{ "actions": "Two Actions", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "duration": 600, "duration_raw": "10 minutes", "exclude_from_search": false, "heighten": [ "4th" ], "heighten_level": [ 2, 4 ], "id": "spell-371", "level": 2, "lesson_markdown": "", "markdown": "[Water Walk](/Spells.aspx?ID=371)\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 4.0\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** touch\n\n**Target** 1 creature\r\n\r\n\r\n\n\n**Duration** 10 minutes\r\n\r\n\r\n\r\n\r\n---\r\n\r\nThe target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.\n\n---\r\n**Heightened (4th)** The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.", "mystery_markdown": "", "name": "Water Walk", "patron_theme_markdown": "", "pfs": "Standard", "range": 0, "range_raw": "touch", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 4.0\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n\r\n\r\n\r\n \r\n\r\n**Duration** 10 minutes\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBuoy a creature so it can walk on water.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 384" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 384 4.0", "speed": {}, "summary": "Buoy a creature so it can walk on water.", "summary_markdown": "Buoy a creature so it can walk on water.", "target": "1 creature", "target_markdown": "1 creature", "text": " Water Walk Source Core Rulebook pg. 384 4.0 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 10 minutes --- The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater. --- Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.", "tradition": [ "Arcane", "Divine", "Primal", "Elemental" ], "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)", "trait": [ "Transmutation" ], "trait_markdown": "[Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Transmutation" ], "type": "Spell", "url": "/Spells.aspx?ID=371", "weakness": {} }