{ "actions": "10 minutes", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "material", "somatic", "verbal" ], "deity": [ "Isis" ], "deity_markdown": "[Isis](/Deities.aspx?ID=54)", "domain_markdown": "", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "heighten_level": [ 8 ], "id": "spell-376", "level": 8, "lesson_markdown": "", "markdown": "[Wind Walk](/Spells.aspx?ID=376)\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 4.0\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Isis](/Deities.aspx?ID=54)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))\r\n\n\n\r\n\r\n\r\n**Range** touch\n\n**Target** you and up to five creatures touched\r\n\r\n\r\n\n\n**Duration** 8 hours\r\n\r\n\r\n\r\n\r\n---\r\n\r\nWhen you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.", "mystery_markdown": "", "name": "Wind Walk", "patron_theme_markdown": "", "pfs": "Standard", "range": 0, "range_raw": "touch", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 4.0\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Isis](/Deities.aspx?ID=54)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** you and up to five creatures touched\r\n\r\n\r\n\r\n \r\n\r\n**Duration** 8 hours\r\n\r\n\r\n\r\n---\r\n\r\n\r\nTurn creatures into swift-moving clouds.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 385" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 385 4.0", "speed": {}, "summary": "Turn creatures into swift-moving clouds.", "summary_markdown": "Turn creatures into swift-moving clouds.", "target": "you and up to five creatures touched", "target_markdown": "you and up to five creatures touched", "text": " Wind Walk Source Core Rulebook pg. 385 4.0 Tradition Primal Spell Lists Elemental Deity Isis Cast 10 minutes (material, somatic, verbal) Range touch Target you and up to five creatures touched Duration 8 hours --- When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.", "tradition": [ "Primal", "Elemental" ], "tradition_markdown": "[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)", "trait": [ "Air", "Transmutation" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Air", "Transmutation" ], "type": "Spell", "url": "/Spells.aspx?ID=376", "weakness": {} }