[Spellgun](/Traits.aspx?ID=491)\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 1.1\n\nThe spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple [firearms](/WeaponGroups.aspx?ID=16). Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like [critical specialization](/Rules.aspx?ID=235). Similarly, you can't load or reload a spellgun, affix [talismans](/Traits.aspx?ID=155) to one, make a spellgun Strike as part of an action that lets you make a firearm Strike, and so on.",
"name": "Spellgun",
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 1.1\r\n\r\n\r\n---\r\n\r\n\r\nThe spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a …\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 221"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 221 1.1",
"speed": {},
"summary": "The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a …",
"summary_markdown": "The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a …",
"text": " Spellgun Source Treasure Vault pg. 221 1.1 The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix talismans to one, make a spellgun Strike as part of an action that lets you make a firearm Strike, and so on.",
"trait": [
"Spellgun"
],
"trait_group": [
"Equipment"
],
"trait_markdown": "Spellgun",
"trait_raw": [
"Spellgun"
],
"type": "Trait",
"url": "/Traits.aspx?ID=491",
"weakness": {}
}