{ "actions": "Two Actions", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity": [ "Hathor" ], "deity_markdown": "[Hathor](/Deities.aspx?ID=52)", "domain_markdown": "", "duration": 28800, "duration_raw": "8 hours", "exclude_from_search": false, "heighten_level": [ 2 ], "id": "spell-342", "level": 2, "lesson_markdown": "", "markdown": "[Tree Shape](/Spells.aspx?ID=342)\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 4.0\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Hathor](/Deities.aspx?ID=52)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\n\n\r\n\r\n\n\n**Duration** 8 hours\r\n\r\n\r\n\r\n\r\n---\r\n\r\nYou transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.", "mystery_markdown": "", "name": "Tree Shape", "patron_theme_markdown": "", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 4.0\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Hathor](/Deities.aspx?ID=52)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n \r\n\r\n**Duration** 8 hours\r\n\r\n\r\n\r\n---\r\n\r\n\r\nTurn into a tree.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 378" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 378 4.0", "speed": {}, "summary": "Turn into a tree.", "summary_markdown": "Turn into a tree.", "text": " Tree Shape Source Core Rulebook pg. 378 4.0 Tradition Primal Deity Hathor Cast Two Actions somatic, verbal Duration 8 hours --- You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.", "tradition": [ "Primal" ], "tradition_markdown": "[Primal](/SpellLists.aspx?Tradition=4)", "trait": [ "Plant", "Polymorph", "Transmutation" ], "trait_markdown": "[Plant](/Traits.aspx?ID=125), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Plant", "Polymorph", "Transmutation" ], "type": "Spell", "url": "/Spells.aspx?ID=342", "weakness": {} }