{ "actions": "Two Actions", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "duration": 60, "duration_raw": "sustained up to 1 minute", "exclude_from_search": false, "heighten_level": [ 10 ], "id": "spell-130", "level": 10, "lesson_markdown": "", "markdown": "[Gate](/Spells.aspx?ID=130)\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 4.0\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** 120 feet\n\n\r\n\r\n\n\n**Duration** sustained up to 1 minute\r\n\r\n\r\n\r\n\r\n---\r\n\r\nYou tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.", "mystery_markdown": "", "name": "Gate", "patron_theme_markdown": "", "pfs": "Standard", "range": 120, "range_raw": "120 feet", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 4.0\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n\r\n\r\n\r\n---\r\n\r\n\r\nTear open a portal to another plane.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 340" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 340 4.0", "speed": {}, "summary": "Tear open a portal to another plane.", "summary_markdown": "Tear open a portal to another plane.", "text": " Gate Source Core Rulebook pg. 340 4.0 Traditions Arcane, Divine, Occult Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Duration sustained up to 1 minute --- You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.", "tradition": [ "Arcane", "Divine", "Occult", "Elemental" ], "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)", "trait": [ "Conjuration", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Teleportation", "Uncommon" ], "type": "Spell", "url": "/Spells.aspx?ID=130", "weakness": {} }