
"Tethered",
"Thrown 20 ft.",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=261",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 B",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-262",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Gada](/Weapons.aspx?ID=262)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\n\n\r\n\r\n---\r\n\r\nA large spherical head with a spike on top sits mounted to a long shaft.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Gada",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA large spherical head with a spike on top sits mounted to a long shaft.\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 220"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 220
",
"speed": {},
"summary": "A large spherical head with a spike on top sits mounted to a long shaft.",
"summary_markdown": "A large spherical head with a spike on top sits mounted to a long shaft.",
"text": " Gada Source Impossible Lands pg. 220 Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Category Advanced Group Club --- A large spherical head with a spike on top sits mounted to a long shaft. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Backswing",
"Two-Hand",
"Vanara"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Two-Hand d12](/Traits.aspx?ID=198), [Vanara](/Traits.aspx?ID=368)",
"trait_raw": [
"Backswing",
"Two-Hand d12",
"Vanara"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=262",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Club",
"weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
"weapon_type": "Melee"
},
{
"access": "Characters from Jalmeray or Vudra have access to this weapon",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-263",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Kalis](/Weapons.aspx?ID=263)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\n\n**Access** Characters from Jalmeray or Vudra have access to this weapon\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nA larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Kalis",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "uncommon",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 220"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 220
",
"speed": {},
"summary": "A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.",
"summary_markdown": "A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.",
"text": " Kalis Source Impossible Lands pg. 220 Access Characters from Jalmeray or Vudra have access to this weapon Price 3 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Sword --- A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Deadly d8",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=263",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-264",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Kris](/Weapons.aspx?ID=264)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\n\n\r\n**Price** 7 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Kris",
"pfs": "Standard",
"price": 70,
"price_raw": "7 sp",
"rarity": "common",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\r\n\r\n\r\n**Price** 7 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 221"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 221
",
"speed": {},
"summary": "This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.",
"summary_markdown": "This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.",
"text": " Kris Source Impossible Lands pg. 221 Price 7 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Deadly",
"Finesse"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179)",
"trait_raw": [
"Agile",
"Deadly d8",
"Finesse"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=264",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-266",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Talwar](/Weapons.aspx?ID=266)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nLonger, and with less curve than a [scimitar](/Weapons.aspx?ID=38), this blade is ubiquitous in guard and mercenary groups throughout Casmaron.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Talwar",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "common",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nLonger, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 221"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 221
",
"speed": {},
"summary": "Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.",
"summary_markdown": "Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.",
"text": " Talwar Source Impossible Lands pg. 221 Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- Longer, and with less curve than a scimitar, this blade is ubiquitous in guard and mercenary groups throughout Casmaron. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Forceful",
"Two-Hand",
"Versatile"
],
"trait_markdown": "[Forceful](/Traits.aspx?ID=180), [Two-Hand d10](/Traits.aspx?ID=198), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Forceful",
"Two-Hand d10",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=266",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d4 P",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-267",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Thorn Whip](/Weapons.aspx?ID=267)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\n\n\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\n\n\r\n\r\n---\r\n\r\nCarefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Thorn Whip",
"pfs": "Standard",
"price": 60,
"price_raw": "6 sp",
"rarity": "uncommon",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\r\n\r\n\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nCarefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 221"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 221
",
"speed": {},
"summary": "Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.",
"summary_markdown": "Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.",
"text": " Thorn Whip Source Impossible Lands pg. 221 Price 6 sp Damage 1d4 P Bulk 1 Hands 1 Category Martial Group Brawling --- Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Finesse",
"Ghoran",
"Reach",
"Trip",
"Uncommon"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Ghoran](/Traits.aspx?ID=352), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Disarm",
"Finesse",
"Ghoran",
"Reach",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=267",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Brawling",
"weapon_group_markdown": "[Brawling](/WeaponGroups.aspx?ID=4)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-268",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Visap](/Weapons.aspx?ID=268)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nTwo small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Visap",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nTwo small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or …\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 221"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 221
",
"speed": {},
"summary": "Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or …",
"summary_markdown": "Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or …",
"text": " Visap Source Impossible Lands pg. 221 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Advanced Group Knife --- Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Injection",
"Uncommon",
"Versatile",
"Vishkanya"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Injection](/Traits.aspx?ID=407), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200), [Vishkanya](/Traits.aspx?ID=369)",
"trait_raw": [
"Agile",
"Finesse",
"Injection",
"Uncommon",
"Versatile P",
"Vishkanya"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=268",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"access": "Characters from Jalmeray or Vudra have access to this weapon",
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-269",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Zulfikar](/Weapons.aspx?ID=269)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\n\n**Access** Characters from Jalmeray or Vudra have access to this weapon\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Zulfikar",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "uncommon",
"release_date": "2022-11-16",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or …\r\n",
"source": [
"Impossible Lands"
],
"source_raw": [
"Impossible Lands pg. 221"
],
"source_category": "Lost Omens",
"source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 221
",
"speed": {},
"summary": "This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or …",
"summary_markdown": "This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or …",
"text": " Zulfikar Source Impossible Lands pg. 221 Access Characters from Jalmeray or Vudra have access to this weapon Price 4 gp Damage 1d6 S Bulk 1 Hands 1 Category Advanced Group Sword --- This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Deadly",
"Disarm",
"Sweep",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Deadly d8",
"Disarm",
"Sweep",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=269",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-271",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Battle Saddle](/Weapons.aspx?ID=271)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\n\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\n\n\r\n\r\n---\r\n\r\nThe battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Battle Saddle",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
",
"speed": {},
"summary": "The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …",
"summary_markdown": "The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …",
"text": " Battle Saddle Source Treasure Vault pg. 26 1.1 Price 6 gp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Axe --- The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Parry",
"Sweep",
"Vehicular"
],
"trait_markdown": "[Parry](/Traits.aspx?ID=190), [Sweep](/Traits.aspx?ID=194), [Vehicular](/Traits.aspx?ID=493)",
"trait_raw": [
"Parry",
"Sweep",
"Vehicular"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=271",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Axe",
"weapon_group_markdown": "[Axe](/WeaponGroups.aspx?ID=1)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d8 P",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "2",
"id": "weapon-272",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bec de Corbin](/Weapons.aspx?ID=272)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\n\n\r\n\r\n---\r\n\r\nA bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Bec de Corbin",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
",
"speed": {},
"summary": "A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …",
"summary_markdown": "A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …",
"text": " Bec de Corbin Source Treasure Vault pg. 26 1.1 Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Polearm --- A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Razing",
"Reach",
"Shove",
"Versatile"
],
"trait_markdown": "[Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Shove](/Traits.aspx?ID=193), [Versatile B](/Traits.aspx?ID=200)",
"trait_raw": [
"Razing",
"Reach",
"Shove",
"Versatile B"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=272",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Polearm",
"weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity": [
"Ashava",
"Sivanah",
"The Resplendent Court"
],
"deity_markdown": "[Ashava](/Deities.aspx?ID=114), [Sivanah](/Deities.aspx?ID=46), [The Resplendent Court](/Deities.aspx?ID=272)",
"exclude_from_search": false,
"favored_weapon": [
"Ashava",
"Sivanah",
"The Resplendent Court"
],
"favored_weapon_markdown": "[Ashava](/Deities.aspx?ID=114), [Sivanah](/Deities.aspx?ID=46), [The Resplendent Court](/Deities.aspx?ID=272)",
"hands": "2",
"id": "weapon-273",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Bladed Scarf](/Weapons.aspx?ID=273)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0
\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Saga Lands_\r\n\r\n**Favored Weapon** [Ashava](/Deities.aspx?ID=114), [Sivanah](/Deities.aspx?ID=46), [The Resplendent Court](/Deities.aspx?ID=272)\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nThe thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Bladed Scarf",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0
",
"speed": {},
"summary": "The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.",
"summary_markdown": "The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.",
"text": " Bladed Scarf Source Treasure Vault pg. 26 1.1 , Gods & Magic pg. 120 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Saga Lands Favored Weapon Ashava, Sivanah, The Resplendent Court Price 3 gp Damage 1d6 S Bulk 1 Hands 2 Category Martial Group Flail --- The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Disarm",
"Finesse",
"Reach",
"Sweep",
"Trip",
"Uncommon"
],
"trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Disarm",
"Finesse",
"Reach",
"Sweep",
"Trip",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=273",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-274",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Breaching Pike](/Weapons.aspx?ID=274)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\n\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nForged with a heavy metal wedge as a spearhead, breaching pikes are often used by [hobgoblin](/Ancestries.aspx?ID=13) infantry alongside a [tower shield](/Shields.aspx?ID=4). Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Breaching Pike",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nForged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield . Breaching pikes …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
",
"speed": {},
"summary": "Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield . Breaching pikes …",
"summary_markdown": "Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield . Breaching pikes …",
"text": " Breaching Pike Source Treasure Vault pg. 26 1.1 Price 8 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Spear --- Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Hobgoblin",
"Razing",
"Reach",
"Uncommon"
],
"trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268), [Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Hobgoblin",
"Razing",
"Reach",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=274",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-275",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Butterfly Sword](/Weapons.aspx?ID=275)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of [Butterfly Blades](/Archetypes.aspx?ID=91)— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Butterfly Sword",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades — …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76
",
"speed": {},
"summary": "This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades — …",
"summary_markdown": "This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades — …",
"text": " Butterfly Sword Source Treasure Vault pg. 26 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Advanced Group Sword --- This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Concealable",
"Disarm",
"Finesse",
"Monk",
"Parry",
"Twin",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Concealable",
"Disarm",
"Finesse",
"Monk",
"Parry",
"Twin",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=275",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-276",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Chain Sword](/Weapons.aspx?ID=276)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\n\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThis weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Chain Sword",
"pfs": "Standard",
"price": 600,
"price_raw": "6 gp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\r\n\r\n\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
",
"speed": {},
"summary": "This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …",
"summary_markdown": "This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …",
"text": " Chain Sword Source Treasure Vault pg. 26 1.1 Price 6 gp Damage 1d6 S Bulk 1 Hands 1 Category Advanced Group Sword --- This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Finesse",
"Reach",
"Sweep",
"Uncommon"
],
"trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Finesse",
"Reach",
"Sweep",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=276",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
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"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
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"hands": "2",
"id": "weapon-277",
"item_category": "Weapons",
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"level": 0,
"markdown": "\r\n[Combat Lure](/Weapons.aspx?ID=277)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nA combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Combat Lure",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …\r\n",
"source": [
"Treasure Vault"
],
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"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
",
"speed": {},
"summary": "A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …",
"summary_markdown": "A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …",
"text": " Combat Lure Source Treasure Vault pg. 26 1.1 Price 2 gp Damage 1d6 B Bulk 1 Hands 2 Category Martial Group Flail --- A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Finesse",
"Tethered",
"Thrown",
"Training",
"Uncommon"
],
"trait_markdown": "[Finesse](/Traits.aspx?ID=179), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Training](/Traits.aspx?ID=492), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Finesse",
"Tethered",
"Thrown 20 ft.",
"Training",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=277",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
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"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
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"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
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"hands": "1",
"id": "weapon-278",
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"markdown": "\r\n[Corset Knife](/Weapons.aspx?ID=278)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\n\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nA favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Corset Knife",
"pfs": "Standard",
"price": 30,
"price_raw": "3 sp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\r\n\r\n\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
",
"speed": {},
"summary": "A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …",
"summary_markdown": "A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …",
"text": " Corset Knife Source Treasure Vault pg. 26 1.1 Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Concealable",
"Finesse",
"Thrown"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195)",
"trait_raw": [
"Agile",
"Concealable",
"Finesse",
"Thrown 10 ft."
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=278",
"weakness": {},
"weapon_category": "Simple",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 1,
"bulk_raw": "1",
"category": "weapon",
"damage": "1d6 P",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
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"hands": "2",
"id": "weapon-279",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Dancer's Spear](/Weapons.aspx?ID=279)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\n\n\r\n\r\n---\r\n\r\nTraditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking [skeletons](/MonsterFamilies.aspx?ID=92) and other [undead](/Traits.aspx?ID=160) from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Grounding Spike](/Equipment.aspx?ID=1874)",
"name": "Dancer's Spear",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nTraditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 26"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 26 1.1
",
"speed": {},
"summary": "Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in …",
"summary_markdown": "Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in …",
"text": " Dancer's Spear Source Treasure Vault pg. 26 1.1 Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Category Martial Group Spear --- Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grounding Spike",
"trait": [
"Backswing",
"Finesse",
"Reach",
"Sweep",
"Versatile"
],
"trait_markdown": "[Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Versatile B](/Traits.aspx?ID=200)",
"trait_raw": [
"Backswing",
"Finesse",
"Reach",
"Sweep",
"Versatile B"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=279",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Spear",
"weapon_group_markdown": "[Spear](/WeaponGroups.aspx?ID=14)",
"weapon_type": "Melee"
},
{
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"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
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"damage_die": 10,
"deity_markdown": "",
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"hands": "2",
"id": "weapon-280",
"item_category": "Weapons",
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"level": 0,
"markdown": "\r\n[Dwarven Dorn-Dergar](/Weapons.aspx?ID=280)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\n\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\n\n\r\n\r\n---\r\n\r\nA heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by [dwarven](/Ancestries.aspx?ID=1) berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Dwarven Dorn-Dergar",
"pfs": "Standard",
"price": 800,
"price_raw": "8 gp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\r\n\r\n\r\n**Price** 8 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nA heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 27"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
",
"speed": {},
"summary": "A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …",
"summary_markdown": "A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …",
"text": " Dwarven Dorn-Dergar Source Treasure Vault pg. 27 1.1 Price 8 gp Damage 1d10 B Bulk 2 Hands 2 Category Advanced Group Flail --- A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Dwarf",
"Razing",
"Reach",
"Uncommon"
],
"trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Dwarf",
"Razing",
"Reach",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=280",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Flail",
"weapon_group_markdown": "[Flail](/WeaponGroups.aspx?ID=7)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 2,
"bulk_raw": "2",
"category": "weapon",
"damage": "1d6 B",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-281",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Earthbreaker](/Weapons.aspx?ID=281)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\n\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\n\n\r\n\r\n---\r\n\r\nThis massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Earthbreaker",
"pfs": "Standard",
"price": 400,
"price_raw": "4 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\r\n\r\n\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 2\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 27"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
",
"speed": {},
"summary": "This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …",
"summary_markdown": "This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …",
"text": " Earthbreaker Source Treasure Vault pg. 27 1.1 Price 4 gp Damage 1d6 B Bulk 2 Hands 1 Category Martial Group Hammer --- This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
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"Two-Hand",
"Versatile"
],
"trait_markdown": "[Razing](/Traits.aspx?ID=488), [Shove](/Traits.aspx?ID=193), [Two-Hand d10](/Traits.aspx?ID=198), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Razing",
"Shove",
"Two-Hand d10",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=281",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Hammer",
"weapon_group_markdown": "[Hammer](/WeaponGroups.aspx?ID=8)",
"weapon_type": "Melee"
},
{
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"breadcrumbs_spa": [],
"bulk": 1,
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"category": "weapon",
"damage": "1d8 S",
"damage_die": 8,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-282",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Falcata](/Weapons.aspx?ID=282)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\n\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\n\n\r\n\r\n---\r\n\r\nThe falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Falcata",
"pfs": "Standard",
"price": 300,
"price_raw": "3 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\r\n\r\n\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThe falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 27"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
",
"speed": {},
"summary": "The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …",
"summary_markdown": "The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …",
"text": " Falcata Source Treasure Vault pg. 27 1.1 Price 3 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Sword --- The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Fatal"
],
"trait_markdown": "[Fatal d12](/Traits.aspx?ID=178)",
"trait_raw": [
"Fatal d12"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=282",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Sword",
"weapon_group_markdown": "[Sword](/WeaponGroups.aspx?ID=15)",
"weapon_type": "Melee"
},
{
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"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
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"hands": "1",
"id": "weapon-283",
"item_category": "Weapons",
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"level": 0,
"markdown": "\r\n[Feng Huo Lun](/Weapons.aspx?ID=283)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76
\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nAlso known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Feng Huo Lun",
"pfs": "Standard",
"price": 200,
"price_raw": "2 gp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76
\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nAlso known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 27"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76
",
"speed": {},
"summary": "Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.",
"summary_markdown": "Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.",
"text": " Feng Huo Lun Source Treasure Vault pg. 27 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Advanced Group Knife --- Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Disarm",
"Finesse",
"Monk",
"Parry",
"Twin",
"Uncommon",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Disarm",
"Finesse",
"Monk",
"Parry",
"Twin",
"Uncommon",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=283",
"weakness": {},
"weapon_category": "Advanced",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 S",
"damage_die": 4,
"deity": [
"Lady Jingxi"
],
"deity_markdown": "[Lady Jingxi](/Deities.aspx?ID=178)",
"exclude_from_search": false,
"favored_weapon": [
"Lady Jingxi"
],
"favored_weapon_markdown": "[Lady Jingxi](/Deities.aspx?ID=178)",
"hands": "1",
"id": "weapon-284",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Fighting Fan](/Weapons.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0
\n\n**Favored Weapon** [Lady Jingxi](/Deities.aspx?ID=178)\n\n\r\n**Price** 1 gp, 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Fighting Fan",
"pfs": "Standard",
"price": 110,
"price_raw": "1 gp, 1 sp",
"rarity": "uncommon",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0
\r\n\r\n\r\n**Price** 1 gp, 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 27"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 2.0
",
"speed": {},
"summary": "This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …",
"summary_markdown": "This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …",
"text": " Fighting Fan Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 120 2.0 Favored Weapon Lady Jingxi Price 1 gp, 1 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Knife --- This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Backstabber",
"Deadly",
"Finesse",
"Monk",
"Uncommon"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)",
"trait_raw": [
"Agile",
"Backstabber",
"Deadly d6",
"Finesse",
"Monk",
"Uncommon"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=284",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d6 S",
"damage_die": 6,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-285",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Flyssa](/Weapons.aspx?ID=285)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\n\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\n\n
\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\n\n\r\n\r\n---\r\n\r\nThis single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat.\r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0
\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n",
"name": "Flyssa",
"pfs": "Standard",
"price": 100,
"price_raw": "1 gp",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
\r\n\r\n\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n
\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n
\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n
\r\n\r\n\r\n---\r\n\r\n\r\nThis single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 27"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 27 1.1
",
"speed": {},
"summary": "This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …",
"summary_markdown": "This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …",
"text": " Flyssa Source Treasure Vault pg. 27 1.1 Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
"trait": [
"Agile",
"Finesse",
"Versatile"
],
"trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Versatile P](/Traits.aspx?ID=200)",
"trait_raw": [
"Agile",
"Finesse",
"Versatile P"
],
"type": "Weapon",
"url": "/Weapons.aspx?ID=285",
"weakness": {},
"weapon_category": "Martial",
"weapon_group": "Knife",
"weapon_group_markdown": "[Knife](/WeaponGroups.aspx?ID=9)",
"weapon_type": "Melee"
},
{
"ammunition_markdown": "",
"breadcrumbs_spa": [],
"bulk": 0.1,
"bulk_raw": "L",
"category": "weapon",
"damage": "1d4 B",
"damage_die": 4,
"deity_markdown": "",
"exclude_from_search": false,
"favored_weapon_markdown": "",
"hands": "1",
"id": "weapon-286",
"item_category": "Weapons",
"item_subcategory": "Base Weapons",
"level": 0,
"markdown": "\r\n[Frying Pan](/Weapons.aspx?ID=286)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27