{ "actions": "Two Actions", "area": "20-foot burst", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "duration_raw": "sustained", "exclude_from_search": false, "heighten": [ "+1" ], "heighten_level": [ 2, 3, 4, 5, 6, 7, 8, 9, 10 ], "id": "spell-709", "level": 2, "lesson_markdown": "", "markdown": "[Quench](/Spells.aspx?ID=709)\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 2.0\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n\r\n\r\n\n\n**Duration** sustained\r\n\r\n\r\n\r\n\r\n---\r\n\r\nYou cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take 4d8 damage ([basic](/Rules.aspx?ID=329) Fortitude save). Choose one magical fire, [fire](/Traits.aspx?ID=72) spell, or fire item in the area and attempt to [counteract](/Rules.aspx?ID=371) it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a _+1 [flaming](/Equipment.aspx?ID=295) [longsword](/Weapons.aspx?ID=31)_ would become a _+1 longsword_). If the target is an [artifact](/equipment/artifacts) or similarly powerful item, you automatically fail to counteract it.\n\n The first time each round you Sustain this Spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires.\n\n If you have the [Counterspell](/Feats.aspx?ID=633) reaction, you can use _quench_ to counter any spell with the fire trait instead of needing to have the triggering fire spell prepared or in your repertoire.\n\n---\r\n**Heightened (+1)** Increase the damage to fire creatures by 2d8.", "mystery_markdown": "", "name": "Quench", "patron_theme_markdown": "", "pfs": "Standard", "range": 120, "range_raw": "120 feet", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 2.0\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n\r\n\r\n\r\n \r\n\r\n**Duration** sustained\r\n\r\n\r\n\r\n---\r\n\r\n\r\nPut out fires and hurt fire creatures.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 2.0", "speed": {}, "summary": "Put out fires and hurt fire creatures.", "summary_markdown": "Put out fires and hurt fire creatures.", "text": " Quench Source Advanced Player's Guide pg. 223 2.0 Tradition Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Area 20-foot burst Duration sustained --- You cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take 4d8 damage (basic Fortitude save). Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a +1 flaming longsword would become a +1 longsword ). If the target is an artifact or similarly powerful item, you automatically fail to counteract it. The first time each round you Sustain this Spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires. If you have the Counterspell reaction, you can use quench to counter any spell with the fire trait instead of needing to have the triggering fire spell prepared or in your repertoire. --- Heightened (+1) Increase the damage to fire creatures by 2d8.", "tradition": [ "Primal", "Elemental" ], "tradition_markdown": "[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)", "trait": [ "Abjuration", "Water" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Abjuration", "Water" ], "type": "Spell", "url": "/Spells.aspx?ID=709", "weakness": {} }